-
Posts
11 -
Joined
-
Last visited
Everything posted by FUNKYJACK
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Lemme be the fir...sorry, the Third to witness this Monumental moment! And just before the next Todd game come out! Finally, after 6 years I am motivated to download FO4 again. All thanks to antistar that made this miraculous re-balancing project in to fruition.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Hopefully this would not make much of a cognition burden on ammo variants... especially in a game without intuitive graphical hints (like stalker or tarkov) to help make out which item to choose quickly.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
wow...2 years since i last came...where do i pick up again- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
I personnally would like to imagine that all PAs golves come with a second set of fingers that allows the operating of conventional firearms when needed. Power Armors being cutting-edge tech i suppose.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Long time(2 years?) since i read this post . Delighted to see this positive communication is still going on, man thats a lot of content to keep up with again ! Looking forward to this project, however long it takes.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
You 've made a lot of work to change fallout4 in to an open-world FPS . It is enjoyable and exciting to see your blueprint find its way into reality day by day. And here's my weekly suggestions.From the digits in perk and legenday discs i can see WARS is making the game far more challeging ,since most means of damage bonus is gone. Also,now seems there would be much less ways for one to defeat enemies and the variousness of combat is greatly reduced,but that is the how gunfights IRW are, isnt it :cool: .Theres still something to reconsider on a larger scale, such as maintaining the friendly fire while leave the vanilla foolhardy and creepy companion AI untouched--that would literally make Nora or Nate's day much harder.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
He just totally dislike the look of that firearm ,so sadly there is no way for vanilla AR showing up in WARS.There will definitely be a few machineguns IRL to take over the role. And maybe I will make another patch to add that asskickr back to the game ,coming with some new animations.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Good work on the legendary effects. Dont forget there's a big vats&critical mechanic in this game. It is a feature making fallout distinct from other shooter games(that your thought was based on I guess),but still something that should be considered about when rebalancing the whole combat system. Unless WARS aim to make VATS&Crits build significantly weaker. Just my personal opinions. So think about effects or perks like this "doing more critical damage" "easier to make critical hits(or fills meter faster)" . Some guns just are a little more accurate and handy than others, making you do more overall damage in some ways(for example hitting eyes or peanus more possibly), thats the "scientific" explanation of it. BTW i ve been tracking this for a time.It is amazing you did almost all the texturing, maybe animating, scripting and overall balancing on your own. After this Xmas im gonna be learning more on making mods. And after I prove to be more skillful, maybe i can share some burdens if needed.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
What about minigun?After tweaking that,it would be another BFG stuff in the game,which would definitely break the game if it ramains easily accessable in the early game. Just had an argument on this thing with others this morning.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Do we have a discord ? Seems people in this topic could really use some higher-effectient means to compare notes.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with:
-
[WIP] Weapon Addition and Replacement Suite (WARS)
FUNKYJACK replied to antistar's topic in Fallout 4's Discussion
Its a heck of job you are doing. I'm gonna miss the look of 10mm and assault rifle in the vamilla,after them being replaced by glock and M16. I mean ,they looked just dope and powerful in hands in First person , and the unique designs are iconic for a retro futurism game. Maybe we can plann to change their roles,(like big caliber pistols and powerarmor-only MGs) instead of just cutting these fictional content out. (Excuse me for the crippled English)Thank you for reading my suggestions anyway.Wish your work be a great success.- 2744 replies
-
- weapons
- weapon mods
-
(and 1 more)
Tagged with: