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r4y30n

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Posts posted by r4y30n

  1. ...and being female PA I think mobility trumps strength a little bit.

     

    Makes me wonder what the specs will look like... Certainly not as heavy as any of the power armor currently in game, but perhaps not as high of a DT either?

  2. I could probably come up with something basic, wont look terribly feminine though....think I would need to shrink the shoulders wayyyy down and make some room for breasts.

    Just a preliminary example of this mess :P...I cant help but think of Metal Gear and how snake had to look at a bunch of asses to tell which one was Meryl's.

     

    Actually I wouldn't change the shoulders... If you think about it from the designer's perspective, they'd want to change the suit as little as possible to get it to fit a woman to save on production costs. I would just slim the waist maybe 2%-3% and bulge the chest a bit in the right places. It ties in to the Metal Gear reference, too, as the suit wouldn't/shouldn't be drastically different, just tweaked enough to fit. Honestly, though, getting this armor will be awesome period, a female version would just be icing on the cake. :P

     

    Oh, and will this mod be a replacer for the Brotherhood power armor? Nevada is in the midwest and there's still the non-BoS T-51b for those who would still want it... Can't think of anyone who would though. :D

  3. i was looking through my list of guns on new vegas [vanilla and mods] and i figured out what i was missing =] the K1A. i may end up making it myself if noone else dose but i hope somene else will =]

     

    K1A as in the Korean carbine?

  4. Does anyone else think the T-51b could use a more classic Fallout style? Personally, I think it would be wonderful to get a fresh new model and new textures with the interest of making the power armor look like the big intimidating suit of US Army scariness it was depicted as in the original games. While part of the idea would be to get a higher poly, higher resolution version of the suit, the goal is really to re-envision the suit as Interplay/Black Isle would have done it then, given our current state of game technology.

     

    http://images1.wikia.nocookie.net/__cb20060523215328/fallout/images/f/fd/T51bs.gif

    T-51b as depicted in Fallout and Fallout 2

     

    A big step toward that goal comes down to classic proportions. For instance, the helmet was only just bigger than the head it was on (and perhaps narrower in proportion to the current one), making the rest of the suit appear slightly bigger in comparison to FO3/NV. The shoulder plates were larger and the chest jutted out more. The legs were bulky, yet mirrored the shape of the wearer underneath, as opposed to the slab metal thighs the current suit has.

     

    Another aspect would be to illustrate what could only be implied with the crude graphics of yester year, such as the hydraulic system that moved the suit. Pairs of hydraulic lines could be added snaking out from under the armor plates to the rotary actuators visible on either side of each joint. The T-51b should suggest a high tech future soldier, not a medieval knight. And perhaps a couple subtle, tiny lights could be pulsing away in the side vents of the helmet or in the (missing in the current version) vents above either side of the visor. As an element of realism, there could be features found on military aircraft today such as a refueling cap on the back somewhere, a labeled cover for an external power socket (for jumpstarting the suit if need be) or a labeled diagnostic port and maybe a very small placard on the back detailing the make/model/specs of the power armor or name and rank on the side of the chest plate, maybe even throw in little stenciled notes like "INTAKE" or "LIQUID H2 ONLY" or unit patches on the shoulder plates for non-Brotherhood armor, hell, you could probably even make the hydraulics drip seeing as the power fist leaks steam! The devil is in the details, as they say...

     

    Another trick I experimented with in FO3 was adding a script to the power armor to increase the player's scale to around 1.05 or so while wearing it so that you really are big and imposing when in a suit of power armor. I suppose a better method would be to take the current player scale and add a small amount to it, for those of us using a non-1.0 scale character and, of course, storing the initial player scale for when you take the armor off. Adding the Friend of the Night perk or something similar to the helmet couldn't hurt, either, so that the suit gives the player automatic nightvision when necessary.

     

    So what do you say guys? Is restoring the T-51b to its former glory worth the time or am I just crazy?

