So you just want to combine bit of armor? That's totally doable, lots of armor is in multiple pieces, you just need to mold em to the body. Many of the armor peices and weapons have multiple parts that can be using 1 texture between all of them or individual textures for each bit. I use blender for editing like that, and I found a circle tool that selects triangle, vertices and the like, and then I delete them, and fill in the gaps where needed, though I only do that in the case my armor is to large of an object, like a hat being part of the curiass and stuff like that, and then peice em back together in a more skyrim like way. There is also a program called 4d studio that seems epic for this sort of thing, but alas, it's not free and just as diabolical as 3dsmax. (I know all of this sounds totally noobish) My question is how the heck do i get the damn model to jive with the character model, I'm not touching anything body wise until I know how to get a friggin hat to work in game. And this isn't realy the right place to ask, just commenting because I was asking a question too :3 holy crap i think that was what i was missing thabk you soooo much hopefully i will be uploading some new male armors soon!! sorry guys, premature celebration... blender is for textures... i need to modify the meshes, ie. take the shoulders off this armor and add it to that one etc...