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lazureus

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Everything posted by lazureus

  1. The weapons I have so far are ranged from 500 to 1500 Polygons, This was an educated guess from studying the currently released screenshots and videos. The wood is hand painted, so I can easily change the tone of the handles. As for the blades themselves, they are the same tones I took from references of actual forged and smithed metals the same type. Even if I do go overboard and have to scrap some things, everything I'm making here will still go into my working portfolio, so in retrospect, there is no loss of work. Now onto the Silver weapons, It has been suggested that I use a very dark wood for the handles to up contrast with the bright silver metal. I kinda like the idea, what do you think?
  2. Two more Model updates the Iron Polearm and Iron Spear I also set up a Tumblr account for updates as well, so if you wish to have updates from me, please follow Ironhide's Forge
  3. Yea.. the concept art was made before learning that the beast legs are not digitgrade.. D: Added the Steel Spear to the list of finished models...
  4. Personally.. I would replace their instance with Mudcrabs.. Just so they are still in the game somehow, just in-case something important is triggered by them
  5. Finally completed texturing a model... ZBrush is still new for me. So here is the final texture to the Woodsman's Axe.. What do you think of it? Took me about 3 days with a small 4x3" Wacom Graphire 3 tablet. and about 1.9 million faces in ZBrush for the normal map and texture. (had it up to 8 mill.. but kept running out of RAM) Final model is 500 polygons.
  6. This main post has been brought over from the Bethesda Forums. I wanted to start a post to help me keep going on my current modding project: Ironhide Armory, and to also show off how its going. I hope to have this mod reasonably ready before the game releases. Concept Art Test Model: Dwarven Pole-Axe : Only 2161 polygons. Modeled in 3DSMax, Normal Map and Texture created in ZBrush (in like 10 minutes). Model Progress Images Finished Models Story: This will contain spoilers, so if you wish to be surprised about the story of the mod, skip this altogether. Other Mod Ideas I am hoping to create a small Argonian town North of Riften, nestled into the mountainside. Of course.. this may change if I can find a suitable plot of land near a major waterway. I am definitely open to constructive criticism. I will also give requests a thought if they are well thought out and would make sense with an Argonian Fishing/Smithing village. Cheers!
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