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TomSkele

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Posts posted by TomSkele

  1. I've been looking for an older version of Nevada Skies but I haven't had much luck so far. To sum it up I'm trying to find a version of NS that will have the "Blood Arthur" mood option. Unless I'm just mis-remembering, this was a mood that appeared in Nevada Skies after it was reduxed, but for whatever reason got removed at some point before the final version on Nexus. I've also tried downloading the "Classic Edition", but this version also lacks the "Blood Arthur" mood.

     

    Any help would be appreciated :)

  2. For some reason, objects have started moving in a very "laggy" way when I select and move them.

     

    This video shows the problem. When I rotate the object, it is perfectly smooth, but when I actually move the object, it is "laggy" in comparison. This occurs with just about everything selectable in the render window.

     

    I tried restarting GECK, but the problem still persists. Does anyone know what caused the issue and how to solve it? Is there some keybind that I accidentally pushed that is causing this?

     

    EDIT: I also uninstalled and reinstalled GECK, and the problem still persists.

  3. I'm wondering of there's anyone out there that can remove certain sections of an armor from Drag's Powder Ganger Overhaul

     

     

    I'd like the hood and strings to be removed from this armor, essentially make the hoodie just a normal shirt, if possible.

     

    OXUV3UE.png

     

    This specific armor is called "PG2a.nif", and, once the mod is downloaded, is in the following directory:

     

    PowderGangerOverhaul \ meshes \ dragbody_nv \ GamingUndergroundNetwork \ MinorFactionsOverhaul \ PowderGangers

  4. I'm trying to do the Thieves Guild questline, but after talking with Mercer in Scoundrel's Folly, all that happens is I get the marker to upgrade my TG armor from Tonilia, Speaking With Silence doesn't start and Mercer doesn't leave the Ratway. I've tried doing the "setstage" command and reloading various different previous saves, but Speaking With Silence just refuses to start. Does anyone know if there is a way to fix this?

     

    Here is my load order in case that helps.

     

