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SlasherClown

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About SlasherClown

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    Fallout 3, Fallout New Vegas, Far Cry 3
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    Fallout (All)

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  1. ...............Three years of waiting. The only reason I didn't look anywhere else is because I don't trust many websites on downloads besides Nexus.
  2. Hello folks, an update from our friend Devin told me he's running a bit behind. So, if anyone else wants to give this a try go right ahead! Just be sure to post the link to the file when it is done so we all know it's available! Thank you! :D
  3. Yeah good idea, and easy to do. I'm not sure in RL such a small amount of lead would really make a difference, but fits right in with the fallout universe. I'd also recommend balancing the rad resistance with a reduction in str bonuses. For instance the t-45d has a +2 str bonus and the lead lined version might have only a +1 bonus or no bonus (depending on how high you set the rad resistance), plus extra weight reflecting the addition of the lead shielding. Anyway let me know if you want me to whip you up one, shouldn't take but a few minutes (just let me know which model or models you want converted). Thank you so much! :D Enclave Anti-Radiation Armor (Shocktrooper)- DT: 30, Item HP: 2000, Weight: 55 lbs, Effects: Strength +1 (Only 1 due to strain of lead weight), Agility -1, Rad Resistance +50. Enclave Anti-Radiation Helmet (Shocktrooper)- DT: 6, Item HP: 200, Weight: 15 lbs, Effects: Charisma -1, Rad Resistance +10 (Maybe found in one of the Bunkers at Hidden Valley) (Very Optional)Enclave Advanced HAZMAT Armor (Hellfire)- DT: 50, Item HP: 2500, Weight: 75 lbs Effects: Strength +1, Endurance +2, Agility -2, Fire Resistance + 30, Poison Resistance +30, Rad Resistance +100. (Very Optional)Enclave Advanced HAZMAT Helmet (Hellfire)- DT: 10, Item HP: 250, Weight: 20 lbs Effects: Charisma -2, Perception +1, Fire Resistance +15, Poison Resistance +15, Rad Resistance +25 (Above armors are the 100% Lead armors) {Possibly found at Black Mountain Supply Shack, in a safe with Very Hard difficulty) US Army HAZMAT Mesh Armor (T-51b)- DT: 30, Item HP: 1500, Weight: 45 lbs Effects: Strength +1, Endurance +1, Agility -2, Fire Resistance +10, Poison Resistance +10, Rad Resistance +45 (Mesh as in Lead/Metal Mixed and Lead lined) US Army HAZMAT Mesh Helmet (T-51b)- DT: 5, Item HP: 150, Weight: 10 lbs Effects: Charisma +2, Perception -1, Fire Resistance +10, Poison Resistance +10, Rad Resistance +10 (Probably to be found at the Nuclear Test Site) CIA HAZMAT Prototype (T-45b)- DT: 20, Item HP 2000, Weight 25 Lbs, Effects: Strength +1, Endurance +1, Agility +1, Luck -2, Fire Resistance +20, Poison Resistance +20, Rad Resistance +30 CIA HAZMAT Prototype (T45b)- DT: 4, Item HP: 200, Weight: 6 lbs, Effects: Charisma -2, Perception +1, Fire Resistance +10, Poison Resistance +10, Rad Resistance +15 (Prototype may have been made to assist in sabotage against the Chinese Nuclear Warheads. It was about to be deployed and was en-route from Area 51 to Kirtland Air Force Base via Vertibird. The task force went for final refueling, briefing, and re-armoring before departure, taking another prototype aswell. Sadly, it's departure was delayed until October 23rd, 2077. While in Mid-flight, the EMP caused it to crash just a few minutes away from a Military Nuclear Test Site.)
  4. I've had this idea for a while and think it would've been actually developed to handle waste and nuclear fallout. It would basically just look like black power armor (Possibly the T-51b armor or the Enclave Shocktrooper armor.) It wouldn't take much to make, just add a black paint job to the T-51b Power armor and a major bonus to rad resistance. All you'd really have to do the Shocktrooper armor is add the rad resistance.
  5. The title says it all really. It shouldn't be hard to re-texture The Gatling Laser I think.
  6. @BetaBugger. I was actually thinking of a completely new faction. This way there is less chances of something not being able to work with a different mod. Plus, I don't really think that either Elder of the Hidden Valley B.o.S. would take to the treaty. McNamara is too much of a pussy and Hardin would simply want to wipe them out and take their equipment.
