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Gawin

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Posts posted by Gawin

  1. Okay, I think I finally got it to work thanks to this fix.

     

    Essentially I had to download the 1.3.6 update from 1.3.5 of Mod Organizer (even though I already had the 1.3.6 version) and copy the "hook.dll" file into my Mod Organizer directory. After that it seems to finally got it running!

  2. The short version of the story is that I can't seem to run the PatchusMaximus.jar as an executable in MO for the life out of me!

     

    Here's the long version. Whenever I try to run the jar executable from MO, nothing happens except it outputs an error log file called hs_err_pid1344.log (the number 1344 is arbitrary) in my overwrite folder. Here's the content of the log:

     

     

    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6da16a19, pid=1344, tid=6336
    #
    # JRE version: (8.0_45-b14) (build )
    # Java VM: Java HotSpot Client VM (25.45-b02 mixed mode windows-x86 )
    # Problematic frame:
    # C [MSVCR120.dll+0x86a19]
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.java.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #

    --------------- T H R E A D ---------------

    Current thread (0x045dcc00): JavaThread "main" [_thread_in_native, id=6336, stack(0x04870000,0x048c0000)]

    siginfo: ExceptionCode=0xc0000005, writing address 0x00000000

    Registers:
    EAX=0x00000043, EBX=0x048befa8, ECX=0x00000051, EDX=0x048beb60
    ESP=0x048be904, EBP=0x048be90c, ESI=0x00000000, EDI=0x00000000
    EIP=0x6da16a19, EFLAGS=0x00010206

    Top of Stack: (sp=0x048be904)
    0x048be904: 048bef9c 00000051 048bef78 6da9703b
    0x048be914: 00000000 048beb60 00000051 00000000
    0x048be924: 7525408c 00000104 00000000 ffffffff
    0x048be934: 01000000 00000000 00000051 0115ff20
    0x048be944: 00000000 00000000 00000000 00000051
    0x048be954: 00000057 003a0043 0047005c 006d0061
    0x048be964: 00730065 0053005c 00650074 006d0061
    0x048be974: 0073005c 00650074 006d0061 00700061

    Instructions: (pc=0x6da16a19)
    0x6da169f9: 49 2b c1 48 5d c3 55 8b ec 8b 4d 10 56 57 8b 7d
    0x6da16a09: 08 8b f7 85 c9 74 29 8b 55 0c 2b d7 0f b7 04 3a
    0x6da16a19: 66 89 07 83 c7 02 66 85 c0 74 03 49 75 ee 85 c9
    0x6da16a29: 74 0e 49 74 0b 33 c0 d1 e9 f3 ab 13 c9 66 f3 ab


    Register to memory mapping:

    EAX=0x00000043 is an unknown value
    EBX=0x048befa8 is pointing into the stack for thread: 0x045dcc00
    ECX=0x00000051 is an unknown value
    EDX=0x048beb60 is pointing into the stack for thread: 0x045dcc00
    ESP=0x048be904 is pointing into the stack for thread: 0x045dcc00
    EBP=0x048be90c is pointing into the stack for thread: 0x045dcc00
    ESI=0x00000000 is an unknown value
    EDI=0x00000000 is an unknown value


    Stack: [0x04870000,0x048c0000], sp=0x048be904, free space=314k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [MSVCR120.dll+0x86a19]
    C [hook.dll+0x1703b]
    C [msvcr100.dll+0x60425]
    C [msvcr100.dll+0x604cd]
    C [java.dll+0x9bf7]
    C 0x045dd2b0

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    j java.io.WinNTFileSystem.canonicalize0(Ljava/lang/String;)Ljava/lang/String;+0
    j java.io.WinNTFileSystem.canonicalize(Ljava/lang/String;)Ljava/lang/String;+298
    j java.io.File.getCanonicalPath()Ljava/lang/String;+27
    j java.lang.ClassLoader.loadLibrary0(Ljava/lang/Class;Ljava/io/File;)Z+51
    j java.lang.ClassLoader.loadLibrary(Ljava/lang/Class;Ljava/lang/String;Z)V+217
    j java.lang.Runtime.loadLibrary0(Ljava/lang/Class;Ljava/lang/String;)V+54
    j java.lang.System.loadLibrary(Ljava/lang/String;)V+7
    j java.lang.System.initializeSystemClass()V+113
    v ~StubRoutines::call_stub

