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basvanbeu

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  1. In console you type player.getactorvalue [something] or player.getav [something] Then it should return the value of [something] so that you can see it in Console. This is a good way to see if a script with actorvalues are working.
  2. Im going to be a bit rude here. As it seems you have done all the fun stuff. Making cells, placing objekts, actors, getting voices, making story, locations and designing the quests etc etc. The only thing that is left to do is the quest scripting. There is a reason why there arent any big and great teamwork quest mods out there Scripting itself is a long tedious boring work especially when you havent designed the quests yourself after your own ideas. With the Papyrys language in CK it even worse. Its a hell. Scripting the quests will take far longer time that whats already done. Of course you can easily get some grunts to do the tough labor for you..... IF you pay in hard cold CASH LOL I apologise for my rudeness :)
  3. Sorry for my attitude. Its just hard to find answers here in the forums. I figured it out. Create a bunch of NPCs then create an empty cell and stash them there. Note their refobjektId. Start Game. Open Console. TYPE prid [refobjektID] ENTER . TYPE moveto player, 400, 40. Repeat with a new refobjektId but change 40 to 80 etc etc. That way they get in line :)
  4. 'Sigh' I made a simple mod with 10 npcs just to make some group photos. Thats all.... Im not going to play with it. I tried to place them in line into the world with CK. They dont line up. I have tried the MoveTo command witht the same result etc.
  5. I simply want to go into game and use placeatme and then line them up. No followers or scripting
  6. Hi Im trying to make a snapshot of a group of new NPCs. How do I make them line up for a snapshot ?
  7. Ok Khajit mouth is an headpart. One for males and one for females. In CK go to the Headparts lists for men and women in the character section. There you look for FemaleMouthKhajit and MaleMouthKhajit. There you can delete them. Or you can open the mouth Objekt and shift type from Misc something else. Or simply clear out the path to the nif and tri files
  8. In Oblivion I did some simple camping mods with the help of persistent refobjekts in empty cells that could move forth and back with the help of scripts. That was a great way to avoid bloated savegames. I have checked some camping mods for skyrim. They all use PlaceAtMe, Disable and Delete. They have got complaints about CTDs, floating objekts, disappering objekts etc etc. So I thought I should try to make a camp mod myself. I have spent some evenings now trying to move a static tent from a dummycell to where the player is. I have tried with SetPositions and various MoveTo commands etc without success. For inventory Items it works but not for Furniture or Static. So I wonder if it is even possible to do this without using PlaceAtMe ? How effective is the Delete Command to avoid these problems ? Papyrys feels like a pain in the ¤%&&(/(%
  9. Hi Im new to skyrim scripting and have problem with simple script that is going to add an item to the players inventory when he starts his game. In Oblivion there was GameMode. Here it is Event. Event seems smarter, better but also harder.. My question is what kind of Event should I have on this one ? This is how my simple script looks: Scriptname RM1964DialogueScript int RMCount Event SOMETHING RMCount = 0 If RMCount == 0 Game.GetPlayer().AddItem(RM1964NordPassport, 1, false) RMCount = RMCount +1 EndIf EndEvent
  10. Race Morpher http://skyrim.nexusmods.com/downloads/file.php?id=13623 Your welcome :)
  11. Hi Im new to skyrim scripting and have problem with simple script that is going to add an item to the players inventory when he starts his game. In Oblivion there was GameMode. Here it is Event. Event seems smarter, better but also harder.. My question is what kind of Event should I have on this one ? This is how my simple script looks: Scriptname RM1964DialogueScript int RMCount Event SOMETHING RMCount = 0 If RMCount == 0 Game.GetPlayer().AddItem(RM1964NordPassport, 1, false) RMCount = RMCount +1 EndIf EndEvent
  12. Tested it It works :) You really saved my butt :D THANKS !!!!!
  13. Well what I was trying was to add a book. Console say that it cant find the ID
  14. Hi I have encountered a problem when trying ingame to add modded items to my inventory. Game doesn't seem to find them. Adding the Vanilla items are no problem only new created items. Is it something you have to do to make it work ?
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