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wrathofterra

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  1. Latest version of everything. Using MO2. I tried the 3 ways I know how to merge plugins. FO4Edit scrip from MO2 Open it from MO2, load the plugins, check the settings, create the merge. Ingame it does not add things properly. Voice files not added, guns and armors are invisible. Tried changing every single setting to no avail FO4Edit script without MO2 Manually adding the mod to the data folder. Then firing up FO4Edit. Choosing appropriate settings. Same exact result. Merge plugins program. From MO2 and without MO2 Same exact problem. Again checked the settings. Tried manually copying the files. Resolving issues...etc Does not work. zEdit Trying to use the merge option from here results in a comically small file that is like less than a MB. I merged some Skyrim plugins like a couple of years ago. But after a while it also broke and stopped working. This is a completely new windows installation. Not sure what happened to cause that. No anti virus conflicting with it Also the merge file size is the exact file size of the files in the mod. I tried unpacking the ba2 files which did give me the texture back. However the voice files are still not working. And if I try to repack the loose files to ba2 format in breaks back and the textures are missing. This leads me to believe that me merge program is the one to blame. However not sure how to fix it since in merge plugins I do enable all the options to handle everything from scripts to voice files...etc. And I do get this error when merging the companion "Failed to create SEQ file, Access violation at address 008FFD23 in module 'MergePlugins.exe'. Read of address 00000000" And the merge script from FO4Edit gives the same result So. I really lost here. I just want to merge relatively simple stuff. How do I do that now? Please note: I'm merging small stuff. Yes it might include a mod with voice files like a companion. But I tried without. I tried with just 2 armor sets maybe companion does not work or I'm adding too much. Same thing/ I'm certain the mods I'm merging are working. I tested them before merging. I have sufficient space on my SSD. I wait until the thing finishes...etc. I tried every single settings combination I can think of. I know what merging means and I'm fine with it. Pretty sure a weapon mod from 4 years is probably not going to get more updates. Also I need the slots more than a minor update. Please don't suggest I use esls. I already use them but I want to merge certain things. Please just comments that help me with my problem.
  2. Th That's great.Thanks. Any other way to do it? Like if I already compacted the esl for one plugin and don't want to download it again. Would be good to know. But that already helps
  3. Wanting to preserve my esp slots I got FO4Edit to flag esps as esls. Sometimes this requires compacting form ids but there is no helping it. To give you an idea I have 561 esls. So. Yeah. The problem appears when there is a patch or add-on to a mod that I previously compacted form ids for. Now I'm not the best when it comes to the CK or FO4Edit. However I can follow instructions and would like to be able to just edit the add-on in FO4Edit, or CK, to have both. And no. I don't compact for mods that others depend on, or mods that have new interior cells...etc. This is mostly for simple stuff like a weapon mod. Then another mod to add modifications for that weapon. Not for huge mods. So. How can I do that? A video tutorial would be appreciated but written words are fine.
  4. I have MO2 and trying to merge simple weapons plugins together. Just 12 weapons together. Obviously when using MO2 with other tools I have to run them through MO2.All the mods work in game. I installed them alone using MO2 and they work fine. What I tried: Merge Plugins With all the internal settings correct including Champollion. I tried with and without copy general assets. Resolving issues in merge. The program running as admin. Tried just 4 mods. Like 1 works and the rest don't. There is no desk space problem. There is no requirement for them that is not loaded. I ticked I'm running MO and pointed to MO directory...etc Result is a plugin is the same. Depending on the settings I'd have to keep the mods enabled in MO2 but the plugins disabled or not. Either case does not work. I either get a merge folder with some assets from the original mods but not all=does not work. Or only a plugin that does not work as well zEdit In zEdit, yes I run it from MO2, I can point it to Fallout 4 and choose zMerge. Name it, pick plugins, pick merge method. Tried all. Copy general assets on and off. Build merged archive on and off. Merge methods clean or clobber. Again everything fine until I try them in game. Same result. Either an incomplete folder with the plugin or assets. Or just a folder with the plugin. Both don't work. I get like 1/3 mods in game. FO4 edit Run as admin, run it from MO2, add script to scripts folder, load plugins, apply script, pick the settings, build it. Results? Why would my stuff ever work! MO2 installs the mods correctly and I can use them in game. I run Script Extender of course. Game is patched to latest version. MO2 is the latest version. I made sure there is no read only folders or files anywhere. There is no anti virus picking up anything from those programs...etc I looked online and all tutorials say and do the same thing I do but mine just does not work. I'm sure there is something to be done I just don't know what is it exactly. Like do I need to install a version of python or something? I do remember apply script working for Skyrim on my last OS, has a bunch of pythons there, but in this one I did not install python. And yes windows 10 pro 64bit is updated to the latest version. And DX is fine. Why would I be able to use the weapons installed alone but not merged if the problem is global! That's why I'm asking. Is there like a way to fix this using one of the tools I have? If not what other tools? I tried Wrye Bash but could not figure out how to merge plugins with it.
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