    --------------- P R O C E S S ---------------

    Java Threads: ( => current thread )
    0x471f2c00 JavaThread "Finalizer" daemon [_thread_blocked, id=3124, stack(0x474f0000,0x47540000)]
    0x471ee000 JavaThread "Reference Handler" daemon [_thread_blocked, id=6688, stack(0x47570000,0x475c0000)]
    =>0x045dcc00 JavaThread "main" [_thread_in_native, id=6336, stack(0x04870000,0x048c0000)]

    Other Threads:
    0x471e8c00 VMThread [stack: 0x06990000,0x069e0000] [id=5148]

    VM state:not at safepoint (normal execution)

    VM Mutex/Monitor currently owned by a thread: None

    Heap:
    def new generation total 4928K, used 265K [0x06a00000, 0x06f50000, 0x1bf50000)
    eden space 4416K, 6% used [0x06a00000, 0x06a424a0, 0x06e50000)
    from space 512K, 0% used [0x06e50000, 0x06e50000, 0x06ed0000)
    to space 512K, 0% used [0x06ed0000, 0x06ed0000, 0x06f50000)
    tenured generation total 10944K, used 0K [0x1bf50000, 0x1ca00000, 0x46a00000)
    the space 10944K, 0% used [0x1bf50000, 0x1bf50000, 0x1bf50200, 0x1ca00000)
    Metaspace used 992K, capacity 2240K, committed 2240K, reserved 4480K

    Card table byte_map: [0x46a00000,0x46c10000] byte_map_base: 0x469cb000

    Polling page: 0x04520000

    CodeCache: size=32768Kb used=338Kb max_used=338Kb free=32429Kb
    bounds [0x048c0000, 0x04918000, 0x068c0000]
    total_blobs=83 nmethods=0 adapters=60
    compilation: enabled

    Compilation events (0 events):
    No events

    GC Heap History (0 events):
    No events

    Deoptimization events (0 events):
    No events

    Internal exceptions (2 events):
    Event: 0.018 Thread 0x045dcc00 Exception (0x06a0bb40) thrown at [C:\re\workspace\8-2-build-windows-i586-cygwin\jdk8u45\3457\hotspot\src\share\vжио▄-~Т?
    Event: 0.018 Thread 0x045dcc00 Exception
    (0x06a0bdc0) thrown at [C:\re\workspace\8-2-build-windows-i586-cygwin\jdk8u45\3457\hotspot\src\share\vm\prims\jni.cpp, l

    Events (10 events):
    Event: 0.023 loading class java/lang/Enum done
    Event: 0.023 loading class java/io/File$PathStatus done
    Event: 0.023 loading class java/nio/file/Path
    Event: 0.023 loading class java/nio/file/Watchable
    Event: 0.023 loading class java/nio/file/Watchable done
    Event: 0.023 loading class java/nio/file/Path done
    Event: 0.023 loading class java/lang/ClassLoader$NativeLibrary
    Event: 0.023 loading class java/lang/ClassLoader$NativeLibrary done
    Event: 0.023 loading class java/lang/ClassLoader$3
    Event: 0.023 loading class java/lang/ClassLoader$3 done


