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About CYBERNINJAZERO

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I tried to replace the Battleaxe of Windhelm from Thane Weapons Reborn (https://www.nexusmods.com/skyrim/mods/82152) with The Werewolf Battleaxe (https://www.nexusmods.com/skyrim/mods/35228/?) the mesh worked but the textures didn't so I'd like a replacer version of it
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Skeleton mod not working
CYBERNINJAZERO replied to Deleted29658810User's topic in Oblivion's Mod troubleshooting
I just found this thread and I wanted to say thank you I was losing my mind trying to figure out why body mods kept doing nothing for me and then I just followed your steps and it worked it even fixed an odd face glitch in OCO where textures for some races where low resolution in Character Creator until I changed their eyes- 2 replies
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DLC Snowglobe Reorder
CYBERNINJAZERO replied to CYBERNINJAZERO's topic in Fallout New Vegas's Mod Ideas
Finally got to try it out (with console commands). It works! if you put it on the Nexus I'll endorse -
DLC Snowglobe Reorder
CYBERNINJAZERO replied to CYBERNINJAZERO's topic in Fallout New Vegas's Mod Ideas
Thank You I just started a new save so that's good -
Hi I would like a mod that Re orders the DLC Snowglobes so that Honest Hearts is first and Dead Money is second on the Lucy 38 display The order in the vanilla game is Dead Money, Honest Hearts, Old World Blues, Lonesome Road I would like the order to be Honest Hearts, Dead Money, Old World Blues, Lonesome Road
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First thank you for reading in-spite of the name I promise it's not as Huge as it sounds (I just like the name) I hope my request is reasonable I want a mod that changes the triggers of the faction ultimatums I know they can be turned off there's a mod that does it but I want to know if they can be rearranged instead (trigger earlier or later) my main request is for the Ultimatums to trigger after you deal with the brotherhood and report to the faction that asked you to deal with them I do have a second larger request that involves changing the order of Legion Quests --Quests Reordered-- Mr. House (same order as vanilla) -The House Always Wins I -The House Always Wins II -The House Always Wins III -The House Always Wins IV -The House Always Wins V (Full Loyalty) NCR (same order as vanilla) -Things That Go Boom -Kings' Gambit -For the Republic, Part 2 --The Great Khans (Legion Infamy) --The Omertas (Legion Infamy) --Mr. House --Brotherhood of Steel (Full Loyalty) Caesar's Legion -Render Unto Caesar --Mr. House --Boomers --White Glove Society (NCR Infamy) -Et Tumor, Brute? (After you complete the last part If you pass the second Medicine Skill check he won't say "leave it alone" but "I want you to join me in my tent" and start the quest early. If you save him after finishing it when he says "lest we grow sentimental here" he will talk about the next quest) --Brotherhood of Steel (Full Loyalty) - (if you finish "Et Tumor, Brute?" first, then when you go to Caesar after saving him, he will say his usual dialogue until "lest we grow sentimental here" then he'll ask "has the Brotherhood been destroyed" and you will have all the usual options ) (if you kill Caesar you either fail the legion like in Vanilla or make the Skill-check, after "We can't let it stand in the way of Legions Goals" dialogue ends if you haven't destroyed the Brotherhood and you continue the quest, out of necessity either subtitle only dialogue or an acknowledgment cut from Lucius other quests is given when you return to him) (after turning in the Brotherhood quest to Lucius he will start the "Our Scouts" dialogue) Yes Man/Wild Card -Ace in the Hole -Change in Management (nullifies all infamy that would otherwise be gained in this route) -Side Bets --Boomers (Legion/NCR Infamy) --Great Khans (Legion/NCR Infamy) --White Glove Society (Legion/NCR Infamy) --Omertas (Legion and NCR Infamy) --Brotherhood of Steel (Full Loyalty) The Rest of the Quests not mentioned here will go on as normal --Faction Spies-- Legion and NCR spies will no longer be able to magically detect your alliance with Mr. House and it's progress they will still be implanted in each others factions however Mr House will obviously still know if his army is destroyed and you will