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kellyhusky

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  1. In patch 1.2 They made cyberspychos, bosses, and mini-bosses immune to the arm-launcher tranquilizer darts and the System Reset quickhack. Can a patch be made to bring this vulnerability back?
  2. Sorry for the resurrection, But I was wondering if anyone has figured out how to unlock multiple doors at once from one Terminal option,
  3. Is there anyone who has played with the flame thrower trap script? I've figured out how to change the trap type to Frost, but I can't get the flames to stop quickly.
  4. I've been working on my mod, Geneva's House for about a year now. it is useable and apparently liked, but I want to improve the decoration and functionality, and I am running into trouble doing so. I want to add some of the available modder's resources (static objects, scripts) and include them into my mod so that there is only one file that needs to be downloaded. I have no idea how to do that. I have searched this forum and the internet, but apparently this is so basic, everyone takes it for granted that I would know how. If this has been covered in a thread here, i would be very grateful for a link. Thank you.
  5. So i'm working on the next version of my mod, Geneva's house (sorry, haven't put it on nexus yet) and I want to make the fireplace in the kitchen more awesome. My plan is to have a button activeate a flamethrower to light the fire. I think I've figured out how to do that part. Where I am stuck is creating a frost-thrower so that the fire can be put out. I'm pretty sure the flamethrower object is capable of doing that, because I see refrences to frost spells in the script. I also am having problems setting a timer on the flame thrower, so that it doesn't stay constantly on. TL:DR: Need help with the following 1. setting Flame thrower timer 2. change flame to frost. Thanks!
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