    Dynamic libraries:
    0x01180000 - 0x011b3000 C:\ProgramData\Oracle\Java\javapath\javaw.exe
    0x77220000 - 0x773a0000 C:\Windows\SysWOW64\ntdll.dll
    0x75240000 - 0x75350000 C:\Windows\syswow64\kernel32.dll
    0x75440000 - 0x75487000 C:\Windows\syswow64\KERNELBASE.dll
    0x75c10000 - 0x75cb1000 C:\Windows\syswow64\ADVAPI32.dll
    0x75d20000 - 0x75dcc000 C:\Windows\syswow64\msvcrt.dll
    0x751b0000 - 0x751c9000 C:\Windows\SysWOW64\sechost.dll
    0x75df0000 - 0x75ee0000 C:\Windows\syswow64\RPCRT4.dll
    0x74ba0000 - 0x74c00000 C:\Windows\syswow64\SspiCli.dll
    0x74b90000 - 0x74b9c000 C:\Windows\syswow64\CRYPTBASE.dll
    0x76b40000 - 0x76c40000 C:\Windows\syswow64\USER32.dll
    0x753b0000 - 0x75440000 C:\Windows\syswow64\GDI32.dll
    0x75ee0000 - 0x75eea000 C:\Windows\syswow64\LPK.dll
    0x74ea0000 - 0x74f3d000 C:\Windows\syswow64\USP10.dll
    0x728e0000 - 0x72a7e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18807_none_41e554362bd82458\COMCTL32.dll
    0x75350000 - 0x753a7000 C:\Windows\syswow64\SHLWAPI.dll
    0x75020000 - 0x75080000 C:\Windows\system32\IMM32.DLL
    0x74c00000 - 0x74ccc000 C:\Windows\syswow64\MSCTF.dll
    0x72bc0000 - 0x72c3d000 C:\Program Files (x86)\AVG\AVG2015\avghookx.dll
    0x6da80000 - 0x6daf1000 C:\Games\Steam\steamapps\common\Skyrim\Mod Organizer\hook.dll
    0x75ef0000 - 0x76b3b000 C:\Windows\syswow64\SHELL32.dll
    0x72a90000 - 0x72a99000 C:\Windows\system32\VERSION.dll
    0x6dd40000 - 0x6ddb1000 C:\Windows\system32\MSVCP120.dll
    0x6d990000 - 0x6da7e000 C:\Windows\system32\MSVCR120.dll
    0x74ce0000 - 0x74e3c000 C:\Windows\syswow64\ole32.dll
    0x6c760000 - 0x6c81f000 C:\Program Files (x86)\Java\jre1.8.0_45\bin\msvcr100.dll
    0x60160000 - 0x60520000 C:\Program Files (x86)\Java\jre1.8.0_45\bin\client\jvm.dll
    0x73820000 - 0x73827000 C:\Windows\system32\WSOCK32.dll
    0x751f0000 - 0x75225000 C:\Windows\syswow64\WS2_32.dll
    0x74f50000 - 0x74f56000 C:\Windows\syswow64\NSI.dll
    0x71960000 - 0x71992000 C:\Windows\system32\WINMM.dll
    0x74f40000 - 0x74f45000 C:\Windows\syswow64\PSAPI.DLL
    0x70f30000 - 0x70f3c000 C:\Program Files (x86)\Java\jre1.8.0_45\bin\verify.dll
    0x6c730000 - 0x6c751000 C:\Program Files (x86)\Java\jre1.8.0_45\bin\java.dll
    0x6d970000 - 0x6d983000 C:\Program Files (x86)\Java\jre1.8.0_45\bin\zip.dll
    0x74cd0000 - 0x74cdb000 C:\Windows\syswow64\profapi.dll
    0x6c640000 - 0x6c72b000 C:\Windows\system32\dbghelp.dll

    VM Arguments:
    jvm_args: -Xmx1024m
    java_command: PatchusMaximus.jar -NOSTREAM
    java_class_path (initial): PatchusMaximus.jar
    Launcher Type: SUN_STANDARD

    Environment Variables:
    PATH=C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files\MiKTeX 2.9\miktex\bin\x64\;C:\Program Files (x86)\AMD\ATI.ACE\Core-Static;C:\Games\Steam\steamapps\common\Skyrim\Mod Organizer\dlls;C:\Games\Steam\steamapps\common\Skyrim\Mod Organizer
    USERNAME=Kelvin
    OS=Windows_NT
    PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel



