What I don't understand is both _0 and _1 has identical vertices. And yet the weight slider goes nuts. I uploaded a new version: http://is.gd/tQSuBX If someone could take a look at it please? My method for making this was, example: (3DsMAX) - Import default skeleton.nif - Import UNP Main female feet: femalefeet_0.nif (Without import skeleton) - Import UNP Main female body: femalebody_0.nif (Without import skeleton) - Add a Push modifier (0.05) just above the Editable Mesh stack (Now I would normally add an Edit Mesh and Smooth[2] modifier, but it doesn't seem to make a difference if I do since I get the same result) - Export as NIF - Make the necessary changes in NifSkope for both NiTriShapes (BSLightingShaderProperty and NiAlphaProperty, I also assigned partitiion to 55 since I want this "armor" mod to use a freeslot.) The game displays them both correct, but anything in the weight slider is a mess :( Once I can fix the weight slider, I can proceed to fix the seams by using align/distribute on the vertices. Please help?