    *Skyrim.esm

    *Update.esm

    *Dawnguard.esm

    *Hearthfires.esm

    *Dragonborn.esm

    *Unofficial Skyrim Special Edition Patch.esp
    *RSkyrimChildren.esm
    *Landscape and Water Fixes.esp
    *MajesticMountains_Landscape.esm
    *Lightened Skyrim - merged.esp
    *UHDAP - en0.esp
    *UHDAP - en1.esp
    *UHDAP - en2.esp
    *UHDAP - en3.esp
    *UHDAP - en4.esp
    *UHDAP - MusicHQ.esp
    *MajesticMountains_Moss.esp
    *Skyrim Fixes Collection.esp
    *ImCh.esm
    *MorrowindCreatures.esl
    *CallYourHorse.esl
    *Skyrim Project Optimization - Full ESL Version.esm
    *Occ_Skyrim_Tamriel.esp
    *Perfect Terrain LOD.esm
    *Hearthfires Houses Building Fix.esp
    *SkyUI_SE.esp
    *HD Lods SSE.esp
    *SkyrimImprovedPuddles-DG-HF-DB.esp
    *SMIM-SE-Merged-All.esp
    *PraedysSkeletons.esp
    *PraedysSkulls.esp
    *Audio Overhaul Skyrim.esp
    *Immersive Sounds - Compendium.esp
    *AOS_ISC_Integration.esp
    *Lore Weapon Expansion - Daedric Crescent.esp
    *Lore Weapon Expansion - Goldbrand.esp
    *Lore Weapon Expansion - Relics of the Crusader.esp
    *Relationship Dialogue Overhaul.esp
    *RDO Updated.esp
    *ESOimports.esp
    *Cutting Room Floor.esp
    *RaceMenu.esp
    *RaceMenuPlugin.esp
    *shalidor's maze fixes.esp
    *icepenguinworldmapclassic.esp
    *TrueStormsSE.esp
    *DarkerNights.esp
    *CollegeOfWinterholdImmersive.esp
    *Castle Volkihar Rebuilt.esp
    *Landscape Fixes For Grass Mods.esp
    *JKs Skyrim.esp
    *CFTO.esp
    *CFTO - Winterhold Carriage.esp
    *CFTO-JK-Patch.esp
    *RelightingSkyrim_SSE.esp
    *GreatWarSkyrim.esp
    *Dragonsreach Balcony Landscape Fix.esp
    *SoundsofSkyrimComplete.esp
    *Shadows Of Sunlight - In Small Exterior World Spaces.esp
    *Landscape and Water Fixes - Patch - Relighting Skyrim.esp
    *Better Dynamic Ash.esp
    *Better Dynamic Snow.esp
    *Civil War Aftermath.esp
    *Undeath.esp
    *Thunderchild - Epic Shout Package.esp
    *Hothtrooper44_ArmorCompilation.esp
    *Guard Dialogue Overhaul.esp
    *Weapons Armor Clothing & Clutter Fixes.esp
    *WACCF_Armor and Clothing Extension.esp
    *EmbersHD.esp
    *Immersive Weapons.esp
    *UFO - Ultimate Follower Overhaul.esp
    *UFO - AlwaysDrawWeapons.esp
    *RDO - CRF + USSEP Patch.esp
    *BetterDynamicSnow_PATCH.esp
    *BlendedRoads.esp
    *BDS_BD Patch.esp
    *aMidianBorn_Book of Silence.esp
    *GDOS - Splendid Mechanized Dwemer Door.esp
    *FranklyHDImperialArmorsAndWeapons.esp
    *JS Barenziah SE - Johnskyrim.esp
    *JS Instruments of Skyrim SE - Uniques.esp
    *Rudy Nordic Pottery SSE.esp
    *RUSTIC SOULGEMS - Unsorted.esp
    *dD - Enhanced Blood Main.esp
    *DeadlySpellImpacts.esp
    *DustEffectsSSE.esp
    *Frost Meshes Patch.esp
    *CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
    *HD Quill of Germination - Light.esp
    *HD Stone Quarry and Clay Deposits SE.esp
    *Better Vampire NPCs.esp
    *ogCannibalDraugr.esp
    *WayshrinesIFT.esp
    *BecomeKingofSkyrim.esp
    *Master of Disguise - Special Edition.esp
    *Run For Your Lives.esp
    *s6o6t Lore - Oblivion Gates.esp
    *UndeathFixes.esp
    *Guards_Armor_Replacer.esp
    *Guard's Armor Replacer - WACCF Balanced Patch.esp
    *konahrik_accoutrements.esp
