Jump to content

NexusNC

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by NexusNC

  1.  

    Who doesn't like a good ol' robot fight? All the fun of a colosseum without the risk of people being endangered!

    In one of my settlements, I'm wanting to build an arena when I pitch robots against each other. The problem is that They aren't essential and perma die when assigned to arena spots.

     

    I've been playing around with console commands with the setessential <base ID> 1 command but I can't find the base ID of a specific or all automatrons.

    I tried using the ones in this topic here : http://steamcommunity.com/app/377160/discussions/0/371918937257007285/, But they don't seem to work.

     

    Can anyone help whith undeerstand where to find the base IDs of automatron or give them if they have them. Unless there is a mod that already sets all automatron to essential but I haven't found one.

     

    Thanks in advance.

    Didn't work, However I just managed to find the base ID. I was actually the same one for all created automatrons.

     

    Basically if you want your robot settlers to be marked as essential, put "setessential 01001eed 1" without the quotes and they will never die, even by your hand.

     

    Thank you! This was the solution I was looking for. Losing all the materials in a beefed up Automatron in Survival Mode was brutal. Now they're not wasteful and pointless to build. If you don't mind answering, how did you manage to find their base ID? Scouring the console command with help 4 was unfruitful for me. Maybe I wasn't using the right keywords.

  2. In response to post #45105020.


    ntnssc wrote: "we don’t want to swamp the more casual users of NMM who really just want a very simple modding tool".

    MO is not even a modding tool. It is a mod management tool and as such how is it not "very simple" one? It is the whole reason I am using MO instead of NMM. It takes 3 clicks (download, install, activate) to install a mod in MO and one dragging motion to place it in the list. Something you have to do only once instead of however many times you f*#@ up in NMM. I am not sure people that find that process complicated are even capable of using a computer. Why not just take MO as it is, rename it and run with that. Forget NMM ever existed. Also may be fire entire NMM development team in the process because NMM has nothing on MO (name ONE feature) and it took them how many years to achieve that? I will not be surprised when they start adding "user friendly" "features" bloating an already solid project just to keep their jobs and stay relevant.

    I wish good luck to Tannin. He deserves to be compensated for his efforts. I truly hope a decent replacement for NMM is possible given tone of this article.

    "We have a lot of work ahead of us."
    No you don't. Just try not to f*#@ up an already good and mostly functional thing you failed to produce over the years.


    The amount of entitlement in this s*** post, holy S***. If you had bothered to read the whole thing properly instead of letting your eyes be glazed over in anger you'd realize your anger is unfounded. I for one welcome the possibility of a more powerful tool for all modders. If they succeed it can only make the modding community stronger and farther reaching.
  3. This thread is old but I'll post here since it's one of the top google search results on the topic atm. According to here,

     

    https://forums.nexusmods.com/index.php?/topic/5159340-nmm-is-currently-end-of-line-read-why-and-what-this-means/

     

    NMM is pretty much being discontinued and they're now working on a successor to NMM. So for anyone currently using NMM version 0.63.9 and are experiencing the profile save bug, well, it's best just to downgrade to an older version like mentioned above for now. Details on why and when the new program will be out are in the link above.

×
×
  • Create New...