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Ultimaexo

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Everything posted by Ultimaexo

  1. Ok so this next problem I have is that everytime I edit the landscape I go into the game to examine it (darn flying rocks lol) and find these flat, texturless trees that I have no idea on how to remove them in GECK (having it stick through your own house is annoying -__-), I'm assuming they're generated with the grass? I also noticed some texturless land that I can walk through and would like those removed as well.
  2. http://www.fallout3nexus.com/downloads/file.php?id=944 for Archive Invalidation and http://www.fallout3nexus.com/downloads/file.php?id=640 for mod management.
  3. I ment that I could not move the static item in Geck at all, so I could'nt put it where I wanted it to be and it would stay mid air and that would be an eyesore, sorry if I'm starting to sound like a hassel :P.
  4. I actually did try to make the object at first but when I put it into the world the item would become untouchable, in that I could not highlight it or move it at all, I also tryed using a mod created mannequins and placing them in world, but just like a movie with the same name they came to life lol.
  5. Hi, sorry to ask another question but is there someway I could make a power armor a static object? I know there is one for the enclave and the winterized tb-51 but i was curious if i could do it to the others, as well is there someway I could script a NPC to run over to me and talk to me, after I talked to a certain NPC. Also thank you to those who have been answering my quetsion up until now, I don't think I say that often lol.
  6. Sorry to ask again, but I was wondering how do you get rid of a generic dialog for one NPC without wrecking the others? Also how can I speed up an NPC's walking speed. Sorry if these seem like noobish questions I'm just trying to get these robots to function right lol. Another idea I would like help solving as well (editting message), I would like for one of my robots to be able to have the radio playing from him (maybe make a script for the player to go into sneak mode inorder to activate/deactive the radio?). Also ( I know sry but I have alot of questions that keep coming up lol), is there a script for the scrap metal collection, for example you bring a certain NPC scrap metal and he/she gives you caps and such.
  7. Quick Question, is there anyway to get a head part onto a creature like a protectron? I made one called Asimov and would like to give him some 'fake' mutton chops lol. Also is there any way I could edit it so that a protectron is shooting fire out its hands?
  8. Uggh sorry for the late reply I've been swamp with work all week....apparently the creature from the black laggoon works there too lol. Just to start out I want to say thanks for the opinions, they all sound very cool (which is even more reason to make this an modders resource lol) Ok now to answer some stuff: 1. Well there were a few reason as to why I decided the ship, mostly because a docking bay section would be pretty nifty lol and you would realize more that you're in space. There's also the bonus of having a remodeled ship that people could possible use for something else like using the script from the vetribirds and have little alien people walk out them and such. Though I do like the idea of a transmat beam too. 2. Well I had a few ideas on how to do that...well to start obviously the blackness of space would help so there has to be some windows lol. I also wondered if it was possible to make water transparent so that way you could fill an empty space outside the window with it and have a body float 'gently through space'. Also figured you would have to make some nice tubes of astro-food or a space suit lying here or there. *yawn* If it's ok Ill reply more later today, I need sleep lol. Sorry for the quick ending I'm just nodding off sitting here.
