Jump to content

BurningFalcon

Members
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About BurningFalcon

Profile Fields

  • Country
    Austria

BurningFalcon's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Can I add my request to that? Which are tattoos of the beastren's fur patterns?
  2. Hi, given how Larian implemented Invisibility, some creatures can actually save agains See Invisibility and stay Invisible for forever (they don't make any following saves) There, my request would be to increase the DC which has to made to save against this spell, without reducing the chances of keeping Invisibility up against enemies who don't use that spell. I guess the DC is the normal Spell-DC of the casting Character, but maybe there is a way to increase it?
  3. Hi, does someone know if it might be possible to access some kind of console or cheats or anything that would let you either add items or clip through walls? I'm in a playthrough of over 50 hours and am locked out of the Ireland DLC "Wraith of the Druids" due a bug. That bug comes up in the quest "Into the Fog" where you're supposed to get a key in the Tuam Cavern, so you can unlock a cell in there. Problem is, one of the druid had the key, and I could either steal it or kill the druid, I did the latter. Usually, you would get the key by killing them, it worked for every other key so far, but I never got this one. Instead of reloading an autosave prior to that, I left the area, as I read, they would just respawn when you're far away for long enough. Problem is, the druids respawned, but the key didn't. I had a couple hours of playtime after this, and stupidly enough, only one save-file.... Now I'm looking for a solution to that problem, as Ubisoft never fixed it, and according to a post on ubisoft, they didn't even manage to recreate that bug... (this bug is know for almost a year now). As I couldn't find anything so far, I'm looking at the modding-community now, in the hopes, someone might have an idea. I'm naming this key "Tuam Cavern Key" now, but it might as well just be called "Cavern Key" (according to a video I saw)
  4. Hi, I also keep getting the skee64.dll error, but I don't know how to fix it. Skyrim AE should be 1.6.342 now, the Reliminary AE build is for the 1.6.342. So, it should work, shouldn't it? Yet it says it does not match the version of skyrim and should be updated.... I don't get why bethesda doesn't give us a choice in updating Skyrim or not. Since it's a SP, it should be our choice... (especially since Bethesda games flourish only because of the mod-community, and they are destroying that right now)
  5. Doing this by hand... the struggle is real. I'm trying to merge 2 different xmls, and while you'd think it is quite easy, it's actually quite the hell, since one of those xmls has many more entries then the other, and I don't even understand why, since both should only change some values (one for durability, one of herbal-weights). I'm now controlling 2070 vs 2224 Lines....
  6. Yea, I get the sounds of the arrow-attacks, which do make sense for me. Yet, to know the exact position of mine while I'm in stealth (from a straight line to a maximum of a 2mm open eye) no matter how far away I am. Though, the seem to not mind if you kill someone in melee, which also would make hell of a sound with some kill-cam attacks. Especially fellows in armor falling down on stone, in crypthalls, yet they don't mind that. XD Same goes for exploding runes, searching the area is fine, but always running to my exact same position is just nonsense. To me it just looks like failed scripting.
  7. Well yea, I can go right behind them, when it's dark enough even right before them. They simply hear where the shot comes from, so if I miss or there are more enemies, they usually go hunt for me, by moving right into my direction. Since bows are not noiseless, though they are set silent in the CK, I get that they can hear it if I'm close to them. For the silent spells. Hearing the explosions are right normal, ofc, but setting a rune at max range (increased trap range perk), they hear them, and somestimes go straight into the trap, sometimes move around it, but if anyone is hit by the rune and survives, they go straight to my position, even if I moved away. Don't get me wrong, they don't see me immediatly, the just *presume* pretty good where I are. They only see me if they get hit by runes like 3 times and still live, than they can see me, whyever.
  8. Is it just me, or is stealth some kind of buggy? I'm having 100 Sneak, wearing light armor and use the silent spell perk from the illusion-tree. When I place runes, the enemies hear them, go to them, get hurt due the explosion and immediately rush over to my position. And is sometimes doesn't even matter if I move around. Similar happens when using a bow. They hear my firing the bow and rush towards me. Or if they see someone of their kin dead, they also rush to my position. I never had problems with a bow in Skyrim, never used spells+stealth in combination though, but it seems not to work in SE. Is this supposed to happen? Or is it just buggy? Does someone know if there's a mod around 'fixing' that?
  9. A playable race as centaur, or only a spell to transform into one, thats what I am looking for. As a race, I agree with the hire speed (like a horse) and the focus on archery, but they should be good at two-handed weapons as well. Using their horse-like body for attacking is a nice idea too!
  10. Having cat-like paws woud be awesome for kathjits and also for some ohmes rath mods. If this is possible to make, an argonian version would be interesting too.
  11. Exactly what I was looking for, looks briliant I hope ssomeone could get that converted. The only thing to change after that would be the animation. Great find mate :))))) I hope for the same, also asked for this nearly a year ago. Still I think the Triton-Mod was not the same I used, but can't find the other one. (For beeing a mermaid you needed a necklace which gave you a spell for transformation) It would be really nice if someone can do this.
  12. Hi Modders out there! There are 2 problems why I will not become a vampire atm, thats why I am questioning about this: Is there a way, before the CK (or if not, with the CK released), where you can manage to raise the timescale needed to proceed to the next stage? I would like to have a 5 to 10 day-progress. At first, a fix time should work. In future it would be awesome to have a minimum of 5-day progress, and a chance to hold out longer another 5 days for gaining next stage. Like first 5 days 100% "resistent" against becoming a higher stage. With the 6th day the resistence decrease each day by 20%, at the 10th day the resistence is 0% and you get next stage in an instant. Or, if this does not work, creating an amulet with reducing your max stamine/endurance for each day after the day you became a vampire / drunk blood in return you stay at stage one, or the stage you are right now. It would also be great to add the Bottles of Human Blood from Oblivion, so you dont "dry out" if you are exploring skyrim. My second problem comes to the sunken face, i think this should only be seen like that if you are thirsty (stage 4/5 vampire). But as far as i know, changing this is needing the CK. I would be glad and very thankfull if there are some (or even one) kind, nice and capable modder out there, helping me with my favor. Um...sry have seen i wrote this one in the wrong area, is there a mod who can switch this to the request area?
  13. I think there was a Mod for Oblivion where you could tranform into a Mermaid via item or spell can't remember well. Would be glad if there were a mod for Skyrim, where you get a force to transform into it plus gaining underwater breathing and raising swim speed. Maybe not possible until the CK is released? Anywhy, I would be delighted. The Oblivion-Mod was called something with Triton if it is important. It's nearly a year since I requested for this, maybe you modders are now experienced with the CK and are able to mod something like this.
×
×
  • Create New...