    *Immersive Patrols II.esp
    *Bloodworm.esp
    *Dlizzio's Mesh Fixes.esp
    *CWIRLSSEPatch.esp
    *SC Great War - Sounds of Skyrim.esp
    *Book Covers Skyrim - Lost Library.esp
    *BloodHorkers.esp
    *Tools of Kagrenac.esp
    *ESOImports - ToK Patch.esp
    *WayshrinesIFT - ToK patch.esp
    *Rename_this_ok_it_is_1Minotaurs_now.esp
    *1Minotaurs.esp
    *Skyrim Flora Overhaul.esp
    *MajesticMountains.esp
    *BDS - MM Patch.esp
    *MajesticMountainsLOD.esp
    *CWICRFSEPatch.esp
    *ESOImports - JKs Skyrim Patch.esp
    *GrahlsOnSolstheim.esp
    *s6o6t Lore - Dark Anchors Ruins and Dolmens.esp
    *SaveTheBrotherhood.esp
    *1Scamp.esp
    *CWRepairs.esp
    *Bells of Skyrim.esp
    *Bells of Skyrim - JKs Skyrim Patch.esp
    *Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
    *BetterMasterSpells.esp
    *Magicka_Cost_Level_Scaling_90.esp
    *TTR_Oghma_Infinium_A_Training_Station.esp
    *ShockSpellUpgrades.esp
    *ShockSpellUpgradeBetterMasterSpellsNoDisintegration.esp
    *1Daedroths.esp
    *BarenziahQuestMarkers.esp
    *BlackHoleSun.esp
    *BVFE.esp
    *Clannfear.esp
    *Landscape and Water Fixes - Patch - LFfGM.esp
    *WayshrinesIFT - Landscape and Water Fixes patch.esp
    *DVLaSS Skyrim Underside.esp
    *VolumeticMists.esp
    *VolumeticMistsSolstheim.esp
    *CollegeOfWinterholdImmersive - 1Scamp patch.esp
    *Conjure Potent Dremora Lord SE.esp
    *CW_Enjia.esp
    *CWIBDSPatch.esp
    *CWRepairSGW.esp
    *VioLens SE.esp
    *Dragon Combat Overhaul.esp
    *dD-No Spinning Death Animation Merged.esp
    *Heart Breaker SE.esp
    *Hothtrooper44_Armor_Ecksstra.esp
    *Volkihar Knight.esp
    *KarstaagReborn.esp
    *Konahriks Accoutrements ICH-WACCF Patch.esp
    *LessIntrusiveHUD.esp
    *Lore Weapon Expansion.esp
    *MaximumCarnage.esp
    *Moonlight Tales Special Edition.esp
    *MoonlightTalesMCM.esp
    *More Draconic Aspect - Become The Dragonborn.esp
    *More Draconic Aspect - Color Effects.esp
    *NecromancerAmulet.esp
    *Refined Volkihars.esp
    *Serana Dialogue Edit.esp
    *RSChildren.esp
    *RSChildren - ImCh Protected.esp
    *Saeri_AetherialCrown.esp
    *SC Great War - RDO.esp
    *Shout.esp
    *TKDodge.esp
    *TOK_CWI_Patch.esp
    *FNIS.esp
    *FNISspells.esp
    *UltimateCombat.esp
    *DSerArcheryGameplayOverhaul.esp
    *Immersive Horses.esp
    *Immersive Horses - Vanilla Horses.esp
    *SmoothCam.esp
    *TrueDirectionalMovement.esp
    *Craftable Crossbows x2.esp
    *Realistic Legendary Damage.esp
    *First Person Camera Height Fix.esp
    *UltimateDragons.esp
    *UnlimitedSummons.esp
    *Sleep Spells.esp
    *dD - Easy Lift Bodies and Objects.esp
    *Sacrosanct - Vampires of Skyrim.esp
    *Tainted_Blood.esp
    *RitualStoneExtended.esp
    *Alternate Start - Live Another Life.esp
    *Landscape Fixes For Grass mods - Alternate start Locations.esp
    *WACCF_BashedPatchLvlListFix.esp
    *NoGrassINCaves.esp
  5. You should always start troubleshooting from any error messages you can see. (They are your best "clue"; and why they exist at all.) We don't expect you to be able to interpret those messages, but reporting such accurately and in detail (i.e. screenshots) is an essential first step.