     

    http://images4.wikia.nocookie.net/__cb20050223192328/fallout/images/d/d6/Paladin.jpg

     

    http://images4.wikia.nocookie.net/__cb20051106121014/fallout/images/e/e2/Rhombus.jpg

     

    http://images2.wikia.nocookie.net/__cb20090514214704/fallout/images/thumb/4/46/FO1_intro_soldiers.jpg/830px-FO1_intro_soldiers.jpg

     

    http://cache.gizmodo.com/assets/resources/2007/07/dragon.jpg

    Killer robot with hydraulic arms, note all of the lines to the actuators.

     

    http://www.matronics.com/mattsrv4/NewPanel/FuelCap2.jpg http://www.oberon-performance.co.uk/acatalog/_bmw_fuel_0.jpg

    Fuel cap examples.

     

    http://cdn.content.compendiumblog.com/uploads/user/3830be5e-cdd1-486f-a4e4-308bac9591c9/a3d7e007-438f-445e-a839-5d100275d290/Image/3fce8da93665d111e0fdc5172e997900.jpg

    Data placard example. On the T-51b it could state that it has a HiFlo Hydraulic system of, perhaps, 2000 psi or that it has a TX-28 MicroFusion Pack good for 60 kW or that it has an impact rating of 25 kJ or a max gross weight of... (Details from the Fallout Wikia)

  5. Last but not least, some kind of belt, like maybe two belts crossed hanging slightly lower than the waistline. If you throw something like that in the leather will act as a contrast to all the metal. Also the crossed belts thing hangs down a little but doesn't fal off because it is caught on her hips, which halps accentuate the female curves.

     

    Actually, given that idea, it could be cool to add a leather/fur mantle like on the NCR armor and maybe a loin cloth like on the Midwest PA being worked on elsewhere... That power armor could also be leaned on for helmet inspiration since it seems to be more of a form-fitting suit like this one than the walking tanks of the T-45 and T-51.

  6. Hey, would there be any chance of doing a slightly tweaked female version of this awesome armor down the road? Not a powered skin suit, mind you, but just a slightly tweaked version that's readily identifiable as female... Regardless, this looks awesome and I eagerly await it's release. :)
  7. made a start on the arms, no detail on them yet, and not totaly happy with the shapes, but well figured I might as well update this post so everyone knows i'm still working hard on this.....

     

    Looking good so far! Why not put hydraulic struts on the arms as well, they're powered, aren't they? One other suggestion I have is to add some sort of spine to the back, the suit shouldn't have to rely on the wearer to support it's weight or it's kinda defeating its purpose in my book. Oh, and are you gonna be adding some sort of back pack for power/air and such?

  8. I don't remember a sex scene in Mass Effect... :unsure:

     

    However, I do remember the strippers in Duke Nukem 3D that you could pay to flash you, and the fully nude babes that you rescued from the clutches of the aliens, and all the other sex related stuff in that game that was all blatantly censored in the subsequent console releases until Duke was just some loser with lame PG-rated one-liners and a big gun. Hopefully when Forever is released it will bring back the good old days. As it is, there are preview screenshots with topless strippers...

     

    Duke Nukem Forever Preview link

     

    I digress, however. Getting back on topic, I think the first step to actually putting something really sleazy together is getting really good body mods ported, male and female. No offense to modders working on current Fallout 3 body mods, but they are all far from the caliber of the later Oblivion bodies.

     

    Is it possible to port these bodies (like Robert's, Corwyn or HGEC) to Fallout 3 and add dismemberment to them? So long as we get proper permission for use of the files, it would save a lot of time and effort compared to building new content from scratch as many are doing here.

  9. Yeah, power helmets do need tunnel vision. I think penalties like this are a lot better than stat penalties because they're not something the player can ignore or compensate for.

     

    And does anyone know if it's possible to make a secondary reticle that floats around the screen and centers on npcs, creatures, items, etc kinda like in the Terminator movies?

  10. ...mud wrestiling...betting on animal fights (even Deus Ex 2 had that one)...red light districts...

