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FleurDuSoleil3

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Everything posted by FleurDuSoleil3

  1. EnaiSiaion's Vokrii has some really great perks, but also really likes knocking enemies down and paralysing them. I find this to be a bit much because the getting up animation is so slow on top of the duration of time the enemy is paralysed for. I've modified most of the offenders to rectify this, but struggle with modifying the following perk: Hethoth's Escape: Once every 10 minutes, paralyzes a melee attacker that is about to deal lethal damage to you. The idea I had was that, instead of paralysing the attacker, the perk caused the player to become ethereal for 8 seconds (no different from the effect of the Become Ethereal shout). This still fits into the 'sudden escape' theme of the perk, even if it would technically be more suited to Illusion. If anybody reading decides to give it a go, thank you. The help would be appreciated.
  2. Hi all. I am really stuck finding this because nobody seems to talk about it since the activation of horses is there by default with the actortypehorse keyword and the saddlebone in the horse skeleton's .nif file, but I need to know the script for making the player ride the horse in skyrim. I know it's something along the lines of Event OnActivate(ObjectReference akActionRef) and then akTarget.Activate(PlayerRef, true) with EndEvent at the end. âOr at least I think it is. All I need to know really is what the ride horse script is and how to put the ride horse script in a dialogue option: i.e. which functions do I need, what is the script property. I would really appreciate some help here, as my scripting knowledge is no too great (I AM trying to improve it, but I could really use some help with this script.)
  3. Okay, so here's my issue. I am working on a mod that adds in a talking Sabre Cat - he uses the standard khajiit male voice - as a follower, but the main difference between him and the rest is that he can also be mounted. The problem arises when one realises that to ride a horse, you just activate it, and to talk to an npc, you just activate it. Currently, when you activate the cat, you mount him and enter conversation. I have been trying to implement a feature whereby a script blocks this activation so you do not ride him, and forces the player to simply enter dialogue with the character, because then I'm fairly confident I can make the player mount him through adding in dialogue. But I have no idea how to actually write the script that blocks his activation, and forces you to enter dialogue. I would really appreciate it if someone could help me out here, and of course in return you would be credited for your assistance in the mod. I am also trying to learn scripting but the second scripting tutorial on Bethesda.net seems to be down as the page always comes up with an error. So thanks, Bethesda. Here's the link if anybody would be so kind to have a look at the mod and help me out: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3121829 Alright.. Bethesda.net is being an utter twat and not publishing the mod so I can link it. Will try to rectify this as soon as possible..
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