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Everything posted by PocketKnife256
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.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
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.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
*Removed* -
.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
*Removed* -
.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
*Removed* -
.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
*Removed* -
.BA2 extracted textures = garbage
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
*Removed* -
Disable the mods, load the save, ignore the warning, test the barrel. Turn half the mods on, test it again, turn on half of the remaining disabled half, test again, continue. Though it's probably better to do ti the other way, turn half off, test, an locate which mod causes it. Steam is usually offline, though I'd totally join yah if it was ever online that much. Not really, and most of the people I meet don't make good steam friends, or maybe I'm just a tremendous A****** in the eyes of all those (Young & Sensitive Types) I mean if you wanted a diagnostic path for the issue, it would be boring work, though less work than starting this whole bag over.
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First Person FOV 90 issue - Odd Protrusion
PocketKnife256 replied to Drazhar753's topic in Fallout 4's Discussion
Well, first, 90 FOV just puts more work on the render engine & texture streaming component, add that with a bunch of other things people do wrong makes it a pretty large issue caused by several of almost endless options. The clip you see, is a lack of design control in the 3D assets. Namely that .nif set up right would cull (make it disappear) all the parts of the 1st person view that were not necessary for the scene (think human crotch) why? Because F*** it, that's why (No Offense To Any Young & Sensitive Types) 90 FOV isn't supported, as seen from a 3D asset that clipped into the 1st person camera by the player body/clothing/weapon in other words, no reason to test that view & subsequently edit that particular build of the character to use the hard coding for culled assets in .nif form by a camera switch between 3rd/1st person with less an less ARMS01 poly. Then again, if you ask me, I would just fix it by texturing the inside of the players body to be bloody messy gore followed by a particle effect of super gross & excessive drips of blood down the screen that would eventually pool up an cover the whole display thus making the game unplayable. -
Character Texture issue plz help
PocketKnife256 replied to Gunsmyth's topic in Fallout 4's Discussion
Nice picture. You got 1 post. I'd guess you made a mistake. Seems a little silly. Anyway you would just install CBBE, CBBE enhancer, & bodyslide again. Overwrite what you did wrong. That would go back to default CBBE, if you used some kind of spectacular textures, meshes, ect in it's own fancyness, You M***** F****** Broke It (No Offence To Any Young & Sensitive Types) I mean, I haven't really seen a shader set glitch for human skin go into complete black, could be ENB as well though, didn't really mention that. Also unique player/body caused some problems & was really only useful to do full body tattoos & paints, yeah you could exploit it for one reason or another, and some even did that in FNV, but it's kind of a rabbit hole. Someone else will come in an remember if the black character was a particular issue with a fix, I just posted because I could guess, then to mention something like this wouldn't be a cause to freak out just because your stream an income was delayed, I mean, for one thing I wouldn't give a s*** about that, that kind of childish lack of patience, sacrifice, hard work, ect It's all a pretty big turn off to me personally. I mean you got these people working endlessly on this stuff, a day a week, 24 hours a day of nightmare, most of them wouldn't say s*** about it, specially when most of the time the things that cause problems are really tiny tiny mistakes. Hell, take my current situation for example, I got a multi week multi month build with over 160 hours & not a minute of game play outside of testing it for a second build of a 300-400 mod merge load order. Keep the eye on the prize at the end, aye. -
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I'd think there would be more than one fire barrel entry (form ID) with varied lighting node amounts. Though the animation would be particle effect an thus tied to the max particle config setting for the engine, *ahem* the tweeks, or in our case the FO4 configurator setting, which in the past tended to bug out at max particle settings above 1024 which is also around the amount of the base game plus weather effects utilizing animated particle meshes. So here, not really particularly indicative of a situation of custom settings or profile, short of the above mentioned max amount of animated particles. From there one would think it would be more localized to assets an therefore the mods used, for example any mod dealing with making fire look this way or that way, because if it was more of a global problem & heck even the maxxing out an subsequent "culling" of an overage of particles FX, it would be a much larger more pronounced problem. Going along with that thinking, you would ~ an click the fire barrel to get the Reference ID (placed item) which would link to a Form ID (the base item) thus the asset link included in that an mesh containing the animation or linking to it from coding (whichever it might be) though from that you would be able to type in the reference in xEdit to see what the Form ID was, Ctrl click it's base item which is the form id one, or write it down, an type in that form id, which would bring up a display of all the mods & that form ID as to know if a mod has changed it. A diagnostic path somewhat following the practices of reverse engineering in our kind of 3rd party & O.E.M. SDK for both Gamebyro & Creation Engines.