    --------------- S Y S T E M ---------------

    OS: Windows 7 , 64 bit Build 7601 (6.1.7601.18839)

    CPU:total 4 (4 cores per cpu, 1 threads per core) family 6 model 58 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, clmul, erms, tsc, tscinvbit, tscinv

    Memory: 4k page, physical 8349948k(4497716k free), swap 16698060k(12037504k free)

    vm_info: Java HotSpot Client VM (25.45-b02) for windows-x86 JRE (1.8.0_45-b14), built on Apr 10 2015 10:46:40 by "java_re" with MS VC++ 10.0 (VS2010)

    time: Mon Jun 08 19:08:51 2015
    elapsed time: 0 seconds (0d 0h 0m 0s)

     

    The same happens when I tried running the "Debug - moreHeapspace - 32BitandMO.bat" in MO.

     

    I learnt that MO only works on the 32bit version of Java so I uninstalled my current Java and installed the "Windows x86 Offline" version of Java from here. However, the problem still persists after I've done that. I did a lot of googling around and there are people having the same sort of problem as me, but I have tried their "solutions" and nothing seem to work either. Note that the executables seem to work fine when I use them outside of MO.

     

    Any ideas?

  3. I'm having some Skyrim problems again, not a big surprise :blush:. Recently I am getting this problem with the mouse. It usually starts happening when I get into a medium to intensive fight (such as with a dragon). My mouse would start registering a "single click" as a "hold". So for example, if I am holding a sword and I do a right click, my character would do a power attack instead of a normal attack. Similarly, if I equip a spell and do a single click, my character would hold that spell, but that should only happen if I hold the mouse. Once this problem starts, the problem persists even after the fight is over; and the only way to fix this seems to be rebooting Skyrim. Interestingly enough, if I plug in my Xbox Controller, the controller's right/left triggers work fine, but the mouse problem persists.

     

    Another possibly related problem I got is that occasionally sounds get delayed. e.g. the music that starts when I absorb a dragon soul sometimes doesn't play until up to 30 seconds after. Or sometimes, when I open/close the menu, the little "thud" sound gets delayed for a few seconds. Not a huge problem but it could be a sign for something much bigger issue lol.

     

    Anyone else had this problem before and managed to fix it? Thanks in advance for any inputs.

  4. What I did was to open up Avast!, go to "Real time shields" and then "file system shield". You should find your deleted skse loader there. Right-click it and choose restore. You can also send a report to Avast saying it's false-positive.

     

    Not sure if it will delete it again later, if it does you will probably need to disable Avast and use another anti virus for the time being.

  5. The funny thing is, I keep Avast as a secondary Anti Virus (I use AVG mainly) and I haven't updated/turned on Avast for ages. It even says I am using an outdated version when I open the UI now, so I have no idea why this would happen to me as well.

  6. Wow I thought I was the only one! I had been playing skyrim for a few hours earlier, and I got a load screen freeze. I thought it was normal since that sometimes happens. But when I launched SKSE again an error comes up saying the executable no longer exists. The shortcut deletes itself and I checked my Skyrim folder, and skse_loader indeed deleted itself. Being cautious I kept a copy of the SKSE 7zip archive ages ago. I tried extracting the loader, it extracts successfully but again deletes itself a second later.

     

    So I guess the problem is Avast?

  7. The reason why destruction seem weaker than archery or melee combat is because smithing and enchanting are so OP (let alone you can add alchemy to top it off). Even if you don't do any crafting exploits, smithing alone makes your weapons more powerful than any destruction spells, and enchanting your weapons with fire/frost/shock is like adding a destruction effect to your attacks. However, destruction does have the area of effect advantage. It's always cool to run towards a mass of people to do a fire storm, or spamming the Ice Storm spell through narrow hallways to hit lines of enemies. Mages are perfectly playable in Skyrim. In general, I found that any play style can survive Skyrim, even with the highest difficulty. So if you ask me, just play however you want and don't care about which build makes the most powerful character. And as a few people already said, there is nothing stopping you from playing an arcane archer!

