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Posts posted by Bellystraw
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Cool stuff, thank you TSM!
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I just find some of the items from Leliana's song kinda neat, they're a nice midgame bunch of items (With some obvious exceptions).
I don't really care how you'd get them though being able to buy them would be nice so you wouldn't just stumble upon some great stuff.
And if someone would be ballin' enough to import these items then my final request would be to make the Pelerine slip-knife restricted to Leliana since it's her knife after all, would feel a bit rude to take it away from her (plus, pairing the slip knife with the rose's thorn would be gnarly)
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Well that's a dang shame, well thank you for the reply and explaining. Hope you have a good one!
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There are a bunch of cool tattoo's I never even knew existed before checking the toolset wiki. I'm a dinosaur and the toolset confuses me so I'm wondering if there's a chance somebody could work some mod magic to import every "unavailable" tattoo into the character creation in game?
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There are a lot of armor types that don't really see any use since there are no unique versions of said armor.
The armor types I really feel don't get enough love in Origins are:
- Heavy Plate Set (looks great, but it rains better massive armor in DAO)
- Commander Massive Armor (I know that Loghain wears a silverite version but it's restricted to him)
- Heavy Dwarf Armor (with the exception of the superior dwarf armor you find in the DN Origin you never really see anyone use this set)
- Duster Armor (we have gloves but the rest of the set feels forgotten)
- Dalish Armor (fantastic for early game but meh when you start getting the juicier stuff)- Leather Armor (We have shadow of the Empire which is swell but otherwise I never use leather)
- Every Medium Armor Set (we have varathorns and dragonskin but I feel they are overlooked. I barely consider ancient elf medium armor since it has the heavy silhouette)
- Dwarf Massive (We have the legion and blood dragon armor sets but they're not really the classic dwarf massive set)
So I'm no stat distribution god but here are some ideas I had for stats for these underused looks:
Plate of the Dog Lord - Heavy Plate
Description: Named by an Orlesian Chevalier, the former wearer of this armor supposedly rode a chariot drawn by mabari hounds leading to him not being just A Fereldan dog lord but THE Fereldan dog lord
Material: Veridium
Helm - +2 Armor/-1Willpower
Chest +4 Strength/-2 cunning
Arms - 20% critical damage/ -5 defense
Legs - 15% dodge chance/-3 magic
Set - +3 combat health regen/+3 combat stamina regen
Avvar Shield - Commander set with Executioner helm for the complete set
Description: The intricate carvings on this armor seem to tell the tale of Flemeth. Whether they're meant to serve as a warning or as simple adornment is a matter of perspective
Material: Dragonbone/Mikhael Dryden tint
Helm - 30% fire resistance
Chest - +50 stamina/+5 attack
Arms - 10% magic resistance
Legs - +15 physical resistance/+2 dexterity
Set - +3 damage/+6 attack
Surfacer's Glory- Heavy Dwarf armor with the Dwarven medium helmet
Description: Orzammar's greatest folly is their willingness to exile their greatest to protect their pride. This masterpiece serves as a painful reminder
Material: Red Steel
Helm - +1 all stats/+1 damage
Chest - +3 strength/+1 combat stamina regen
Arms - +6 defence/+6 attack/+10% evasion chance
Legs - +2 armor/+1 combat stamina regen
Set - +2 combat health regen/-20% fatigue
Carta Fearmonger - Duster Set
Description: There are members of the carta whose very presence warrants the presence of a small army of guardsmen. There are dwarven scholars who wonder if their infamy is a sign of their effectiveness.....or a sign of their ineffectiveness
Material: Inscribed
Chest - +4 armor/+2 combat health regen/generates extra threat
Arms - +2 str/+4 con/+4 attack
Legs - +2 armor/+20 physical resistance/+5 defense
Set - +4 con/+4 willpower
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Phantom of Dirthamen - Dalish Armor
Description: Dirthamen is a god of secrets and the Dalish will go farther than anyone to protect theirs. This armor looks unrefined and cheap but on closer inspection you'll see a masterwork made from every trick and technique the Dalish have reclaimed
Material: Rough
Chest - +1 combat stamina regen/+20% evasion chance/+6 dexterity
Arms - 25% crit damage/+5% evasion/+6 attack
Legs - +6 cunning/+6 defense
Set - +10 armor/+6% ranged crit chance/6% melee crit chance
Master Crow Leathers - Leather Armor
Description: Some Antivan crows partake in dark rituals that give them unnatural abilities....and other wear damn good armor
Material: Inscribed
Chest - +4 cunning/+4 dexterity
Arms - 10% crit damage/+3% melee crit chance/rapid aim -0.3
Legs - +4 defense/+4% spell resist/+3 willpower
Set - generate less threat/+3 damage
Templar Traveler - Chainmail + helmet (the helmet that's just named helmet)
Description: Sometimes Andraste's flaming sword is too recognizable. Lighter armor like this one is used for such occasions
Material: silverite
Helm - +2 constitution
Chest - +15% spell resistance/+2 armor
Arms - +10 mental resistance
Legs - +1 all stats/+10% healing increase
Set - +20% spell resistance/+1 combat health regen
Lordling's Armor - Scale armor + Qunari Infantry Helmet
Description: Medium armor made for a foolish young lord whose thirst for glory in battle far surpassed his skills. His lord father made this armor with the intent of keeping his heir alive
Material: Dragonbone
Helm - +50 stamina
Chest - +3 constitution/+2 combat health regen/+2 armor/generates more threat
Arms - +20% spirit resistance/+25 physical resistance
Legs - +4% melee crit chance/+4% ranged critical chance
Set - -15% fatigue/+4 armor
Carapace Armor - Splintmail
Description: Whether it's a product of madness or genius this armor is made from the shells of large insects
Material: Veridium?
