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Witblitz

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  1. No one knows what could cause this? Is it rigging? Something else?
  2. I would love to know this as well, I messed up somewhere. And I need this fixed. Anyone?
  3. I have two different mesh sizes for _0 and _1 respectively. But the problem I'm facing is no matter where I pull the weight slider the armor piece doesn't morph between the _0 and _1 mesh, it always shows the _1 mesh. They are similarly named ex. myarmor_0.nif and myarmor_1.nif Did I miss something in NifSkope? The armor displays fine otherwise, I just can't seem to get it to slide between the two meshes. Help please?
  4. I want to get into creating some new normal maps using a ZBrush technique. Does anyone know a tutorial I could follow or such? I want to release a few variants of muscular tone, I know there are a few out there already. But I'd like to dabble with it further. Ty
  5. I have no idea. And google comes up empty. I'm trying to assign a new texture for multiple copies of AA. I have a single mesh.
  6. Ok it was easy after all. Added Edit Normals to my stack just below the Skin modifier. And then used Target Unify to align the two vertex normals sitting next to each other.
  7. I had to move a few vertices around in 3DsMax. Now I have this inconstent look across the mesh. Is this due to the normals being out of whack? I'm a noob so please tell me in detail how I can fix this. I hope it's not too hectic. Smooth modifier does nothing, it's clearly the vertex normals out of whack. What's best way to fix? Look at this screenshot: http://i.imgur.com/eIS3R.jpg
  8. What I don't understand is both _0 and _1 has identical vertices. And yet the weight slider goes nuts. I uploaded a new version: http://is.gd/tQSuBX If someone could take a look at it please? My method for making this was, example: (3DsMAX) - Import default skeleton.nif - Import UNP Main female feet: femalefeet_0.nif (Without import skeleton) - Import UNP Main female body: femalebody_0.nif (Without import skeleton) - Add a Push modifier (0.05) just above the Editable Mesh stack (Now I would normally add an Edit Mesh and Smooth[2] modifier, but it doesn't seem to make a difference if I do since I get the same result) - Export as NIF - Make the necessary changes in NifSkope for both NiTriShapes (BSLightingShaderProperty and NiAlphaProperty, I also assigned partitiion to 55 since I want this "armor" mod to use a freeslot.) The game displays them both correct, but anything in the weight slider is a mess :( Once I can fix the weight slider, I can proceed to fix the seams by using align/distribute on the vertices. Please help?
  9. Ok, I managed to fix the feet. But now the weight slider is out of whack again. Sigh. I can't win.
  10. Okay I figured how I would fix it. But my first step is to get the feet in the right place. I made them part of the main mesh, but they load in the wrong place. Have a look here: http://i.imgur.com/pLFda.jpg I fixed the weight slider by not welding vertices. So at least then I can use align/distribute to "zip up" all the vertices causing the seam. But before I can do that I need to figure out why the feet loads in the wrong position? In NifSkope they seem fine, also in the CK model viewer they look to be fine. But in-game they are in the position you see them in the screenshot. How do I remedy this? I really don't want to merge any vertices at this point in time.
  11. If I have to move those vertices by hand before I weld I'm gonna kill myself. I use 3DsMAX 2012. I have a push modifier above Editable Mesh, then I apply another Edit Mesh and Smooth modifier. But like I said, the problem is the weld. But the real problem is when I Push by factor of 0.05 a seam occurs. So I'm in a catch 22 situation. I need to push, but when I do I get seam but weld solves it. But when I weld I lose my weight slider.
  12. I'm busy making an UNP Pantyhose mod as a clothing outfit. See the mod here: http://skyrim.nexusmods.com/downloads/file.php?id=11327 My 3D experience is limited so please keep that in mind, here are the two main issues I have at the moment: - Weight Sliders At minimum(0) and maximum(1) it looks fine, but anything in-between is mashed up. I used the UNP mesh as a base to create the "bodysock". I welded vertices on the UNP mesh, not sure if this is causing the problem. Even if so, what steps do I need to take to fix it? - Feet not showing I created a new Armor Addon for both the actual hose part and the feet part. I have them both assigned to an Armor. But when I equip, it doesn't work. Basically I want the feet to equip with the main armor. Or will I have to add the feet bit as part as the main mesh? I'm using an unnamed slot for this mod so that you can wear the panythose as part of your armor set. UNP only though. Can a 3D Guru have a look at my files please. I'm at a loss atm.
  13. I'm using biped slot "55" for a mod I'm working on at the moment, if someone might want to give that one a miss I'd be grateful.
  14. When I export the meshes without editing them it works fine. But the moment I move a vertice, or delete a face, the export would crash MAX.
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