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zogthemighty

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  1. Yeah, we (I'm actually Mazz0 typing this on Zog's account) tried setting up a property, but got lots of errors, probably because we weren't using the correct Type and Value. Do you know what we should use for that? I tried Form with the weapon's FormID as the value, and ObjectReference, got errors like "Unknown user flag". Thanks for your help with this by the way (and with our other question) :smile:
  2. Scriptname ZogUnequipTest extends ObjectReference import Actor Event OnActivate(ObjectReference akActionRef) Debug.Notification("You've picked me up") EndEvent Event OnEquipped(Actor akActor) Debug.Notification("You've equipped me and I'm going to unequip myself!") akActor.UnequipItem(Self, false, false) Debug.Notification("I should be unequipped now") EndEventThe messages are shown, but item doesn't get unequipped. I think "self" is not referring to the weapon to which I've attached the script - what's the correct way to do this?
  3. Ah - looks like the script is only updated after the item has been Activated - if we drop it first then pick it up again it works. :smile:
  4. That's the full script, all I changed when posting it (typing it all by hand, since Paste isn't working on this forum) was the script name. It's kinda a my-first-script thing. The end goal is to do a lot more in the OnEquipped event, the message was just a test. Dunno why it doesn't work. Do we maybe need to import Actor?
  5. Scriptname MyScript extends ObjectReference Event OnActivate(ObjectReference akActionRef) Debug.Notification("You've activated me") EndEvent Event OnEquipped(Actor akActor) Debug.Notification("You've equipped me") EndEvent We're getting the notification when activating but not when equipping. What have we done wrong?
  6. In response to post #37145435. #37145555, #37145640, #37145740, #37145810, #37146130, #37146205, #37146585 are all replies on the same post. Same problem here. Can't start new game, old save or anything. Deleted everything and reinstalled through steam, still no joy.
  7. Thanks for the replies. I'm going to have a play around with them and hopefully work out which is going to fit in with my idea. From results so far it could be a combination of stats adjustments, ie Strength, and a script but I'll check out the DFOB reference and spell posibilities as well .
  8. I'm hoping to create a weapon and armor overhaul and could do with help working out how to make certain weapons only usable whilst wearing power armor.
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