fail his questline same as vanilla for that choice If you complete "Change in Management" they will no longer be able to detect your progress with Yes Man otherwise you will gain the standard infamy for progressing in "Outside Bets" as spies can see you talk to a robot in the middle of the street it is still possible to fail "Don't Tread on the Bear" and "Beware the Wrath of Caesar" by gaining too much Infamy however they will not fail automatically until you report to a faction after dealing with the Brotherhood of Steel the final turning point for all factions will be the Brotherhood of Steel, whichever faction you report to after dealing with them will lock you out of all other factions except Yes Man My reasoning/why I want this mod I want this mod because I the way the Allegiance system currently operates hampers my Immersion why/how can the NCR and Legion detect what you do for Mr. House? it can't be their spies the only thing those can tell their factions is every time you enter the building (Lucky 38) and if that is what they report then you should/would lose rep EVERYTIME you enter the building which given that it is the most popular player home in Vanilla makes it insane but I'd still have the Brotherhood part trigger/end the Ultimatums, My logic for that is that The Brotherhood are such a large/powerful faction that whatever way you deal with them is impossible to not notice, they either Blow Up in a massive explosion, are exiled before that explosion or Ally with the Factions (only NCR in the base game but the cut content for the other sides has been re added by some mods). the same logic for House applies to Yes Man if he's in the street anyone can see you talking to him so you should lose rep as normal but if he's in the 38 not even the Brotherhood should cause you to trigger the Ultimatums my reasoning behind this not also applying to House is that both factions ask you to kill House early on (and mods have re-added his death announcement which was cut by a glitch since people on the streets reacted to it in vanilla) so by the time you deal with the Brotherhood even if they don't know that you did it for House they know you didn't do it for them. As for the Legion changes I want, I admit that's all because of Chief Hanlon my first playthrough with him went how you'd expect it to, so I'd really like the ability to assassinate Caesar before locking myself out of the NCR
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I'm new here and don't know where to post this so here goes I haven't been able to play skyrim in a year my game CTDS near cities before I had the Brawl bug and not even the patch for that could fix it so here is my load order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Falskaar.esm wyrmstooth.esp CompanionArissa.esm ClimatesOfTamriel.esm AP Skyrim.esm JSwords.esm RaceCompatibility.esm SPIKE.esm moonpath_tp.esp vampirelordwings.esp BarenziahQuestMarkers.esp apex werewolf.esp AK- Clothe Dead NPCs.esp RaceMenuPlugin.esp DarkNemesis.esp 1nivWICCloaksCRAFT.esp EnchantedArsenal.esp ClimatesOfTamriel-Dawnguard-Patch.esp Beards.esp convenient horses.esp Convenient Horses - Unique Frost.esp ClimatesOfTamriel-Dragonborn-Patch.esp ToL_SKSE_by_Brevi.esp Differently Ebony.esp Hothtrooper44_Armor_Ecksstra.esp mm_BeluaSanguinareRevisitedDGCompatibility.esp convenient horses ultimate.esp RaceMenu.esp Command Dragon.esp EnhancedLightsandFX.esp Essential dogs v2.esp Bard Songs Overhall v2.esp Lock Overhaul.esp FalskaarDawnguard.esp scaryskyrim.esp DragonCrowns.esp ELFX - Dragonborn.esp ORM-Blackguard.esp larger vampire lord wings.esp UFO - Dawnguard AddOn.esp Dead Body Collision.esp lpsleep.esp NonEssentialChildren.esp Realistic crime report radius.esp ELFX - Exteriors.esp CollegeOfWinterholdImmersive.esp ELFX - Dawnguard.esp CollegeOfWinterholdGloryv.1.6.esp ELFXEnhancer.esp GreenWaterFix_v2withDawnguard.esp better dynamic snow.esp CraftableBloodcrownbyDraco.esp CWIELnFXPatch.esp Dr_Bandolier.esp Rebirth Monster.esp Skyrim Immersive Creatures.esp Helgen Reborn.esp realisticwatertwo.esp SkyUI.esp AchieveThat.esp TradeBarter.esp UFO - Dragonborn AddOn.esp VioLens.esp AOS.esp SkyTEST-RealisticAnimals&Predators.esp RiftenThiefEdition.esp lakeviewmanor defense.esp Civil War Overhaul.esp EmpoweredMagic.esp DeadlySpellImpacts.esp QuieterDogs.esp AnnaNPCs.esp Thunderchild - Epic Shout Package.esp Skyrim Immersive Creatures - DLC2.esp ELFX - Weathers.esp MoonAndStar_MAS.esp Undeath.esp hothtrooper44_ArmorCompilation.esp EMCompViljaSkyrim.esp FixedEyeAdaption.esp MoonAndStar_ImmersionPatch.esp Combat Evolved.esp Immersive Weapons.esp Lore Weapon Expansion.esp RevampedExteriorFog.esp Skyrim+ALL DLC.esp TheRealWayToShout.esp TRWS_KyneHeal.esp aMidianborn_Skyforge_Weapons.esp EMViljaInSolstheimAddOn.esp JKs Windhelm.esp JKs Solitude.esp shoutsunleashed.esp AnnaNPCs-AndunielsMeadery.esp sovngardequest.esp realisticwatertwo - legendary.esp JKs Whiterun.esp Balanced_Magic.esp AddChoices01.esp skyrim improved magic system.esp Inigo.esp throneroom.esp Cloaks.esp run for your lives.esp UFO - Ultimate Follower Overhaul.esp DarklightIllia.esp 1nivWICCloaks.esp mm_BeluaSanguinareRevisitedLootTables.esp CWIDragonbornPatch.esp DaedricCrescentbladeWeapon.esp Lore Weapon Expansion - Daedric Crescent.esp regifting lycanthropy.esp TheOneRing.esp buildablehouse.esp Further Dark Dungeons for ENB.esp Rise of the Legend - Ysgramor.esp shout-tastic.esp JSwordsDistributionBalancePlugin.esp lakeviewmanorupgrades.esp champion of kynareth.esp CompanionValfar.esp mjolnir.esp thepoeticedda.esp SovngardeNordHeroes.esp Loraine.esp UFO - Heartfire AddOn.esp HothFollower.esp HF_Lakeview_AvantGarden.esp mm_BeluaSanguinareRevisitedRefuge.esp sofiafollower.esp mm_BeluaSanguinareRevisitedDialogueFixes.esp UthgerdGoHome.esp Better Vampires.esp midas magic expanded.esp midasskyrim.esp WheelsOfLull.esp SkyRe_EnemyAI.esp weathertop.esp fantasy music overhaul.esp SpellsExpanded.esp Cloaks - Dawnguard.esp WerewolfPerksExpanded_1.6.esp Predator Vision.esp Glass Variants.esp Dragon Combat Overhaul.esp skyforgedShields.esp dd - enhanced blood main.esp UltimateCombat.esp firstDragonbornMiraak.esp SurMiraakNoSissy.esp ShoutsUnleashed - Dawnguard.esp Improved Dragon Shouts - Dawnguard.esp ShoutsUnleashed - Dragonborn.esp Improved Dragon Shouts.esp Thor.esp Improved Dragon Shouts - Dragonborn.esp EmpoweredMagic_Dawnguard.esp Balanced_Magic_Dawnguard.esp EmpoweredMagic_Dragonborn.esp morasgift.esp miraaksetoverhaul.esp miraak's loot enhanced.esp SkyRe_SIC Crossbowfix.esp WerewolfPerksExpanded_1.6b.esp Thunderchild - SkyRe Compatibility Patch.esp TrueStorms-ClimatesOfTamriel.esp TrueStorms-Vanilla.esp Unique Uniques.esp TimingIsEverything.esp mzarkwonders.esp balfer.esp Imperious - Races of Skyrim.esp Phenderix's Magic Evolved No Perks.esp The Paarthurnax Ultimatum.esp The Paarthurnax Dilemma.esp Magic of the Magna-Ge.esp Vampirelordroyal.esp ForgottenMagic.esp Brevi_MoonlightTales.esp MoonAndStar_Undeath_compat.esp Phenderix's Magic Transcended.esp hg.esp DragonFastTravelRedone.esp BGSMerpsGondorianArmament.esp skyforgedWeapons.esp TrueDeathBasic.esp mm_BeluaSanguinareRevisitedVampireRace.esp When Vampires Attack.esp heimskringla.esp Spectraverse - Only After Dragon Rising.esp Spectraverse - SkyRe Compatibility Patch.esp ToL_Core_by_Brevi.esp SkyRe_Combat.esp MM_BeluaSangunaireRevisited.esp NS_Crescent.esp wrath of nature.esp SpellsOfTamriel.esp CWIDawnguardPatch.esp DeadlyDragonsSpells.esp SkyRe_Main.esp ForgottenMagic_Redone.esp ForgottenMagic_Redone_SkyRePatch.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp Apocalypse - SkyRe Compatibility Patch.esp Apocalypse - More Apocalypse - SkyRe Compatibility Patch.esp Medusa and Drakul Armors.esp bome-divorce.esp A Simple Marriage Mod.esp Convenient Horse Herding.esp LpotDHorse.esp LustmordVampireArmor.esp chesko_step418_sn.esp BloodDragonArmor.esp LPotD Armor.esp Real Clouds.esp starting spell choice.esp BVandRB_Formlist.esp Apocalypse - Dragonborn Staff Crafting.esp BloodmoonRising.esp Brevi_MoonlightTalesEssentials.esp DragonBoneWeaponsComplete.esp FNIS.esp UltimateDragons.esp VL No AoE Drain.esp AOS2_CoT3_1_patch.esp ClimatesOfTamriel-Sound.esp AOS2_SkyRe Patch.esp AOS2_SkyRe-AFTER Patch.esp AOS2_Unique Uniques Patch.esp dD - Realistic Ragdoll Force - Reduced.esp Dual Sheath Redux.esp FNISspells.esp Rebirth Monster - SIC Patch.esp Chesko_WearableLantern.esp Alternate Start - Live Another Life.esp ReProccer.esp Dual Sheath Redux Patch.esp EzEWorldMap.esp EzEMapSolstheim.esp Edit the mod menu for Wearable Lanterns is broken Edit I replaced UFO with IAFT as recommended but have had no changes still CTD near cities and freeze at Riverwood Edit the cities that do't work are Riverwood Riften Whiterun and Windhelm every other hold and city is fine but these 4 cause crashes thanks for any help you can give