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Sevcheg

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Posts posted by Sevcheg

  1. I'm trying to see the animation of a character inside 3dsmax. Can somebody help me how to do it. I have a kx converter, but it doesnt work with skyrim kx.

     

    The tutorial on the wiki explains this process pretty thoroughly:

     

    http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim

     

    I've been able to convert the .hkx animation files to .kf and import them successfully into max 2012. The export and conversion from .kf back to .hkx also works correctly. The animations I've tried (walk and run animations) work in game, but there are strange problems like the weapon sticking through the pc's body or the head compressing down into the neck. I'm not sure if those problems are related to the import/export process, the conversion process, or something else. Good luck.

     

    Thanks, man. I`ll read later. I created character rig (CAT system win Z axis orientation - http://skyrim.nexusmods.com/downloads/file.php?id=11434 ) and I want to see what happens in Max with my charaters.

    I used a biped skeleton from MakeCG, but at the end of the work I desided to create my own. Now I`ll see what realy happen with Skin in game.

     

    Here is my blog for skyrim, sorry it is in russian, http://3694.blogspot.com/search/label/Skyrim

  2. Hi can somebody tell me how to make an all new skeleton for a new creature for example?

     

    You can use My skeleton for 3ds Max. This is a CAT system version.

    http://3694.blogspot.com/search/label/Skyrim about creation a new character

     

    2010 3DS Max

    http://narod.ru/disk/41703044001.bbc2f25a6623b98406530b7d53f3f081/skyrim_cat_skeleton.zip.html

     

    Сам rg3 скелет CAT

    http://narod.ru/disk/41702302001.a85f2e23a84615ea841c0fdea87cf3b0/skyrim.rg3.html

  3. Here is my blog, where I desribe how to import a new character from 3ds max into skyrim

    http://3694.blogspot.com/search/label/Skyrim

    Sorry it is in russian

    But in the 2nd and 3rd part you can find a link for a normal skeleton for skyrim. It was created for using in 3dsmax with CAT system and has a Z oriented axis for bones and there is no problem for mirroring weights in skin.

    It a WIP but it works correctly in nifscope.

    It already has bones for armor and weapons and correct names for body parts.

     

    If you have any question you can ask it using

    skype Sefcheg

    icq 469 240 460

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