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Oblivious12

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Everything posted by Oblivious12

  1. Hey dude, you still looking for help? I've got a couple of voice actors I tap for my stuff. Just send me a script and some ideas of the personality types you're looking for. I'll toss you back the sound files necessary.
  2. Not on their own, no. It would require a team of modders.
  3. Most constructive. Because ENB is all postprocess... DX11 shaders are preprocess. it's the difference between fur looking volumetric and fuzzy versus it looking flat. I was essentially saying what throttlekitty went on to say. Just because DX11 has more advanced effects does not instantly make it look better. Skyrim is an ugly game with putrified colours and lighting - ENB Series has more impact on how "good" a scene looks than DX11 effects would. All I want is fuzzy fur T.T
  4. Most constructive. Because ENB is all postprocess... DX11 shaders are preprocess. it's the difference between fur looking volumetric and fuzzy versus it looking flat.
  5. So, we've got ENB, which is great, don't get me wrong, but it still has one major flaw that irritates me no end: It's directX9. Matter of fact, the entire game is in DirectX9. DirectX11 has been out for a while now, and game developers still won't use it, despite the beautiful 3D modeling you can get using it. Everything from mobile hair, to realistic fur, (fur that looks soft and fuzzy instead of like it's dirty and covered in god-knows-what), and a whole lot more. So my question is, why haven't any of us modders done any work to push skyrim into DX10 or 11? Realisticly, it's not only a lot more resource-efficient from a computer standpoint, and it would not take that great an amount of fiddling to modify Oblivion's graphics engine to be in DX11, and even less to put it into DX10. So... please? Can some team of coders out there have pity on a tech junky and add DX10/11 rendering to skyrim? I'll even happily do all the paperwork, organizing, whatever!
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