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Jaenak

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Everything posted by Jaenak

  1. The only way I know of is to create your new cell, name it, change it's fog colors and access rules (etc. etc.), then go into the Adam's AFB from the game and copy everything in the cell, then paste it in your cell you created. Then rinse and repeat with the other cells as needed. I could be wrong but I don't think it's possible to automatically duplicate a cell or set of cells.
  2. This happens when the music system in the game misses it's queue that the game has finally started. To fix it quickly, target something in VATS mode. You don't need to actually shoot the critter, just target it and exit out again. When you enter VATS mode it sends a message to the music system to play a combat song which automatically overrides the never ending menu music glitch.
  3. You can only change your name using the name pop-up. You can use the console to bring up the name pop-up after you've already given yourself a name, but you can't use the console to change your name directly without the name pop-up.
  4. I just started Mothership Zeta and went through the initial cutscene of getting abducted, then being medically experimented on by the aliens. Then I pass out on the operating table and wake up standing in my prison cell. I'm all alone and my controls are disabled. The game doesn't unfreeze me and spawn the lady after being left for an hour to load. It doesn't unlock me an load the lady if I reload the cell either. I can use the console to enableplayercontrols so I can wander around the cell but the game still will not spawn that lady to get the quest going. It seems as if I hit a game killing bug. I believe the entire problem is hinged upon the lady not being in my cell with me. I believe the game is waiting to enable my controls and get the quest moving until the lady talks to me. However, there's no lady to talk to me because the game won't create her. Does anyone know how to move beyond this?
  5. If I understand things correctly, "GetSelf" is like saying, "Okay, which item reference started this script?" and "MySelf" is a generic name given to the answer to that question so that they can include that item reference in a script with little effort, especially since that item reference will be changing depending upon which item starts the script. Kinda like taking a nametag from little Suzy and giving it to little Tommy and refering to the kid as "He who holds the nametag, whoever that may be".
  6. Anybody? Is this script that confusing? I thought I'd be the only one confused.
  7. Okay, I was looking into it again and I learned something. There's an XMarker in DLC05DeathRayHub02 that's LinkRef(ed) to a DLC05DeathRayGen in DLC05TestDar which is in turn LinkRef(ed) to a DLC05DeathRayGeneratorCore and it's associated 3 DLC05DeathRayGenCoolantSwitch(es) back in DLC05DeathRayHub02. That process is done 4 times total, one for each of the four groups of generators/coolant switches. I also tracked down another script. This one is imbeded in the Base Object of the DLC05DeathRayGen activator. The script's name is DLC05DeathRayGeneratorActTRIG and I know this is the one permanently destroying the generators, not the one I named in my first post. However, I can't delete the script because I still want to be able to raise and lower the generators and I'm afraid of removing any of the LinkRef objects for the same reason. Can anyone help me alter this script? I'm normally pretty good writing scripts but this whole process is confusing. Thanks, *Jaenak*
  8. Hi, I'm trying to fix the death ray's generators in the G.E.C.K. for Mothership Zeta but nothing I do works. I've inspected the main switch, all 12 coolant switches, and all 4 generators but I can't find an easy fix to repair the generators. Deleting them and replacing them doesn't look like it would get it working either. They look fine in the G.E.C.K. and they don't have any refference I.D.s or options for working or destroyed (like the doors have checkboxes for open by default). I think it has to be a script thing, that's my last guess. I tracked down the script DLC05DeathRayChargeButtonSCRIPT that's linked to the generators' main switch but I can't make heads or tails of it. I briefly thought of commenting everything out but I still want to be able to raise them again and have them pour steam all over the floor just like right before I blew them up. I'd be very grateful if someone can help me solve this mystery. Thanks, *Jaenak*
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