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About DanTR
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Brazil
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Skyrim
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Chrono Trigger
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Well, I know a good mod that improves the face of the 3 elven races from the game. It's called Ethereal Elven Overhaul. It won't make your character look like the one on hentai's screenshot, but it is a huge improvement. Link: http://skyrim.nexusmods.com/mods/24273
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^This. Don't like it, don't buy it. And let those who like it buy and play in peace.
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When I saw the DLC description, I thought it was going to be something close to Build your Own House... But it isn't. This adds a LOT of immersion to the game. If your character has a "do yourself" personality, this DLC fits greatly. People hate Bethesda, people blame Bethesda, but they've made a great game, tried to solve a lot of bugs, and is now giving us two great DLCs. I loved the idea of building the house in a Minecraft-ish way, and, from baking bread to adopting a nice and cute daughter or son, I loved it. Still, I hope that Bethesda suprises us with a third DLC that adds something greater than Dawnguard. Skyrim can still be expanded a lot. Well, for roleplayers like me, founding a faimly and building a house is a nice experience and makes your character more... real (Of course, a blood-thirsty assasin probably wouldn't adopt childs, unless he wants some disciples on the art of killing). And, unfortunately, not all people like to do things on real life, because even if virtual things are nice, we aren't virtual, we have family, friends, etc. Unfortunately, there aren't dragons to slay and Elder Scrolls to fetch. :P
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So... Guns like a musket would fit Elder Scrolls if they are Dwemer-made.
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actually crossbows were invented and in use before the 100 years war and longbows came after crossbows and the first bow you get in skyrim is longbow (in real life longbows shoot farther and are more powerful than crossbows of the medieval time period) the renaissance began just a little bit after the 100 years war and in Italy it was already going on during the 100 years war. They had hand cannons in the early 1300's in spain, and the huns actualy had handheld black powder guns and grenade like bombs back in the 11 and 1200's which is long before the renaissance. Matchlock muskets started being developed in the late 1300's and became more prominant in the 1400's and then not soon after the flintlock muskets that we all know and love were developed in use. And if you think Skyrim is a medieval game you are horribly mistaken. As I posted already, The only thing medieval about skyrim is the steel, iron, hide, leather, and fur weapons and armors. Everything else about the game is completely renaissance and fantasy. All the architecture still in use (meaning not ruins), excluding markarth, are all renaissance. If you look at common housing, clothing, trade, standard of living, books, utensils, etc. of the medieval period you'll find that almost none of it is in skyrim! Almost everything about skyrim is renaissance. The fact that there is an abundance of books, everyone seems to know how to read and write, the clothes, forks, knives spoons, the architecture, the standard of living, deff the trade system with standardised curency are all renaissance! Now please do some research, or at least read what posted!!!!, before spouting your ignorance! ps: do you really think they're gonna teach you everything about the thousand year time period of the middle ages in a high school or middle school history class...? I don't think so... in fact I know they won't and didn't! Also, even if Tamriel's races doesn't have a musket, the dwemer could have a weapon like that! There's even a mod called "Dwemer Rifle", that adds a gun similar to those old pistols, and it is perfect possible to the Elder Scrolls lore. Also, it wouldn't be THAT overpowered. Muskets take time to reload, they have a slow rate of fire, and they aren't even THAT powerful. You could survive a musket shoot if you had a decent steel/dwemer/daedric/glass/steel plate/dragonbone armor.
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[WIP] Cerwiden -SMART Healer- AI Configurable Companion
DanTR replied to Mujuro's topic in Skyrim's Skyrim LE
Giving a backstory and a quest for Cerwiden would help people like me who roleplay in Skyrim. Even if I love that mod, she still looks like a "stranger" to the world 'cause, you know... You just go to the Sleeping Giant Inn, and "Follow me, I need your help", and Cerwiden doesn't even say something like "Are you... the Dragonborn? Lord Denblas/Donblas (I forgot his name) has sent me to assist you on yadda yadda yadda...". The other aspects of Cerwiden can be improved later. But, after a backstory, making the custom voice of the other dialogue options would be a nice idea... -
I would recomend that you play the game without mods, and after discovering points of the game that you would like to improve, you could start to download some mods. There are a lot of mods, but for a beginner, some aesthetical/minimal changes would do. Unofficial Skyrim Patch SkyUI A Quality World Map Skyrim HD - 2K Textures (If you can run it) ApachiiSkyHair (Yes, this mod has a lot of beautiful but lore-friendly hair for males and females) UFO - Ultimate Follower Overhaul (This mod is an exception for the rule of "minimal changes". It improves the follower system a LOT and it is a MUST HAVE) WATER - Water And Terrain Enhancement Redux Static Mesh Improvement Skyrim Flora Overhaul Realistic Lighting With Customization (This one has two options: a hardcore lighting experience [Very dark at night, blizzards destroy your visibility, etc] and a more friendly experience, that only improves the appearance of the lights, without making the game harder or easier) XCE - Xenius Character Enhancement (This improves the look of your character and the look of the NPCs while staying faithful to the vanilla look. It includes: Better facial textures, better eyes, etc) And if you don't like the Realistic Lighting with Customization, there is the: Project Reality - Climates Of Tamriel (Project Nevada is the "rival" of Project Reality [There's a Project Reality for Falllout]) Most of these only improves the graphics, because, for a beginner, mods that alter more fundamental aspects of the game aren't recommended.
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I agree that around mid 30s(levels; don't know about years) to 50s is a great spot, to keep the game semi-challenging. Most high level dungeons are built for those levels. In my current character(level 37, I think), I reduced the level xp from smithing, enchanting and alchemy to zero, because you can easily miss a lot of levels just by trying to craft potions with the desired effects etc. I must say it makes it much more enjoyable, at least as long as I keep the difficulty up. The most I had with uncappers is level 85-90 character and the game just couldn't find anything for someone that high. Now I don't wont bandits, thieves and other fodder to become gods, but the game would benefit for unique high level (near impossibru) difficulty bosses/encounters/dungeons. It would also add to the re-playability. If only the final boss require you to level up enough just to stand a chance. I would have enjoyed the fight much more. .....Detracting mode off Alduin was so easy. The battle was epic, but it didn't lasted long. With a character at level 25, it was fairly easy. To fight the WORLD-EATER, at least you should be at... what, 40+?
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Yeah, you need to really get into the mind of your character. And, to roleplay, you need to learn how to roleplay someone who isn't too much important to the world. For example, in Oblivion, I created a character (A Khajiit thief, I don't remember his name anymore), and even if I wasn't truly roleplaying him, I had the notion that I can have fun without doing the Main Quest.
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Er, you dont have to kill anybody to get the Scroll for the mainquest. Not to mention plenty RPs dont even go through the MQ. ^ This. Does my blood-thirsty assasin really need to want to save the world, or does my humble and poor alchemist have the strength to even walk to High Hrothgar? You can just simply ignore Septimus and go to the Troat of the World without even talking to Septimus again. Even if that, in roleplaying terms, wouldn't fit if your character has a good-hearted personality.
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[REL/WIP] Requiem - The Oldschool Roleplaying Overhaul - The first Com
DanTR replied to Xarrian's topic in Skyrim's Skyrim LE
I really loved the idea of the mod, (It makes me remember of OOO [The famous Oscuro's Overhaul mod for Oblivion]) but, I have a lot of mods, and some change things related to perks and etc. So I'm first going to end playing with my character, and then do the boring process of uninstalling mods, cleaning the game and making Skyrim become vanilla again. But, something I would love to see is a mix between leveled and static systems. For example. Wolves are level one when you are level one. They are level 5 when you are level 5. But when you are level 10, they will be still at level 10. I don't think you are going to make this, and when your mod get out of the beta phase, I'll give it a try because I still love that feeling of going to a small looking bandit camp and find a big group of badass and fatal marauders, or get a beautiful ebony dagger at the corpse of that stupid low-skilled necromancer. -
So... Yeah, I'll stick with the "Dead is Alive" gameplay style :P That is, until I feel I am really good so my characters doesn't die at the beggining of the game just because of a idiot error of mine.
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I can understand that, but let me show you another example: You play the good guy and during the main questline you are forced to kill an innocent blind guy becaus Hermaeus Mora won't let you leave the dungeon even if you refused his offer - hint: this is where you get the elder scroll. (Highlight for spoilers) What do you do then? "Cheat", reload and abandon the entire main questline? Skyrim isn't really the best example for a good RPG where you decide what is right and wrong. Sometimes, even in real life, you are forced to do something you would not want to do. But you can still chose a lot of things in Skyrim. It is still a good example for a good RPG where you decide what is right and wrong. Also, people have different ways to play AND different ways to HAVE FUN. You are entitled to your own opinion. I don't play Dead is Dead, but I still try to roleplay. I rarely load for "Making a mistake", but I don't want to let my character die because of my lack of ability. I'm even thinking of playing Dead is Dead, but I'm still making my gameplay more hardcore. I add hardcore elements to my roleplay bit by bit. If you find cheating fun, if you find hardcore roleplaying fun, good, play the way you like. And nobody has the right to say that you're playing wrong because you play the game the way you want.
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But seriously, who do you think really won the civil war?
DanTR replied to Relativelybest's topic in Skyrim's Skyrim LE
That is not exactly true. A dragon break is an event where time becomes non-linear. Traveling back in time =/= a Dragonbreak because time has not stopped being linear. Furthermore the merging of many alternate timelines into one is what happens AFTER a dragon break, and is caused by the Jills, it does not constitute a dragon break itself. Oh, then I was wrong. Thank you for correcting me! :biggrin: -
Seriously not going to waste my time on a dunmer with different stats .. Seriously.. how boring would that be? I wouldnt bother Well, with some alterations here and there, you can make a Dwemer look different from a Dark Elf. For example, making the ears a little bigger (So they don't look like a dark elf, I don't know if this is lore-friendly or not, but, damn it), and making the Dwemer short but not TOO short (A size equal to Breton would be enough), different hairstyles, different beard, different looking eyes, and you're done. Dwarven Spectre from Morrowind: http://images.uesp.net/c/c0/TR_Creature_RadacStungnthumz.jpg