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I was looking for a smaller lighter weight weapon to go with the more civilian based (non combative) applications in the wasteland. .45 colt automatic had a detective version in the movie "heat" that worked well in FO3/FNV. Then people use a lot of Glock compacts on farms around here, or SIG. I'm sure S & W has compact offerings. Even some rifles come in a compact version for light/urban infantry. Doesn't have to be OP deadly, but deadly enough to use as a defensive weapon, you know, out in the wastes or cities. Looks good on a table, goes well with dressing up, ect. Thanks.
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The Why FO4 Totally Sucks Pants Party
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
Todd Howard mentioned it recently. Then MrMattyPlays mentioned the interview in video. @ https://youtu.be/14FcMqw932M I wasn't saying that FO4 was good or bad. I was just joking around to have fun. I don't know a more clear way to put that. This was done in the thinking that other people would have fun on the post. It just turned out that "fun" to other people is trolling any outsider in a hopeless cloud of negativism. I'm sorry that internet life turned out to be this way for you. "Pissing On The Pants Party" SMooTH. How about this. I agree emphatically with everything you ever said, and everything you say in the future. Now that I'm part of this hippest of hip popular crowd. We can be friends an talk right? /cough /cough /cough -
The Why FO4 Totally Sucks Pants Party
PocketKnife256 replied to PocketKnife256's topic in Fallout 4's Discussion
Lisselli - It's a "Pants" party. Everybody is coming. Nice wording, I liked 'snarky, displeasure, & assumption' Allow me to join in with "presumptuous" & "pretentious" /burp Though I need to buy a dictionary, admittedly, if we're going to have a word party in the pants party. Though, you need a list of 10 things, funny/serious & good/bad to stay at the pants party. Wording, eh, though, totally up to us. Ethreon - 10 reasons why I suck at the pants party. It doesn't work, but I'll allow it. I thought it was cool you didn't have to even list the 10 reasons. A nonchalant implication in utter coolness that this OP sucks, and we are so cool that it wasn't necessary to even list them. The food table is over there. I'd go straight to the meat section if I were you. Gobble Gobble Gobble, Num Num Num. Rabbit 51 - I liked the 'Okey' part /burpppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp Roentgens - You're right, it was just a joke icebreaker conversation starter post. ROFL, endgame is a fashion show! I feel better about it now that you mentioned it. I'll try to dress appropriately. ZOMG LOL BTW XD TheGadget1945 - I have a suspicion that the Gadget ticks, or at least should be ticking. It sounds like a good bead on things, so it should tick. "But Doctor, it should tick!" Malachi Delacot - What did it take to make 8,894 posts? 12 years? The rest I'll just have to look at it more, hope it soaks in. Insanity, you mean like clinical insanity? Society hasn't been all that nice to the mentally ill over the last 200 years or so. What I find interesting about it, is that nothing really changed that much. Haldol & sedatives right in the butt cheek. Then the echo of a PA system constantly calling out for "Dr. Strong". LOL "Dr Strong, please come to the pants party". -
From FO4 Seasons Via Subtle ENB's Page "I do NOT support problems caused by disabling combined objects and I design Seasons around not using that edit as it causes massive fps loss for me especially in Boston."
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1. Super Mutant Overhaul + Increased Spawns + WBO + Impervious Power Armor (DT) + Survival Options You leveled up to 200 or something really stupid crazy endgame OP, and needed to make adjustments to keep it interesting, only you ended up making Super Mutants 10,000 times more deadly than Mart's Mutant Mod did several years ago. Whoops F*** It, The Raiders Killed You Anyway. 2. CBBE + Looks Menu Compendium + The entire community library of CBBE clothing/armor + Looks Mirror + Shower Mod You have a second and third job which boil down to playing dress up for several hours at the beginning of each day. You could totally get something important done if you were not such a roleplay doll "ALL THE F***ING TIME" lol. Don't forget you have to take a shower and eat/drink/sleep. 3. Piper. Yeah. Just Piper. Why? Because, Reasons. 4. There was this one time several months ago you enabled ammunition count/use on NPC's and a Raider came up to you only to haymaker punch you in the middle of the face, to which you did a backflip in death off the edge of a cliff. Then you just never fully recovered from the whole matter. 5. Just because you had to start the same game over 6,000 times since launch for various reasons. 6. All those people that left the game faster than they flocked to it. 7. You Tube Spoilers 8. Grumpy People 9. Hundreds of days. Thousands of hours. You still haven't seen all that much of the FO4. 10. The 100Gb of mod content the game needs, but the dozens of hours you lack to install it.