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sirbalin

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Posts posted by sirbalin

  1. http://i.imgur.com/iEvmJd3.jpg

    I thought I should officially announce my work in progress quest and settlement mod to those who aren't already familiar with it.

    Commonwealth Livestock is a mod that aims to expand your settlement food resources by allowing you to buy, breed and slaughter various wasteland creatures.
    All these creature based features will be contained alongside a new questline based around a livestock supply rivalry for Choice Chops in Diamond City.
    A detailed synopsis of the story and setting for this new questline can be read below.

    http://i.imgur.com/ZX3rISe.png

    In the year 2281, a legendary individual known simply as the Courier assisted with a mysterious problem that plagued a brahmin ranch in Novac. The Courier's actions allowed the owners of the ranch Dusty McBride and his wife Alice to expand their small business into an impressive trading empire that now dominates the brahmin trade in the Mojave region. Now six years later in 2287 Dusty McBride and his wife have traveled to Diamond City with the intention of expanding their business into the Commonwealth. The arrival of the McBride family represents a threat to the aristocratic Codman family whose farms govern the brahmin trade in the Commonwealth region. Clarence Codman has chosen to hire the Marowski mob to ensure his family continues to govern the brahmin trade in the Commonwealth. The Sole Survivor may choose to enter this growing conflict between mobsters and ranchers, siding with either family and embarking on a journey that will ultimately determine the fate of the livestock trade in the Commonwealth.


    FEATURES

    - Butcher creatures and have their meat appear in your workshop workbench.

    - Breed creatures that give birth to baby creatures that grow into adults.

    - New farm and ranch locations on the map where the player can buy various wasteland creatures.

    - A new fully voiced questline involving Polly the owner of Choice Chops, Clarence Codman and two returning character from Fallout: New Vegas.

    - Several new unique fully voiced NPC merchants with their own individual rich backstories.

    - Hunt, tame and recruit exotic creatures in the wilds of the wasteland.

    - A new wasteland hunting faction with exotic creature hunting based quests.

    - New items, perks, locations, and more.



    Please note that while there is currently a version of this mod ready available for all, it doesn't represent the final stage of the mod but is merely a concept version released to see if there was any public interest before committing more time to its development. The final version will be closer in scope to something like the official Automatron DLC with new quests, locations, and characters.

    Contribute to the project:
    If you are interested in contributing to this project as a QA tester, helping to construct new interior cells or models and textures, I would be interested to hear from you.
    You can contact me here on the Nexus or via email at [email protected].
    Commonwealth Livestock especially needs people skilled in creature and asset modeling.

    For regular mod development updates and announcements follow (Twitter): @sirbalinmods

  2. Hi, I'm fairly new to making mods.


    I'm currently working on this settlement water crop irrigation mod: http://www.nexusmods...t4/mods/11575/?


    My plan for the mod was to make water pipes that would give off a water radius similar to what power sources have and a version of fresh crops that would have a water requirement.


    When I had a look in FO4Edit there does not appear to be any actor value I can use to do this. So anyway my question is does anyone know it something like this could be done with scripts or when the CK comes out? If not anyone have an idea how I might achieve something like this in another way?


  3. Hi, I'm fairly new to Nifskope and to making mods in general.

    I'm currently working on this water mod: http://www.nexusmods.com/fallout4/mods/11575/?

    While I have edited some meshes in 3ds Max to make some new water pipes and have gotten them to appear in the workshop menu, I'm still having some problems because I can place them down but they don't have the glowing outline settlement objects normally have and appear to have not collision as my character can walk right through them.

    So anyway I was wondering if anyone could help my understand why is happening or point me in the direction of some good resources which explains the functions of Nifskope in detail?

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