     

    This game really needs just about everything strange and taboo, well a lot of it anyways. Think about it, most real filth is almost nonexistant in civilized countries because the authorities fight it; in the wastes these authorities don't exist! I won't even begin to describe the things I think would be rampant in a real post-apocalyptic wasteland.

  11. I was thinking something along this line using the pip-boy method, but the pip-boy and other interfaces are NPCs that freeze time and take your input away.

     

    Maybe it's possible to write an effect script for an item enchant that shows more UI data and that scan-line/fuzz look?

     

    The pip-boy light toggle could be modded for a night-vision filter and check for the effect or helmet item when activated to swap between light or night-vision effect. An extended hud readout would draw right on top of the existing one in all the right places until you remove the helm/goggles. Of course with all that work I would also write a helmet appearance pip-boy interface that would be shown if the helmet is on and you activate pip-boy.

     

    Oh and I have no idea on the vats effect, I would just turn on whole body VATS outlines when night-vision comes on so you can easily see them if I knew how to force it to show.

     

    The VATS target highlighting effect, as well as other cool visual effects, has been incorporated in the AZ Overhaul, check it out!

     

    AZOverhaul link

     

    I'm not too impressed by the rest of it (I prefer to balance my own weapons and armor to my personal idea of realism), but that was an impressive feat. The thermals even look like real, gray-scale thermal goggles. With some minor improvements and polishing that visual effect package could be epic.

     

     

    I'm in favour of anything that improves power armour.

     

    To be honest, it seems underpowered, still allows you to be super agile, doesn't affect or improve vision and makes no audible difference to footsteps.

     

    Power armour is a big part of the game, it's worth fixing, I hope someone takes on the challenge. A power helmet interface is definitely a good idea.

    The Power Armor in the base game was balanced based on a relatively consistent scheme. The only problem is, Power Armor is NOT comparable to other types of armor. Power Armor is a full-body covering exosuit, and built like a tank. Lore states that it should be essentially 100% resistant to radiation when in prime condition. There are massive lore and plot holes in the very important plot scene where

    your Dad kills himself and two Enclave soldiers in an attempt to keep them from getting Project Purity. Ironically, the Advanced Power Armor MkII the Enclave soldiers were wearing did nothing to stop the radiation, but a quick injection of "plot device" made Autumn come out unharmed.

     

     

    To quote the Fallout Vault Wikia:

    Made of the poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.

    Anyone wearing any model more advanced than the T-51b, such as any Enclave soldiers, should be nigh invulnerable to radiation or any small arms, excluding high powered rifles. An AK-47 using 7.62mm ammo only produces 2,045 joules on impact, an M1 Carbine using .30 ammo only 1,308 joules. A Winchester using .30-30 rounds barely crosses the threshold at 2,560 joules. A M2 Browning machine gun, however, uses it .50 caliber bullets to greatly surpass the threshold at 17,149 joules. Some more recent sniper rifles also use .50 caliber rounds. :wink:

     

    Where did I get that information? These links:

    Power Armor - http://fallout.wikia.com/wiki/Power_Armor

    Approximate Ballistics - http://everything2.com/index.pl?node=ballistics

     

    The BoS in the Capital Wasteland are using T-4x model Power Armor (Believed to be T-47), which is far less agile and uses riveted metal plates as opposed to the poly-laminate composite of the T-51b. Even still, I imagine it would be heavily radiation resistant and withstand impact forces not much worse than the T-51b, meaning that anything less than the Chinese Assault Rifle, Hunting Rifle, or Sniper Rifle should be completely ineffective.

     

    But that's perhaps a bit off topic. FYI, there are already mods released which make the Power Armor less pathetic and much closer to canon (without unbalancing things too much), such as this one:

     

            ● Power Armor Improved

     

    Actually, it's been updated since I last downloaded it. Hooray! :happy:

     

    Well you also have to figure that a bullet never hits its target with muzzle energy, as it's lost quite a bit to wind resistance on the flight, but either way you're absolutely right. Enclave troops should scare the hell out of players by being near indestructible unless you've got high power energy weapons (like a plasma rifle or gatling laser) or some heavy ordnance. It would also give players like me a moment of pause when contemplating whiping out the Outcasts to loot Fort Independence.

