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AZTECRAVEMONKEY

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Everything posted by AZTECRAVEMONKEY

  1. Immortal mode, actually. So I lowered the difficulty to Novice and spawned a lesser bandit (who had a simple steel axe). She swung once and it registered as four hits (sound effects and all). It seems to be fine (seems) whenever they're hitting my and staying still. I'm incapable of doing multiple hits with power attacks like how the NPCs are.
  2. Just as the title says. In fact, here, have a video: Load order and stuff here: http://pastebin.com/S09eb73F Mind the mess, it's been a looong time since I last touched all this stuff. I've only recently updated several mods (from their latest versions as of june this year). It's been like this since I've last cleaned my mods and I don't know what exactly is causing it. It's one of those behavior things, right? Removing the 0_master.hkm doesn't do anything, FNIS isn't really saying anything either so I don't know.
  3. Being the simpleton I am, I forgot to update tesvedit, so my mods are now all properly cleaned. Cut back a bit on the mods too, uninstalled a couple of hair packs and equipment mods I wasn't using at all. Most of the boss errors are gone as well, after much uninstalling, updating and reinstalling. However, all of that wasn't enough, the CTDs were still occurring. I figured one of the unrecognized mods were to blame, since everything else has played nicely before, and it turns out that the SG Skin Textures (ECEESCv.esp) were causing quite a bit of fuss. Uninstalled, and everything works fine. For now, at least. Thanks for the assistance. I should really stop downloading mods on a whim D; EDIT: Okay, maybe I'm not quite done yet. Getting some script lag(? Things are acting delayed, like sounds, animations, and my movement) now, but it could be my computer acting up.
  4. No new mods were added when the issue started occurring. I ctd whenever I try to leave whatever cell the game was saved in, either by walking on foot, opening a door, or fast travel. One save wouldn't load (indefinite load time) when I tried to access the area I was trying to fast travel to (because it was saved in that area). Things I've tried so far: TESV Edit Cleaning Fussing with load order Cache Verification Removing the most recent mods I've installed Boss: Unrecognized plugins: Papyrus log (Fast Traveling from Half-Moon Mill to Whiterun):
  5. Didn't think it'd be any good, since it was working fine the way I have the files now, previously. Tried it, though. Didn't work.
  6. I've recently installed a new set of animations for a new character of mine. Prior to this, I was using PCEA perfectly fine; custom races were using custom animations, and vanilla was using vanilla. I've done nothing to my old state other than add and remove some files. But after installing these new animations manually, vanilla races were using the custom animation path meant for custom races and whatnot. Curiously, it seems as though that only certain vanilla races are reading from the player animation path (I didn't try it on all the races, but most Human races seem to be using the PCEA path). The Gender Specific animation path seems to be working just fine though. I've ran FNIS numerous times, dicked around with the load order a bit. Haven't tried uninstalling yet, but if it was working fine before, I don't see why I would need to uninstall and such. Any ideas?
  7. I haven't really noticed this until now, but whenever I'm in an interior cell, certain light sources suddenly get super bright. For instance, a shop can look all gloomy/and normal and stuff, but whenever I look at or near a candle or something, it just gets super bright. Nothing really game breaking, but it kinda ruins the immersion a bit (and I'm somewhat nit-picky anyway) My lighting related mods in load order: More Dynamic Shadows Enhanced Lighting and FX Realistic Lighting Overhaul with all the ELnFX patches Facelight Screenshots: http://i.imgur.com/hWleVIX.jpg http://i.imgur.com/ntjrBZE.jpg
  8. /title. I haven't been in this area for a while now, and I've installed a buttload of mods since, so I don't know what mod(s) may be causing the problem. I ctd whenever I enter the pinewatch interior cells. The problem is there with and without the Thieve's Guild quest active. I've tried coc pinewatch01 and pinewatch02 (the two areas inside of pinewatch), but I ctd during/at the end of my load times. The exterior cell works fine (save for one incident where I wandered too far from pinewatch upon loading a save in the exterior cell) and other areas work just fine. Also, I uninstalled CLARALUX via Mod Manager, but the scripts appear to be showing up in my logs still. Not sure if that's due to my bad save-handling when it comes to mods, or just harmless remnants of what once was there. EDIT: Forgot to mention I already verified the integrity of the game cache, but the issue still persists. Load Order according to BOSS: Papyrus: EDIT: Found the issue. It had something to do with either Wearable Lanterns or Cloaks of Skyrim+Winter is Coming.
  9. Tried it twice, still CTD'd. The logs appear to be the same too. EDIT: Double checked my load orders and all, and for some reason, all of the mods that have ESMs were loaded before the DLCs. Works like a charm now, although I had to load a save in an interior cell before I could load an exterior one for some reason.
  10. Title sums it up. Everything was working fine until I started dicking around with some ENB things (namely Project ENB) where I began having ctd's shortly after I load a save. I did get the ENB to work at some point, but I wasn't quite happy with the results, so I got rid of the ENB files and fired up the Skyrims again. However, the CTD was still there. The papyrus logs for both incidents are different (when I was messing around, the logs were going on about some kind of zBFSEffectsAliasScripts, but now they seem to revolve around something related to weapon racks or something). I've spent several hours trying to get things right, but I've given up. So, here I am. Boss Log Excerpts from the most recent Papyrus Logs:
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