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dider103

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  1. I like effect of Ulysses' Duster but I don't like its appearance, so I made an armor for myself. Also I installed the Signature Armor Mod, so basically what I trying to do is adding my armor to my character when he reaches a certain level, meanwhile add this armor to the Sgnature Armor formlist in order to use this armor as my signature armor. Here comes the problem, when I use the addformtoformlist function, player.removeitem ThePreviousSignatureArmor 1 player.additem MyArmor 1 player.equipitem MyArmor AddFormToFormList SignatureArmor MyArmor (well don't mind the name, I changed them) without the last line, the script processes successfully, but when I add the last line, my armor is not even added to my character. I guess it might because the "signaturearmor" formlist is in the other mod so I cannot add forms to it? In case anyone ask, I did check the "SignatureArmor.esp" when I load the files. By the way, is it possible to use two esp files to get two signature armors? Will there be conflict? Any helps? Thanks!
  2. So when I scripts, I figured that if I use IsEquipped function to detect whether or not an actor equipped ammo, I got a QTD when I load my game. Can anyone help me? This is the code: if (!GetCasterActor().IsEquipped(ArrowFormList) && GetCasterActor().GetEquippedItemType(0) == 7) GetCasterActor().equipItem(boundArrow, TRUE, TRUE) endifThank you all for clicking this topic.
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