     

    Anytime the game "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog because both the game engine and Windows itself was not able to predictably handle the error. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article. These errors need to be dealt with first.

     

    Logs generated by the game itself (not Windows) are found in the game folder, where the "FalloutNV.EXE" file is located. They generally have the ".log" file extension, or a filename with "_log" in the name and a ".txt" extension.

     

    * There are three different causes known in regard to that problem in the wiki entry. You are only reporting that one of them (FCO) doesn't apply. Did you try the others (we don't read minds here and making assumptions about omitted information leads to confusion and mistaken advice)?

     

    Use the "FNV 4GB Patcher", even with a GOG version of the game AFTER you have installed the GECK. Won't hurt and will tell you if the GECK is already patched for LAA.

     

    * Did you install Steam to it's default location? (GOG is not a problem as it places the game correctly.) This typically is the reason why you can't patch an EXE file as it is being protected by the system from your "suspected malware" patcher. If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" or "C:\Program Files(x86)" folder tree was bad (they learned better, and don't do that any more but didn't change it for older games); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. Among other things, later versions of Windows (since the game was released) force files in "system protected" folder trees to be "read only" regardless of how you set them manually. It includes instructions on how to correctly move the Steam folders out of that folder path.

     

    Don't move it to a folder under "User\Documents" either, as "executable" files are not permitted to run from there for similar "anti-malware" reasons.