  9. Basically as the title says I think a space station would be a nice expansion to the game, there are many possibilities when you think about...I know I did lol. I mean what better way to observe the devastation of surface of the planet than from watching from a control room on a space station. Before I go any further i should mention that I'm going to be spewing out lots of random ideas and facts so sorry if this post is structured strangely. To Start, the basic design of the space station i had in mind is basically a cylinder but with a ring around it ( Concept Drawing: http://img183.imageshack.us/img183/3340/picture3x.th.jpg , It was a quick drawing (I know I know it's craptacular) but layouts the basic design I had in mind, also for those wondering about the 'no gravity' problem (which I think would be a nightmare to create) I made the space station have that ring so there would be Centrifugal Force thus produce some gravity (that way when you're walking around it makes sense lol...I could've always gone with the Artificial Gravity Generator but that's not as much fun :P) As for the innards of the stations I just imagined sections that are osculating around the central ...uhh pillar (*shrug*) would be basically the same design as the Vaults'. Though for those who woukd want a more dark and griddy could probably use the Enclave theme. Each section would serve a purpose: like a Medical bay, Green house/ Storage, Living Quaters, Market District, Temple...going around that city in circles does this to you lol. As for one of the sections would be a Docking Bay, (probably use the same room and animation as Vault 101's opening?), but more on that later. Now the connecting bridges to the Pillar would be no problem and I was thinking of just putting a small central room that has a ladder leading up and a laddder leading down. Now the bottom of the 'Pillar' there is a round room surround but giant glass window, I.e. the Command Room (or if you do your own lil' modding your personal room, Overseer room, etc.) Basically the idea was that at the center of the room would be the holographic table and various gizmos like radios and stuff postioned around the room, with an overlooking view of the world (more on that later as well). As for the top of the Piller I'm open to suggestions for that (inside and outside), I was basically thinking the insides would looks like the Atrium room in 101. Now here's basically a lists detailing some ideas and concepts i had in mind: How do I get there? http://img151.imageshack.us/img151/146/163q.gif http://img165.imageshack.us/img165/7524/110t.gif Well the premise i had in mind was that we first take the crashed alien ship ( http://images2.wikia.nocookie.net/fallout/...enCrashSite.png ) and remodel it so it looks like it's actually capable of flying. Second....I'm just going to list from here lol: 2. We make an interior cell for the cockpit inside, in addtion making a button or something that transits the player to another cell of the same design but this is one is located inside the ship (which is now parked stactically on the outstretched landing pad extending from the Docking Bay airlock door, ie. the vault door...see concept drawing?) 3. Now I'm not very knowledgable in scripting but I would make it so you can't leave the ship without having a 'space suit' on (I was thinking of http://www.fallout3nexus.com/downloads/fil...=4586&tab=3 ) 4. Now you're thinking 'What's to stop me from jumping into the black abyss?', I would say something like an invisible wall or cieling set at a certain height. 5. After opening the airlock door, walking through and closing it (reverse the animation? *shrug*) You may now take off your suit....again I'm not familiar with scripting so i have no idea how feasible that is. 6. And Thus reverse the method and you'll land back on this radiated mud ball fo a planet lol. Ok, so I'm here now what? http://img165.imageshack.us/img165/3274/170.gif Well I intentionally thought of the space station as a modder's resource in which they could design there own stories that involve it. As for me if I had any ability to do this I would make the story like this: As the construction for the Vaults began way, the higher postioned people in Vault-Tec, government officals, and other various cooperate conglomerate business saw that the Vaults were not the complete survival assurance they wanted and to which decided that their best option was to build a Vault to which would be out of reach of the nuclear threat. Thus they began a secret construction of an Orbital Vault (the space station). As for how they launched the nescessary equipment and items to build lets just call them the Radical Orbital Bionic Operating Thermospheric Service (...figured out what they are yet? FWI The Thermosphere is where the real Space Station is lol) When the 2-hour Great War broke out those who made it the rallying point for the ship acended through the skys and lived among the stars and became "The Higher-ups". (Get it because they're CEO's and in space......I thought it was funny <_<) Eventually 'you' find an operatable Recon Craft (the space ship) ....somewhere and pressed the Auto-Pilot button and the ship ascends to it's point of origin, the Orbital Vault. Now as for the inside story of the station I would either go with it's full of normal people with special suits or put in Geonox's Alien Hybrids...what a twist! Here are some additional ideas I had came up with: 1. Fill the Station with Ghouls and wear the Dead Space armor ( http://www.fallout3nexus.com/downloads/file.php?id=4441 ) 2. Go with the Enclave theme and reenact the Alien movie. 3. Fill the place with crazy people....maybe crazy high people who think you're an illusion? 4. Make a weapon that paints a target for an Orbital Laser Beam. Some Side Notes: 1. I'm horrible at modeling and such right now (I'm trying to learn but time and such uggh) so I don't want to try to make it, it'll end up plummeting to earth lol. Which is ironic because I can design houses, gears, and such (CADD). 2. As for the texture for the Earth I was inspired by the pics of the continents from the GTS mod ( http://www.fallout3nexus.com/downloads/fil...=3157&tab=3 ), though a brown planet isn't ...viewtiful (yes viewtiful lol) as our blue one. Maybe a compramise there? 3. I also acknowledge the fact that most of the time you're going to be inside the station so I guess you wouldn't really need a model of the outside. 4. I would really like some response/opinions/ideas to this, it's just one of those things that a person finds that has alot of potential. Also I wonder if I put this in the right forum lol, if not you can move it if you want. Even if it's just to gain more attention to this :P...sorry. 5. Sorry if this whole thing was annoying lol.
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