  7. To justify this mods making, They would most likely draw up this treaty because both Factions have lost a significant amount of power and have the closest beliefs to one another.
  8. Oh, and after a few missions they send you to the main base for the United factions. Area 51. That would be awesome. Alien armor and weapons, experimental weapons like a portable railgun that uses MF Cells, A pulse cannon (Single barrel shotgun like weapon), and Mininuke Grenades. It can be a bunch of old hangers and a few buildings. And inside the main building is the underground facility. It can have an old operation room just overflowing with stimpaks, and to explain it, put a terminal on a desk nearby with a journal entry that states they were used to keep the aliens alive.Then down the hall is where they keep the bodies of the Aliens. Then, guarded by security that you were sent to clear out is the Armory. It should be guarded by Strange Sentry Droids, colored green with a white star on their chest-plate. They should have increased health, a much higher DT than all others, and immunity to pulse weapons. Once you get inside there should be a Vault door, which you can't open but the bulk of the weapons are in it (For the Factions use). Beside the vault is a smaller armory guarded by a friendly Strange Sentry Droid. This can be made into a player home. Inside the smaller armory is a weapons trunk full of the weapons said above, with the recipe for mininuke grenades. (Tiny-Tots Mininuke and a wrench. Simply make the Mininukes small like a grenade and a smaller explosion than Mininukes but bigger than grenades.) And a locker next to the trunk with Experimental Alien-metal Power Armor. With a DT of 35 and the Helmet 10. (The armor is like 45d Power armor). It's a dark grey color and the visor for the helmet glows light green. It has perception +2. The armor is immune to pulse weapons, with major resistance to fire, poison, and radiation. Moving back to the base, inside one of the hangers is an underground hanger where the Spaceship is kept. It has Alien weapons next to it in a case but it is guarded by 5 Strange Sentry Droids. And all the way on the other side of the hanger is a locked room (Very Hard). Inside the room is Area 51 Security Armor, which is black Combat Armor Reinforced Mark 2, and an MP5 Navy that is completely black with a white star on both sides of it, and instead of 9mm rounds it uses 12.7mm rounds. Please and thank you
  9. I've had this idea for a while, and I'm just a gamer, not a mod creator. My idea is that a branch of the B.o.S. makes a treaty with a surviving group of Enclave personnel from the East. I'd say Searchlight Airport would be the perfect place to base them out of. Open up the buildings and put a few weapons dealers in like a little market room. I'd say 2 or 3 virtibirds on part of the runway. Maybe throw in a new armor. Like a Brotherhood variant of the Hellfire armor. New weapons like a plasma minigun? Possibly put an underground bunker in one of the buildings. Possibly create some quests for it. Like go out and get certain supplies or collect bounties. Maybe after a few quests they give the courier a virtibird airstrike designator, and if the courier does all the quests for them they show up at Hoover Dam to reinforce the courier, and at the end the courier can decide to wipe them out or let them help protect New Vegas. Maybe add an extra slide for it to the ending where they remain in New Vegas and continue to recruit members, holding the highest respect to the courier. It sounds like a lot of work but I'm sure it'll be worth it.
  10. Another good idea for a mod would be to have an old desert (Not NCR) ranger named Obi come out from the hills after Caesars Troops leave and right when you discover the bodies from the Wacky Wasteland, and he says a few lines from the movie such as ^^^.
  11. Well, The closest thing the game has to a Anti-Tank Rifle is the Anti-Material Rife with (GRA) Explosive rounds. I think someone could build off of the AM rifle and just make the basic ammo for it Explosive .50 Caliber rounds.
  12. They do already have a Star Wars reference in Fallout: NV if you have Wacky Wasteland.
  13. I think it would be awesome if someone could make some Clone armor. Something like the armor from Republic Commandos or Captain Rex's armor. Some lightsabers would be awesome too.
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