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frostypaw

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Everything posted by frostypaw

  1. One thing about Vanilla Skyrim is that it is exceedingly easy (relatively speaking) to own anything you might want*. Couple this ease of access to the fact that one set of equipment (e.g. daedric) is generally vastly superior to the others in every way and you get greatly reduced player experience of the game in its entirety. The other weapons become mere stepping stones (that you barely spend any time on) to the "best" thing. In this system, the player doesn't really have a choice of how they want to play if they want the greatest chance of success. Essentially, they just become a god (try to convince me daedric doesn't look godlike...) among the men of skyrim. I know the storyline works with this concept to some extent, but to me it breaks the immersion of the game. The game would be much better in my opinion if the option was there to be a regular man of skyrim who has the gift of the voice but not much else. This would provide challenge and allow the player to see himself as part of the world, not just a guy who can do whatever he wants and get away with it. *This also really needs to be fixed by making gold much rarer, making inventories smaller, making stealing harder, etc.
  2. How feasible do you think this idea would be?
  3. I just thought of something. Would it be possible to use the enchanting mechanic to do durability? Like enchant regular weapons with a "durability" enchantment and have enchanted weapons break (disappear or turn into scrap metal/leather) when the magic holding them together runs dry (maybe "disarm" the player before destroying the dropped weapon). This would also add some more pressure to find and use soul gems on your favorite weapons. To do this well you would probably have to limit the weakness of enchantments to avoid people enchanting something with something really weak that takes forever to run out. This would add to the game too though; enchanted weapons should be more powerful than weak anyway. Just a thought...
  4. Sorry for all the questions, but will a stealth overhaul be part of the combat module you will be releasing soon? Also, are you planning to make gold rarer (or less valuable) at some point in TRO? Literally sitting on a mountain of gold kinda breaks the immersion of the game for me. Plus, then it'll be much more interesting when you have to actually WORK (you know, like chop wood or do any of the other tasks bethesda put into the game) for coins to buy your next meal. Somewhat related to this is this cool mod that might give you some ideas if you're interested in exploring this topic further: http://skyrim.nexusmods.com/mods/11919 I really appreciate all your hard work towards this awesome mod!
  5. So most mods that add new weapons to the game should work (like the dragonbone weapon set)?
  6. So most mods that add new weapons to the game should work (like the dragonbone weapon set)? Also, have you worked at all on making the inventory a little more realistic? I find it a little immersion breaking when I look at my inventory and realize I'm carrying 100 books and like 10 broadswords without even using a pack... This is kind-of a small gripe and I don't want to overload you with stuff, so don't worry about it if you weren't planning to do this in the first place :)
  7. What about the duel mod (http://skyrim.nexusmods.com/downloads/file.php?id=2700) ? Also, how will difficulty settings influence how TRO will play? Again, thanks for all your hard work!
  8. http://skyrim.nexusmods.com/downloads/file.php?id=2700 http://forums.nexusmods.com/index.php?/topic/691664-project-wars-in-skyrim-v/page__p__5479984__hl__gasti89__fromsearch__1#entry5479984 Do you think TRO will be compatible with either of these (ESPECIALLY the first one)? The second one looks like it's in early stages of development so it might be hard to tell, but how will TRO handle non-vanilla NPC/monster introduction? Thanks for all your hard work. Looking forward to your first combat release!
  9. Do you think some combat will be released this weekend?
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