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fantasy19

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Everything posted by fantasy19

  1. Hopefully you guys can help thanks.
  2. is anyone facing this problem?? i am unable to upload my mods in the recent weeks. Any help is appreciated.
  3. you can trying changing the vanilla spell or make your own spell that shoots a fireball to shooting 5 by a script loop. OR you can choose to script it to cast the same spell 4 times more.
  4. set another magiceffect for your healing spell and check it tgt at the line where the burn magiceffect is. If Game.GetPlayer().HasMagicEffect(Burn) && !Game.GetPlayer().HasMagicEffect(HealingMG)
  5. it just prevents that variable to use what you want(PlayerRef in your case) if its not filled.
  6. @your 1st script instead of Disable(self) try: self.Disable() and use your original second script again.
  7. Can i know the reason she required SKSE for? Is it cuz of looks? Her Race? Oh and also, i was hoping if you could have a simpler version without using BBP and HDT.
  8. http://www.nexusmods.com/skyrim/mods/14067/? <- This, very good one.
  9. Hmm i think she can be further better than daggers, if you allow, i can improve her.
  10. Have you tried using additional firing activator? Also there is a excellent Fate stay night spell created tons of projectiles before , you might learn something from there too.
  11. hmm..... looking at the script above...if you don't mind trying this, attach this script to a player alias you made for the quest.
  12. Have you recolored the head texture as well?
  13. Yup, pretty much sums it up. Now if you know beyond a shadow of a doubt which index is what (either item or leveled list) then you could have a mixed list for the display items. You would have to break the process up with at least two if statements. One to handle normal items and one to handle the leveled items. Right now, I can't even think of that off the top of my head. An alternative process might be to use the 1 to 1 ratio form lists for normal items and do specific entries for the leveled items. Sorry i pressed tab and enter accidentally posted while wondering should i post this LOL. Anyway, If you can limit the amount of items being displayed: From that then you will execute the displaying with your existing script using the Display_Activators array.
  14. If the intention of the shout mod only duplicates a single follower, then the papyrus-only way isn't that bad if you only need a literal follower. The script won't be long. Computer language hurts but i can help if you need. Cheers! :laugh:
  15. Is the npc tested to be using the lesser powers you created? (without using package on your npc) <--most important part To let npc use the finishing-strike-power, its better if there are no other spells the npc can use to contest the finishing-strike-power.
  16. where do i place the actors for the faction? I hope someone can create a maybe HQ or at least a place at the exterior.
  17. Ok. I implemented bone crusher faction armor, they need the original armor .esp to work. Using the hunter archer armor for male and light elven armor. http://s10.postimg.org/3m1sblcyt/2014_05_01_00001.jpg http://s27.postimg.org/gmvkubxcv/2014_05_01_00002.jpg
  18. When the game save loads, is acitvemagiceffect or ReferenceAlias loaded first?
  19. -deleted due to double posting by mistake-
  20. attach a script that starts the quest to the magiceffect of your custom spell.
  21. OnClose probably won't work for books as stated on CK wiki. Might wanna try GetOpenState. I don't know if equip and unequip can apply to a book's opening and closing. To check if a copy of the book is being read, one of the easy way is to work around it by adding an external element as a way of detection.
  22. your object can only be crafted once or more than once? Try with a empty objectreference/armor property that only gets assigned when you craft the item for the first time.
  23. haha im not exactly an actor maker but more of an etc. So anyone have plans for moving ships?
  24. Game.GetPlayer().AddFac(SkyhammerBarbarians, 1) change to Game.GetPlayer().AddToFaction(SkyhammerBarbarians) Modify the faction rank seperately
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