     

    And as for rad resistance... If the guys at Vault-Tec knew how high the odds of a nuclear exchange were, than I'm sure the US Government saw it first and designed these suits to be ready for that possibility.

  12. Awesome armor. Your freakin amazing at textures. Btw could you try to not color it like T-51B, that was a major turn-off for me.

     

    Those models aren't textured, that's why he asked if anyone's started the UV map for the helmet.

  13. Do you think it'd be possible to piece together a female variant once you're finished? I only ask because this power armor seems a bit more form fitting than the stock suits, and might make sense to have such a version.
  14. Those pics are pretty impressive. I like the body status indicator, maybe in this mod we could throw in a duplicate of the pip-boy status display? It already pops up momentarily when you get crippled, so that shouldn't be too hard to do.
  15. (P.S.---Now that i think about it, a filter that is always on might actually be a bad idea. how about the filter only comes on when night vision is activated?)

     

    That's what I have right now. Although it would be kinda nice to have the faintest of filters on when night vision is off, just to give the impression of looking through a lens.

     

    It would also be nice if we could get the scan lines present in the night vision of games like Crysis, but have that effect continuosly. It's not very fitting in games like Crysis that are supposed to be super high-tech, but would be rather fitting for the advanced, but old-school tech of Fallout.

     

    Oh, and does anyone know how to script a secondary reticle that moves around the screen (like in the youtube vid)? You could use something like that to highlight the nearest hostile or something.

     

    Off topic: That vid shows exactly what the T-51b should have looked like in FO3!

  16. I reccomend looking into the mod "Watch you sleep" for Oblivion. It allows the player to actually get INTO a bed, instead of the screen going dark and waiting out the timer. Something to work with there as for as *ahem* in game scene work goes.

     

    I had been wondering about that myself. It would be cool to get into a bed when activated, much like sitting in a chair, and then using the wait key to actually sleep if you want. It would also facilitate the post-sex pillow talk...

     

    Oh and lostami, you should have no reason to doubt whether there will be sex mods for Fallout; they will be made, perhaps even more elaborate than what we've seen for Oblivion, it's only a question of time. ;)

  17. I agree, it would be totally awesome. I'm not much of a Star Wars game fan, but I remember in Republic Commando it was cool that you had the impression of actually wearing a high-tech helmet, especially with the viser wiper and other details.

     

    It seems to me that it shouldn't be too hard to integrate a VATS-type overlay in realtime, but the trouble would probably be highlighting all visible targets instead of one at a time. And I'm sure you know night vision has been done and it wouldn't take much to bind it to a key. Tinting the visor with night vision off is a simple matter as well.

     

    The only things I see a problem with are the actual texture of the helmet and the sweep animation you mentioned. You would need a mesh for the mask like the scope reticles and then script it to be overlayed on equip.

     

     

    I think it would also be cool to throw in:

     

    A radar display in one corner styled after the WWII PPI-scopes;

    http://www.codeproject.com/KB/grid/DrawingRadarDisplayWithCS/Radar1.jpg

     

    A bearing ring in the top center of the display (a compass, but with markings in tens of degrees instead of the vague North, South, etc) and with an incorporated A-scope type radar showing peaks on the bearing of targets (replacing the colored bars representing actors on the compass and deleting destination markers);

     

    http://resources.ubi.com/resources/67/67955-Radar-ascope.jpg

     

    and maybe elevation scales alongside the reticle.

     

    http://files.turbosquid.com/Preview/Content_on_11_28_2003_14_02_02/HUD_01.jpgc477bdb6-901d-4cf2-a830-216ac05c8f00.jpgLarge.jpg

     

     

    As you can probably tell, I'm a fan of needlessly complicated HUDs (think Terminator 2). Either way, though, I think most of what you mentioned is possible, and I don't see why it would be difficult to make. I'll experiment with the mask idea tonight.

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