     

    Since you said you restarted the game a lot, you might want to give Skyrim Redone a try. The mod adds so much to the game, in particular it addressed many shortcomings to magic. Destruction damage actually scales with level. And a lot of cool spells have been added for other magic schools in a well balanced way (I especially love the curse spells from Restoration). Crafting are not as OP but are still cool to use. The difficulty is generally tougher but are more even throughout the game (in vanilla, the game is okay at the start, then gets ridiculously hard around mid levels but becomes easier and easier after level 40+).

  8. I am using an ENB (Seasons of Skyrim) and I normally have my brightness all the way down as my ENB looks best this way. However, whenever I take screenshots, the shots look much brighter than in-game brightness. I tried using both the normal screenshot button (Print Screen) and the ENB one (Insert) but it makes no difference. Other people have posted screenshots and they all look like what it should be (correct brightness) so I am sure there is a way around this. Any ideas?

  9. Hmm...as far as I know, vanilla Skyrim does clean up most dead bodies except for ash piles and maybe some named NPCs. Installing Unofficial Skyrim Patch should fix the ash pile issue. Equipment dropped by you however will never disappear until you pick them up and sell them or put them into "unsafe containers" (this is by design). You said you played for 5 days but it really depends on your game time. I would say play for a while and see if they start disappearing (I don't remember exactly how long it takes for bodies to clean up). If you are in a hurry, try waiting for a few weeks (game time). You can use the No Boring Sleep-Wait Menu mod to save you from having to click wait button for a dozen times.

     

    If that doesn't work you can try this tool. Also, you can use the console to delete corpses. To do so, walk up to the object you want to delete, press the "tilde key" to bring up the console, click on the object, then type in "disable" and press Enter. Just make sure you save before you do this, and be careful not to delete quest related objects.

  10. Yeah, I feel your pain. I have come to terms to CTD problems myself, it just happens in a complex game like Skyrim. And with mods the probability of getting crashes is even higher, but once you start playing with mods there is no turning back :p. Now I am happy provided the game doesn't crash too frequently.

     

    There is one last thing you can try before leaving Skyrim for good though. You can try cleaning your old save file with this tool. You do have to take some time to read the guide but it does work when you use it correctly. I have used this myself and I had no crash at all for a long time until I started installing more mods again.

  11. That's what I have done actually. I did a clean install of Skyrim, started a new game and adjusted my character's level, added my previously owned items and spells/shouts from the console, so far I haven't ran into any big problems. But I wouldn't alter any quests with the console if I were you. Completing quests with the console can be quite dangerous, you can really messed up some NPC's behaviours, or worse still get leftover scripts from the quest. And that's the same for player homes. It's better to add lots of gold to your inventry via the console and buy the house that way.

  12. I see. Personally I make a lot of saves anyway, so being unable to fall back on older saves has never been a problem for me. I do overwrite old saves occasionally, and I never knew doing so can cause file corruption (I thought the process of overwriting the save is simply the game deleting the old save and making a new one).

  13. Most ENBs have problems with nighteye and as far as I know there isn't much you can do. You can use the candlelight spell, which works well for dungeons, or you can try the Travel Lantern mod, which frees up both of your hands.

     

    Hmmm, turning ENB off should make everything pretty much visible, even in the darkest of caves. Unless you use a lighting mod like Climates of Tamriel, or turned your brightness all the way down.

  14. Every now and then, I would hear people say autosaves and quicksaves can be dangerous, but I never fully understand why. I noticed that autosaves on travelling between cells seem to cause infinite load screens sometimes so I disabled that. But I kept the autosaves on for waiting and sleeping on, and I use quicksaves a lot. I do get CTDs from time to time but I can't imagine they are caused by quicksaving. I also heard overwriting old saves is bad, but again, no idea why. Can anyone care to explain?

