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Dekasa

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  1. I've been searching and working on this for hours but I cannot for the life of me get this working. Full FCOM install + Better Cities + Unique Landscapes + QTP3 Redimized + Race Balance Project and a few little things. Did the whole install, starting with FCOM (Fran's, OOO, WC, MMM, then uFCOM omod installer). Made OMODs of pretty much everything and I'm sure there's just something dumb I'm missing. All drivers up to date. Game is crashing at the beginning of the loading bar after starting a new game. I don't have any saves yet, it's a fresh install. Sys specs: Win 7 64-bit Intel i5 2500K (not overclocked) AMD HD 6850 8Gb RAM Running a fully patched Oblivion GOTY Full load order: Any ideas?
  2. Part of it is likely that even if 1/2 the modders were making quest mods, the other half doing houses/clothes/little things would still put out vastly more mods, simply because of how the huge difference in time requirements between a good quest(line) and a good piece of armor.
  3. It only needs to last until the poison is applied, but if you hit someone with a strike with a weapon with weakness to poison and the poison (one hit to place both effects) the poison won't be any stronger. You need to hit someone with the weakness, then hit them again with the poison, but if it's weakness for 5 seconds, if you hit them in that 5 secs, they'll get hurt with stronger poison for the duration of the poison, itself. Make sense?
  4. Nevermind, turns out I had an esm unchecked... :(
  5. So... I just reinstalled Oblivion a week ago, and decided I should start up a nice, fulfilling FCOM game. Remembering how nasty it was getting FCOM working last time, I took it slow, installed everything I wanted besides FCOM, fired it up, started a game, made sure everything worked nice. Then I installed FCOM..... used BOSS, built the bashed patch. When I start up OB from OBMM, OBMM disappears, OBSE starts up, I get a little black window in the corner that says Oblivion, then I get a full-screen, black flash. Whole thing takes a second. I've looked at it awhile, and I'm sure I'm missing something obvious, but here's my load-order: Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm FCOM_Convergence.esm Better Cities Resources.esm Better Cities .esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Living Economy.esp Living Economy - Items.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Oscuro's_Oblivion_Overhaul.esp OOO-Magic_Script_Effect_Fix.esp OOO-Container_Trap_Instant_Effects.esp FCOM_Convergence.esp FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Enhanced Daedric Invasion.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp Open Better Cities Full.esp Harvest [Flora].esp bgBalancingEVCore.esp bgBalancingEVNoSIVersion_Core_still_required.esp Bashed Patch, 0.esp Any suggestions/obvious mishaps?
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