     

    This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. With the game moved out of the default location you will not need to be running it as an "Administrator Account", which is safer. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

     

    -Dubious-

    I've already used the 4GB patcher on my current install before (just not GECK, I think). Will I need to undo the first time I ran the patcher in order to run it again?

  6. Please see the 'Issue - GECK crashes upon editing a weapon' entry under the "Common Problems with GECK" section of the wiki "Getting started creating mods using GECK" article.

     

    -Dubious-

    I don't use Fallout Character Overhaul, and the crash still occurred when only using FalloutNV.esm, so I don't think it's because I'm not selecting required masters. Using the NTCore patch on the geck.exe didn't work. I even completely reinstalled GECK, but the crash still occurs.

  7. When I open GECK and try to open a weapon, I get this error message, clicking "OK" then closes GECK. From what I've tested this only happens when I click on any weapon. I opened GECK through MO2 with xNVSE 6 and GECK Extender installed. I tried using GECK without extender but the crash still occurred. I also tried only loading the FalloutNV.esm with and without extender but the crash still occurs.

     

    0j7QSa2.png

     

    Does anyone know what the issue is and how to fix it?

  8. I've been noticing this problem in my FNV where I launch the game at a solid 80-120 FPS, but over time the performance dips into the 20s after about an hour or two of playing. It's not the worst issue I've had with this game but it gets annoying having to restart the game every now and then.

     

    I have just about every performance mod installed: xNVSE, JIP, Johnny Guitar, NVAC, Tick Fix, Mod Limit Fix, Heap Replacer, Infinite Loading Screen Fix, you name it.

     

    Does anyone know what could be causing this and if/how it can be fixed?

  9.  

    "User Interface (UI)" problems indicate you have changed XML files. This is often caused by an "install order" problem with more than one mod replacing or editing the same XML file. Please see the wiki "HUD-UI-Menu issues" article. (This takes some interpretation as applies to your situation. There are too many permutations for an "if A then B" type of guide. If you haven't encountered XML files before then the "TL;DR" section is not going to help by itself.)

     

    "Disabling" mods is not enough to restore things to "vanilla" if they overwrote any files. UI mods definitely do this, and can make "edits" to other existing XML files. You have to "verify local files" to restore the originals, and still may need to delete the "loose files" so those vanilla versions get used from the BSA files. Then correct the sequence in which you install those UI affecting mods. Please see the 'Restoring to "Vanilla"' entry of the wiki "FNV General Mod Use Advice" article.

     

    -Dubious-

    I removed all of my mods from my MO2 folder (not disabled plugins, literally moved all mod folders from my MO2 directory to a different folder, including UI mods) and the issue still persisted. I checked my FNV directory and the only .xml file that was in the directory was "jip_temp.xml", does that mean that file is what's causing the issue?

     

    I've resolved the issue. It turns our New Vegas Reloaded for whatever reason disables the ability to zoom in. If you have New Vegas Reloaded and having this issue, simply uninstall NVR.

  10. "User Interface (UI)" problems indicate you have changed XML files. This is often caused by an "install order" problem with more than one mod replacing or editing the same XML file. Please see the wiki "HUD-UI-Menu issues" article. (This takes some interpretation as applies to your situation. There are too many permutations for an "if A then B" type of guide. If you haven't encountered XML files before then the "TL;DR" section is not going to help by itself.)

     

    "Disabling" mods is not enough to restore things to "vanilla" if they overwrote any files. UI mods definitely do this, and can make "edits" to other existing XML files. You have to "verify local files" to restore the originals, and still may need to delete the "loose files" so those vanilla versions get used from the BSA files. Then correct the sequence in which you install those UI affecting mods. Please see the 'Restoring to "Vanilla"' entry of the wiki "FNV General Mod Use Advice" article.

     

    -Dubious-

    I removed all of my mods from my MO2 folder (not disabled plugins, literally moved all mod folders from my MO2 directory to a different folder, including UI mods) and the issue still persisted. I checked my FNV directory and the only .xml file that was in the directory was "jip_temp.xml", does that mean that file is what's causing the issue?