  15. Also, in order to get Reproccer to actually process the esp, you need to make sure BOSS loads the esp of the weapon mod before the ReProccer. If BOSS recognises the mod it should do that automatically, if it doesn't you need to add a rule to BOSS to tell it to do that. Once that's done, run ReProccer.jar, then check if ReProccer has the mod's esp as one of its dependent esps; if it does then it should work, otherwise you might need to tick the "force patch" text box in the ReProccer for it to work.

  16. I see. So I guess I am just being overly paranoid.

     

    But any ideas on some random crash on load save games? So on my previous Skyrim set up, sometimes, when I load a save game it would immediately crash to desktop just before the game completes loading; but usually if I load the same save again it loads without problems. I always checked the log when that happened, and it always just printed out the usual crap I get when I load a save. It's the random nature of it that I don't get.

  17. After finishing everything I wanted to do in the game for my second character, I decided to finally do a clean install of Skyrim and starting a new game in the hopes of fixing those infrequent, but annoying CTD problems (random CTD straight after loading save, and sometimes random CTD when playing). So far I have loosely followed the STEP clean install guide (only installed a selective few of the mods suggested by STEP since I am not too interested in most of them). I then installed a few mods that I want to use that are not in the STEP list. I also did test plays (start new game) inbetween installing different mods, and I notice there are increasing numbers of papyrus errors and warnings. I haven't had any CTDs or freezes yet. But I am worried they may start coming back, and I want to minimse that risk before playing seriously. Anyway, here's my stuff:

     

    Boss Log:

     

    These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

    • Skyrim.esm Active
    • Update.esm Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Dawnguard.esm Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • HearthFires.esm Active
    • Dragonborn.esm Active
    • Skyrim Project Optimization - Full Version.esm Active
    • ClimatesOfTamriel.esm Active
    • SPIKE.esm Active
    • HighResTexturePack01.esp Active
    • HighResTexturePack02.esp Active
    • HighResTexturePack03.esp Active
    • FixedEyeAdaption.esp Active
    • Unofficial Skyrim Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Unofficial Dawnguard Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Unofficial Hearthfire Patch.esp Active
    • Unofficial Dragonborn Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev}}
    • Unofficial High Resolution Patch.esp Active
    • Further Dark Dungeons for ENB.esp Active
    • fantasy music overhaul.esp Active
    • StaticMeshImprovementMod.esp Active
    • StaticMeshImprovementMod-DragonbornTernFix.esp Active
    • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
    • BLESSINGS - Altar Descriptions.esp Active
    • Chesko_WearableLantern.esp Active
      • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
    • Skyrim Flora Overhaul.esp Active
      • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
    • Convenient Horses.esp Active
      • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
    • SGHailPackAllinOne.esp Active
    • RaceMenu.esp Active
    • RaceMenuPlugin.esp Active
      • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
    • SkyUI.esp Active
    • hothtrooper44_ArmorCompilation.esp Active
      • Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • LadyKdCirclets.esp Active
    • TeraHeavy4.esp Active
    • DeadlyDragons.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • SkyRe_Main.esp Active
      • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
      • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
      • Note: If you have a problem with aiming try to install this mod.
      • Note: To make aiming easier add the following lines to Skyrim.ini:
      • Note: [Actor]
      • Note: fVisibleNavmeshMoveDist=12288.0000
      • Note: [Combat]
      • Note: f1PArrowTiltUpAngle=0.64
      • Note: f3PArrowTiltUpAngle=0.64
      • Note: fMagnetismStrafeHeadingMult=0.0
      • Note: fMagnetismLookingMult=0.0
    • SkyRe_Combat.esp Active
    • SkyRe_EncounterZones.esp Active
    • SkyRe_EnemyAI.esp Active
    • SkyRe_EnemyScaling.esp Active
      • Bash Tag suggestion(s): {{BASH: Relev}}
    • SkyRe_StandingStones.esp Active
    • Guard Dialogue Overhaul.esp Active
      • Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.
    • SkyFalls Plus SkyMills - All DLC.esp Active
    • aMidianborn_Skyforge_Weapons.esp Active
    • EnhancedLightsandFX.esp Active
    • ELFX - Exteriors.esp Active
    • ClimatesOfTamriel-Dawnguard-Patch.esp Active
    • ClimatesOfTamriel-Dragonborn-Patch.esp Active
    • ELFXEnhancer.esp Active
    • The Dance of Death - Ultimate Edition.esp Active
      • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
    • Alternate Start - Live Another Life.esp Active
    • SkyRe_Races.esp Active
    • WATER.esp Active
    • WATER DG.esp Active
    • WATER DB.esp Active
    • Bashed Patch, 0.esp
    • ReProccer.esp Active

