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JinxAdnix

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  1. I find it a bit odd how once you adopt a kid that is just kind of it. The way most people play the game those kids are going to lay around your house till they die. Many people have asked about getting mods that make taking care of a kid a real commitment but I think I may have come up with a way of making it more doable. To start you would need to become skilled in the class you wanted to teach your kid then gather the equipment they will need. Spell tomes for mages, weapons and armours for warriors, bows for rouges, soul gems and a small list of enchanted things for enchanters, ingredients for alchemists, and ore for smiths well mixed classes like spell swards would need a mix of things. Once you had all the stuff you could just walk up to one of your kids and tell them it is time for them to start learning a trade then pick a class you would like for them, maybe making it some some kids do not want to learn all the classes. After that they will go off somewhere save to practice (Unless it is raining.) depending on what class they where going for, (Crafting done at tables, spells cast in open empty places, healing in temples, fighting around training dummies, and archery with targets.) each day they train they gain a point towards their class. Once they have enough points they will take up a part time job and share a part of their earnings and/or items with you from time to time. As they are just kids they will not be able to give you anything to powerful but it would still be cute to see a young enchanter you trained so eager to show you the +2% magicka regen ring they made for you, or a hopeful warrior waiting to give you some of the left over venom from the spider cave he helped clear out. Maybe someone could even find a way to make it so using the skills your kid is trying to learn well they are near would help them learn faster and give you some kind of mentor buff that improves the skills of your followers?
  2. Please forgive me for posting to such an old thread but I looked all over being unable to find a way to fix this and think I may be the only one who actually knows a way to get this working, so I lave this here for anyone else who gets this bug but still wants to see the execution play out. Simply open the console, click on Roggvir and type "kill 000198B0" which will kill Roggvir and have Ahtar blamed for it. As Ahtar was meant to kill Roggvir nobody will be upset, but oddly it will make Captain Aldis move onto his next line and start to move. Once he starts to talk open the console again and resurrect Roggvir, everything will play out normally from there. Also if you have a spell that summons more than one of something (Infestation from the voidwalker package works well.) try casting it at the onlookers, they will all go nuts and fight your summons at the same time. It's super funny to watch.
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