  11. For some reason when I use right click my view just doesn't zoom in. If I use a weapon, it goes to the center of the screen, but no zoom. If I use a scope, the scope UI comes up, but no zoom.

     

    I've gone so far as to disable ALL of my mods to the point where the only mod I have is XNVSE and starting a new game, but even then I STILL can't zoom.

     

    EDIT: I should also point out that I no longer zoom in during dialogue or VATS.

     

    This is my load order, for what it's worth. I use MO2. I can also post the modlist if needed.

     

    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    CaravanPack.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    TaleOfTwoWastelands.esm
    YUPTTW.esm
    Advanced Recon Tech.esm
    oHUD.esm
    ArizonaOverhaul.esm
    Functional Post Game Ending.esm
    Character Expansions Revised.esm
    Run the Lucky 38.esm
    AWorldOfPain(Preview).esm
    TTW Reputations.esm
    TLD_Travelers.esm
    AWorldOfPainFO3.esm
    TTW New Vegas Speech Checks.esm
    enclavebunker.esm
    Companion Core.esm
    EnclaveCommanderTTW.esm
    AWOPDeadMoney.esm
    RobCo Certified.esm
    Weapons of the Wasteland.esm
    SpeedyResources.esm
    CommonwealthSurplus.esm
    Weapons.of.the.New.Millenia.esm
    RagdollsTTW.esm
    TTW New Vegas Speech Checks - TTW Reputations Patch.esm
    Unofficial Patch NVSE.esp
    Alternative Start.esp
    Ultimate Invisible Wall Remover.esp
    The Lucky 38 Empire.esp
    Logic and Consistency Fixes.esp
    outsidebets.esp
    Area 51.esp
    Mojave Raiders.esp
    Character Expansions Revised - MR.esp
    1nivVSLArmors.esp
    EVE FNV - ALL DLC.esp
    LCSO.esp
    LegionAIFix.esp
    Casino Crowds.esp
    Lucky38Reloadedv5.esp
    Cerulean Robotic's Overhaul.esp
    penthouseapartment.esp
    AWOPNV TTW.esp
    FafnirUniqueTTWOverhaul.esp
    CommonwealthSurplus - LevelList.esp
    EIP.esp
    Mojave Wildlife (Vanilla-Style).esp
    NewVegasUncut 123457 Merged.esp
    FO4 Power Armors - TTW Standard Edition.esp
    lexx_brahmin-betsy.esp
    ArizonaArmy.esp
    ForTheEnclaveTTWIntegration.esp
    Functional Post Game Ending - Outside Bets Patch.esp
    1nivVSLArmorsTTWLevelLists.esp
    BlackjackPackULTIMATEv3.esp
    TrooperOverhaul-Dragbody.esp
    10YearPack.esp
    CommonwealthSurplus - Sounds.esp
    Weapons.of.the.New.Millenia.Leveled.Lists.esp
    FO4 Power Armor Enclave TTW.esp
    AWOPDeadMoneyVendorPatch.esp
    AWOPNV Bug Fixes.esp
    Arizona-OutsideBets-Patch.esp
    AlienExterminator.esp
    ArizonaFPEGPatch.esp
    NCRTrooperOverhaul.esp
    Desertlurk.esp
    Radios!.esp
    EnclaveAdvancedPowerArmorMkIIIFO4Patch.esp
    Mojave Raiders - TLD Patch.esp
    Cazaclaw Resource.esp
    EnclaveAPAMKIII.esp
    TLD_UnderpassDisabler.esp
    Vanilla Vertibird.esp
    Cazador Queen.esp
    Joshua Graham's Revenge.esp
    CourierRangerArmorV2.esp
    Advanced Power Armor.esp
    FO4 Power Armor Overhaul Lore-Friendly Updated.esp
    1nivVSLArmors Cheat.esp
    NightmareFiends.esp
    Quickthrow.esp
    CASM with MCM.esp
    The Mod Configuration Menu.esp
    pipboy2500_edisleado.esp
    DragThings.esp
    B42Inertia.esp
    Grab Everything.esp
    JIP Companions Command & Control.esp
    JIP MiniMap.esp
    TTW_PerkPerLevel.esp
    RobCo Certified Friendly Hit Fixer.esp
    Robco Certified Cyberdog Build Fix.esp
    Robco Certified OWB Cerulean Fix.esp
    RobCo Certified Realistic Prices.esp
    The Weapon Mod Menu.esp
    hz_Automatic Weapons Fix.esp
    minigun replacer.esp
    IDreamOfElectricSheep.esp
    CombatArmorSleeves.esp
    CombatArmorSleeves+gloves.esp
    ReinforcedCombatArmorGloves.esp
    cpoJGArmorReplacerDecorated.esp
    Chinese Stealth Armor Restoration.esp
    BetterArchimedesII.esp
    TTW_VATS.esp
    BlackOpsColdWarHMG.esp
    Mojave Music Addition.esp
    JJRexBrainSwap.esp
    JustAssortedMods.esp
    Mojave Raiders - 22LR Varmint Rifle.esp
    ClassicDornan.esp
    FTEBunkerPurchaseCheat.esp
    GeneralJNewLook.esp
    GeneralRNewLookTTW.esp
    B42Bash.esp
    ACA-X Armor.esp
    Enclave NPC Overhaul TTW FO4 PA.esp
    Robco Certified Cooking Handy.esp
    DatabaseLoadScreens.esp
    Cerulean Robotics Playerhome.esp
    The Groovatron NV.esp
    robcorufusloboshopfix.esp
    Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
    Nuke It From Orbit!.esp
    Yes Man and Mr. House Alliance.esp
    Vanilla UI Plus.esp
    CPI Icons.esp
    F4 Intimidation.esp
    Centered 3rd Person Camera.esp
    FOVSlider.esp
    hz_1 by 1 Reload Fix.esp
    BOCWMuleGun.esp
    BOCWDShKHMG.esp
    BOCWM2Browning.esp
    LiveDismember.esp
    Realistic Lead - Bullet Ballistics.esp
    Weapon Retexture Project.esp
    WRP - TTW.esp
    NPCsSprint.esp
    StickyRagdollCam.esp
    AWOP Interim Fixes.esp
    AWOP - EVE AllDLC.esp
    AWOP WRP Patch.esp
    AWOPFO3 TTW.esp
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    SpoonRedone.esp
    Faction Costumes.esp
    ScorchedSierra87thTribehelmets.esp
    Robco Certified Infinite Robot Limit.esp
    Critical Damage Overhaul NV ALL DLC.esp
    NevadaSkies.esp
    Does anyone know how I can fix this?
  12. So I'm trying to create dead NPCs for a mod, I set their health to 0 and disabled their ability to respawn, hell, when I enable physics in the render window, they even drop to the ground as if they're a corpse, but when I actually go in game, they're alive. Doesn't matter what type of NPC, human, ghoul, no matter what I do, they don't spawn in dead, just with really low health. Anyone know what I'm doing wrong???

  13. I forgot the "begin" statement for the OnDeath block.

     

    Here is what you do:

     

    1) In the object window, go to Miscellaneous - Script and open AgathaScript (which is already an object script like you want)

     

    2) In the Script Edit window - Click the menu item Script - New... (which will clear the contents of the window)

     

    3) cut and paste this into the edit window, and change MyNPCScript with your NPC's name.

    scn MyNPCScript
    short hasSpell
    begin OnStartCombat
    if hasSpell == 0
      addspell stealthBoyInvisibilitySpell
      set hasSpell to 1
    endif
    end
    begin OnCombatEnd
    if hasSpell == 1
        removespell stealthBoyInvisibilitySpell
      set hasSpell to 0
    endif
    end
    begin OnDeath
    if hasSpell == 1
      removespell stealthBoyInvisibilitySpell
      set hasSpell to 0
    endif
    end
    

    4) Click the save icon, which will compile your script and save it if there are not errors.

     

    5) Close the script edit window and save your mod. The script is now a part of your mod.

     

    6) Open your NPCs window and select the above script from the dropdown list.

     

    7) Actually acknowledge me and thank me for taking the time to help you. I need it.

    Thanks! I'll be sure to credit you once I update my mod!

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