     

     

     

    And here's a papyrus log, loading a save game recently made after starting a new game:

     

    [09/28/2013 - 03:37:43PM] Papyrus log opened (PC)

    [09/28/2013 - 03:37:43PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [09/28/2013 - 03:37:43PM] Memory page: 128 (min) 512 (max) 76800 (max total)
    [09/28/2013 - 03:37:50PM] Cannot open store for class "dlc1scwispwallscript", missing file?
    [09/28/2013 - 03:37:51PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
    [09/28/2013 - 03:37:51PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
    [09/28/2013 - 03:37:51PM] Cannot open store for class "chherdingquestscript", missing file?
    [09/28/2013 - 03:37:59PM] Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0C01906F) cannot be bound because MGRitual04 (000CD987) is not the right type
    [09/28/2013 - 03:37:59PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
    [09/28/2013 - 03:37:59PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
    [09/28/2013 - 03:37:59PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (2A003DEF) cannot be bound because <NULL form> (0003BDE9) is not the right type
    [09/28/2013 - 03:37:59PM] VM is freezing...
    [09/28/2013 - 03:37:59PM] VM is frozen
    [09/28/2013 - 03:37:59PM] Reverting game...
    [09/28/2013 - 03:37:59PM] Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0C01906F) cannot be bound because MGRitual04 (000CD987) is not the right type
    [09/28/2013 - 03:37:59PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
    [09/28/2013 - 03:37:59PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
    [09/28/2013 - 03:37:59PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (2A003DEF) cannot be bound because <NULL form> (0003BDE9) is not the right type
    [09/28/2013 - 03:38:05PM] Loading game...
    [09/28/2013 - 03:38:06PM] VM is thawing...
    [09/28/2013 - 03:38:06PM] InitWidgetLoader()
    [09/28/2013 - 03:38:06PM] ========== Convenient Horses: Scanning for supported plugins...
    [09/28/2013 - 03:38:06PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
    [09/28/2013 - 03:38:06PM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 101
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 102
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 103
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 104
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 105
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 106
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 107
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
    stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (19020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 108
    [CH (19020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
    [09/28/2013 - 03:38:06PM] ========== Convenient Horses: Scan complete.
    [09/28/2013 - 03:38:48PM] VM is freezing...
    [09/28/2013 - 03:38:48PM] VM is frozen

    A lot of the errors and warnings are quite familiar, for example, these ones:

     

     

     

    Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?

    Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0C01906F) cannot be bound because MGRitual04 (000CD987) is not the right type

    warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
    warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property

    seem to always appear in papyrus logs from other people , and looks like it's present in the vanilla game. I assume these are harmless? But I have no idea why Bethesada didn't bother to clean these stuff up.
    On the other hand, I have no idea what these ones are related to

    Cannot open store for class "_arissa_inpc_behavior", missing file?
    Cannot open store for class "chherdingquestscript", missing file?
    Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (2A003DEF) cannot be bound because <NULL form> (0003BDE9) is not the right type

    I suppose the ones after Convenient Horses are safe, since it said so in the log.
    TL;DR:
    Is there any guide on how to read papyrus logs out there? Also, I read somewhere that you can tell that a crash is caused by a script if there is a papyrus error right before you crash, however, I have had mysterious CTDs before where there were no errors immediately on where I crashed, and my RAM usage were always below the 3.1Gb limit (I have 8Gb of RAM).
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