Thanks for replying. Apparently I cannot even get vanilla paired animations to work properly using the code above or by using the code used in the Goodneighbor entrance scene where Hancock stabs Finn. What I also can't figure out is how to get my own paired anim to play synced, as in both the attacker's and the victim's animation playing. Some time ago I managed to get the attacker's animation to play but he did it only by himself with no target. In the Idles WIndow, I checked how PairedKillGoodneighbor was implemented and it had no animation file specified, only some anim event called pa_PairedKillMoveGoodNeighborAttacker01. So does the victim's animation get somehow played implicitly, maybe through the anim event? What I don't get is that how can CK know where to look for the victim's animation file if it is only given the attacker's animation?