chest - generates less threat/+4 attack/+3 dexterity
arms - +10% crit damage/-1 armor
legs - +10% evasion/+5 attack/+6 defence
set - +4 damage/+2 combat stamina regen
Proving Grandmaster Armor - Dwarven Massive armor and helm
Description: This armor was made to honor an undefeated proving champion. Shame he was killed for using the wrong fork at a royal dinner before ever wearing it
Material: Silverite
Helm - +0.5 combat health regen/+2 all stats
Chest - +50 stamina /+1.5 combat health regen/generates more threat
Arms - +6 attack/+1 combat health regen
Legs - +20% healing increase/+4 willpowerSet - +20% evasion chance/-10% fatigue
The locations for each armor set would preferrably be in merchant inventories. Like the dwarf armors being in Gorim's store or one of Orzammar's stores etc etc
I apologize for any spelling errors I made and if I accidentally made some set that was so outrageous it'd make mincemeat out of every boss in the game. It all kinda turned into alphabet soup in the end.
This thread is more for me than a desperate plea but I especially feel like the medium armor sets in origin deserve more love than they got.
If you read all the way through, just know that I appreciate you and hope you have a good day!
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I love you! Thank you so much!
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I can edit the stats easily enough, but did you want combat or exploration health regen?
Ideally, the axe should be added to a store's stock or to a creature drop with a script, but I don't have access to the toolset at the moment. I could directly edit the creature file (if the dragon is unique) or merchant file, if broad compatibility with other mods isn't imperative.
Combat regen would be preferable and compatibility shouldn't be a big issue. Thank you for the assistance! It's just such a cool weapon but the stats and method of getting it like an itchy spot on your back you can't quite reach
again, thank you so much!
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Combat regen would be preferable and compatibility shouldn't be a big issue. Thank you for the assistance! It's just such a cool weapon but the stats and method of getting it like an itchy spot on your back you can't quite reach
again, thank you so much!
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I love the concept for the Griffon's Beak battleaxe. A unique weapon that's only usable by the warden characters and is part of a helmet/weapon set is awesome but this super unique looking and unique in general weapon has rather meh stats giving you only +4 damage vs Darkspawn
So if anyone's willing I'd love some stats like this:
+4 darkspawn damage
+0.25 health regen
weakens nearby Darkspawn
+3% melee crit chance
That makes it a pretty dang strong but not overpowered option in my opinion
edit: And maybe but definitely super duper not necessary it would be cool to get a buff to the griffon's helmet as well, seeing as it's the other part of the Griffon set.
Cool stats for that could be something like:
+15% Electricity resist
+2 dexterity
+5% chance to dodge attacks
That would be super strong but not godly overpowered I feel
Now when it comes to the location of the Griffon's Beak it's mostly that I'd love to get my hands on this badboy more often but sadly it involves killing witherfang which is something most of my characters never really do
If there was like a way to add it to Varathorn's shop after finishing the story quest or maybe having the dragon in the ruins drop it that too would be super sweet
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Cool, so the best bet is to remove Dain's. Guessing that I'd have to start a new game or something for 100% effectiveness right? Also, thank you so much for all the assistance, you're the GOAT!
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Awesome, so does it mess with Dain's fixes random encounter stuff in any way? I'll definitely remove it if Lemmings is better. Thank you for the reply my guy!
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Dragonbrand is a notoriously difficult to get greatsword in Awakening due to the random encounter you get it from being bugged and doesn't trigger for most people. Now If you could get the dragonbrand as a drop from a random boss in Awakening (outside the final boss) that'd be great but it would also be quite nice to just buy the damn thing From Herren.
You often have a stupid amount of gold after beating origins and importing a character into awakening and even if you start as a Orlesian warden you could amass quite a bit of cash money throughout the campaign so having Dragonbrand be an expensive as hell Greatsword that you could simply buy would also be fantastic.
The greatsword started bugging me after I started a new awakening campaign with my hero of Ferelden boi and I wasn't finding any 2h weapon that could be a suitable replacement for my chasind greatmaul outside the Vigilance GS and that's just kinda sad, knowing that you're stuck with the same weapon throughout most of the 10 hour or so campaign.
I googled what options there were in awakening and I stumbled onto Dragonbrand, ignoring the easy fix (simply spawning the random encounter through the console) I tried getting it legit and after an hour of teeth grinding roadtrips from the Wending woods to Amaranthine I decided to simply say "no"
If anyone with the expertise could, I'd love to simply have Dragonbrand be a weapon you buy from Herren.
Hope you lads have a good day!
Can someone make some decent medium armor sets?
in Mod Ideas
Posted
Medium armor is dope but outside of Varathorn's chestplate and the dragon set there's literally no point to medium armor.
Like I just want some nice medium armor options for like Dwarven, Chain, Splint, Scaled etc. I don't care what kinda stats are on the dang things I just need them to be good enough to warrant being used over light/heavy/massive.
And getting a decent set of dwarven heavy would be pretty swell as well.
If anyone feels like taking on this request then you're sweet as heck and I appreciate you. Have a good day either way