so I've been using fo4edit for a while to modify some mod weapons, and stumbled upon a problem regarding use of multiple parts to modify a single value in this case i made the "Bullpup Bozar" ( https://www.nexusmods.com/fallout4/mods/28478?tab=description ) have built-in ammo conversion, in this case .308 for semi-auto and 5.56mm for auto receivers. then to make them viable and "more realistic" i tried making the AmmoCapacity change according to receiver, so Semi would be like 6, 10, 20 .308 bullets and Auto 24, 40, 80 5.56mm bullets (Basicaly 4x) but i can make the receivers change the amount of ammo individually. i tried making all Auto receivers have 4x ammo first, didn't work, and then all Semi receivers have 1/4, also didn't work, and don't know what else i could do for this to work i don't even know if this is possible but i'm going with the assumption that if, lets say, both a barrel and a stock can increase accuracy by 10% each of 100 base to 120 which means both 10% applied, them ammo should do the same. if that's not how that works and there's no way to do so then well... i tried i guess