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swiftfoxmark2

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  1. I've had a persistent problem that I can't seem to identify. Basically, when an NPC is decapitated, you can see right through the body. There's no neck gore or anything. I've tried different mesh or textures to try and resolve this but nothing seems to be working. Does anyone have any ideas? Has anyone encountered this issue before? Screenshot: https://ibb.co/N1TQH3d Here's my modlist (CSV file): https://pastebin.com/MXGcaUCk
  2. You would think that the creation club updates wouldn't require an update to Skyrim itself. That's piss-poor design if you ask me. They should be like any other mod, just that you have to pay for them to download them.
  3. I had an email exchange with Tech support over this issue. They basically told me to not mod the game in order to get it working. Well, they said to uninstall all my mods and see if the issue persists. I knew that the issue wouldn't happen on Vanilla Skyrim because they would've found it. Hopefully, this issue will come up with the Creation Club and they will fix it. Or someone will hack the game and provide a fix for it. Right now, Bethesda is pretty much useless on this issue.
  4. You haven't dealt with Bethesda's tech support before. Anyway, I do believe that this update may also force Bethesda to make patches for their existing games which they don't support anymore. Mods have a way of bringing major bugs to light (like the false save corruption bug in SSE), so hopefully we'll see Bethesda release patches to SSE. At the very least, they'll have some money coming in from this, so they can justify legacy support.
  5. Another thing I am wondering about this is will they have proper technical support for the mods that are behind a paywall? I mean, it's one thing if a free mod messed up your game, but when one you paid for does it, shouldn't you get some kind of support from Bethesda?
  6. In your case I would say it's that mod being improperly ported from Oldrim.
  7. It would have been nice if Bethesda had incorporated SKSE and the MCM into SSE. It would have made functional sense and would have allowed modders a much easier time to port their mods over.
  8. Maybe we'll see the Beyond Skyrim project or others like it get finished with much more content and worldspace comparable to Vanilla itself. If you're paid to make DLC-sized mods, you're going to put more quality into it. I can see small companies being created as a result of this.
  9. I was looking on the Relationship Dialogue Overhaul mod page and he mentioned that this issue is related to mods that were ported from Oldrim but not converted using the 64-bit Creation Kit. It is something that is worth more investigation. I may try and go with a mod list I saw from a Let's Player who didn't have any issues and had a similar load order as well as SkyUI 2.2 running.
  10. That's an interesting observation. I might try that as well. Just to note, I still have encountered the issue without SkyUI or QD Inventory SSE installed, though it happened after over an hour of gameplay. And restarting Skyrim after that amount of time passing isn't that big of a deal for me.
  11. I would definitely contact Bethesda Tech Support if you continue to have the issue. And keep pressing it because they will snub you and say that they don't support mods when we know this isn't a mod issue.
  12. Another thing to note is that I had Skyrim set my default graphics settings on my recent playthrough and didn't let any external program touch those settings (like NVidia Experience). That may also be a huge factor in having more success. Zaric Zhakaron has a pretty decent mod load (http://www.zhakaron.com/2017/04/nothing-special-here-skyrim-special.html) and his Twitch live playthrough didn't have have any of these issues. Note that he has a his own SkyUI port, so I might test with that one. Also, I don't know what his hardware setup is, so that may be a huge factor as well. I personally have an older machine (about four years old), so it may be just an older hardware issue. Still, without SkyUI and 245 plugins (including SSEEdit merge patch and bashed patch), I hit the problem only once after one hour+ and that was while I was playing based on NVidia's recommended settings and not Bethesda's recommended settings.
  13. I can confirm that once I removed my version of the ported SkyUI 2.2 from my game on a new character, the issue was mostly resolved. I played for hours and only experienced the issue once (after about 1.5 hours of gameplay). Still not perfect, but much more preferable than every few minutes. I still think this is a huge bug with the game engine though and I believe that Bethesda needs to fix this bug. I'm almost certain this issue would occur in a Vanilla setup given enough time.
  14. See this thread: https://forums.nexusmods.com/index.php?/topic/5196990-false-save-corruption-during-gameplay/page-1 We've been trying diagnose the problem for a long time now. Unfortunately, we believe this to be a game engine bug. You may notice that not only do your saves get marked as corrupted, but that dialogue options don't appear, books sometimes don't load text, and dialogue menu descriptions show up as blank. This all seems to be linked to the game engine itself as of the latest patch. I've been on an email exchange with Bethesda Tech Support but their help has been more or less useless.
  15. Okay, so let's recap some information: Mod Manger software doesn't make a difference.Using ENB or ReShade doesn't make a difference.Shadowman's dlls (like achievement unlocker and skill uncapper) doesn't seem to affect the issue.There doesn't appear to be a set of mods that cause this issue. Everyone has varied mod configurations.It may show up on XBox One. Wouldn't surprise me since PC versions tend to be ported from XBox One versions.Possibly keeping your mod list short doesn't affect this. XBox One I think limits you to 150 plugins.Does everyone make a bashed patch? How about a SSEEdit merge patch?
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