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CSBrooks

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Everything posted by CSBrooks

  1. Im back guys with yet some more work to this. After a year i decided to return to modding and bring some new skills with me into this mod...
  2. Im progressing very slowly. Im waiting for one dude to finish of a banners and then i will start to enlarge the questline. After that only minor bug fixes and improvements will take place...
  3. Hello everyone. After discussion with Kane I decided to post a link to my mod here. If you want to shorten the time before Kane releases this mod, make sure you check out my mod too. Castle i have there is not as big, but is very unique (based on The Pyke from Game of thrones). I hope you will have tons of fun with it while waiting. Also im gratefull for any feedback and votes in a poll. Hurry up Kane. Nice job so far. http://forums.nexusmods.com/index.php?showtopic=641659&st=
  4. Some screens of Iron Pyke castle. Hope you like it. http://img225.imageshack.us/img225/110/tesv2012060208182601.jpg http://img818.imageshack.us/img818/2183/tesv2012060208185669.jpg http://img209.imageshack.us/img209/1809/tesv2012060208193917.jpg http://img252.imageshack.us/img252/1783/tesv2012060208195065.jpg http://img442.imageshack.us/img442/9054/tesv2012060208201460.jpg http://img805.imageshack.us/img805/5164/tesv2012060208203790.jpg http://img152.imageshack.us/img152/274/tesv2012060208285702.jpg http://img35.imageshack.us/img35/4649/tesv2012060208292053.jpg
  5. New version has been uploaded. Iron Pyke has been mostly fixed and all areas are done for now.(Navmesh problem remains as i wasnt able to figure it out and one bug with disappearing wall still remains but otherwise all should be fine now.) I will eventually redesign some of the rooms into more Ironborn sea style once there will be more pictures from the Game of Thrones series... Would there be someone who would help me make a banner?
  6. I like how it looks. Always good to see a nice peace of nature. Thanks for posting it...
  7. I have released version 1 on Skyrim Nexus. If you want to check it out do so. Version one is buggy, but you will get sence of what im making. There are some misplaced textures and this version doesnt have quest working. Castle Iron Pyke is buggy too. Its just a layout for now. Navmesh there is messed up because i didnt delete original game navmesh... Which may also cause some performance issues. Remember that it is prebeta version... Unfortunately I have a bad news as well. I need to stop modding for some time, because i need to focus on studying. Will get back to it later, or if there is someone who would like to work on i with me let me know. Enjoy... ;)
  8. Hello everyone. I have an interesting news for you. In the little time i have i started to work on another part of a questline, which will take you to a castle called Iron Pyke. Its based on one of those from Game of Thrones series (The Pyke). It doesnt look completely the same but its awesome (Three towers connected with bridges and a little fort on the water below.). Exterior is not yet completed but this could be amazing project, if there is a community that likes Game of Thrones they will like this castle i think... If someone is interested in this let me know and i will post some screens of what i have so far. I intend to make interior of the castle same as in the Game of Thrones films. But not too many pictures just yet however.
  9. Ok i said that i will not update any screens but here are some from the cave im working on now. Just for you guys. ;) http://img9.imageshack.us/img9/1225/tesv2012042211003363.jpg http://img833.imageshack.us/img833/2694/tesv2012042211004805.jpg http://img819.imageshack.us/img819/7895/tesv2012042211010022.jpg
  10. Looks incredible. Those rooms are so large and beautifully decorated...
  11. I did listen to it and i think it would be nice to have characters voice acted. You have some cool voices recorded there. Do you have experience with CK? I mean with making quests and dialogues, maybe scenes? Or you just write down a dialogue?
  12. Would be nice. There are a lot of quest oriented npcs that dont have a voice. However i dont have dialogues completed yet. I need at first finish the dungeon statics,decorate it and make a main questline at the hideout, before player will be send down there. Im now progressing slowly, because of college tests are coming. I got first part of main quest started and two sidequests are done now. By the way i didnt think of actually implement voice acting at all. Its good idea and it would bring even more atmosphere to the mod.
  13. These are screens from the dungeon. Im trying to implement all three components from voting as votes are around simmilar percentage. There is now a Dragon (not yet fully scripted) that will give you advice about all kinds of stuff when you go see him (about civil war, treasure maps, dragon mounds, my questline,...) also im adding screens of an ancient ruins (will not tell you why its exactly there, but it has something to do with spy quest and with civil war) Hope all of you like it and remember that this is not yet fully finished. It will look much cooler at the end i hope :) http://img809.imageshack.us/img809/9933/tesv2012041719420525.jpg http://img692.imageshack.us/img692/5042/tesv2012041719414490.jpg http://img209.imageshack.us/img209/8941/tesv2012041719430473.jpg http://img3.imageshack.us/img3/6748/tesv2012041719423623.jpg And there is the Dragon and his Dragon guards. You dont want to mess with those guys :D... My tester did and i will show you a screen below. Didnt end up well for him as they are lvl 50 with some cool abilities... http://img207.imageshack.us/img207/2148/tesv2012041719442364.jpg http://img696.imageshack.us/img696/4918/tesv2012041719392977.jpg http://img39.imageshack.us/img39/9982/tesv2012041719451096.jpg http://img69.imageshack.us/img69/1733/tesv2012041719402229.jpg By the way thx to MastaWizard for those nice screens. Hope you had fun with those guards. :)
  14. Just a quick update. Im now working on a dungeon with help of my awesome testers. Still need someone that understands advanced scripting and questmaking. There is still a lot of work to be done on a mainquestline as well as couple of sidequests and i have some problems with getting my bard to sing but i will figure it out. :) Pls vote and tell me suggestions as what i should add and improve... More screenshots will come soon, but i wont change the older ones. You will have to wait for release...
  15. Im adding some more screens: http://img854.imageshack.us/img854/2493/tesv2012040210115670.jpg http://img543.imageshack.us/img543/3726/tesv2012040210081991.jpg http://img826.imageshack.us/img826/7384/tesv2012040211563304.jpg http://img692.imageshack.us/img692/9412/tesv2012040212133074.jpg http://img841.imageshack.us/img841/2741/tesv2012040212182152.jpg http://img19.imageshack.us/img19/9743/tesv2012040212183328.jpg http://img39.imageshack.us/img39/3810/tesv2012040212185241.jpg http://img62.imageshack.us/img62/7877/tesv2012040212195917.jpg http://img854.imageshack.us/img854/5595/tesv2012040211583699.jpg http://img607.imageshack.us/img607/8791/tesv2012040212210225.jpg
  16. Stormcloak Base This is my first mod. This Hideout can be owned by a player (Stormcloak) or if you are Imperial you can raid it and take some nice loot. :smile: Series of quests will guide you through the hideout. There is also a hidden dungeon inside... I have a good news for a fans of Game of Thrones series. I have made a quest related castle called Iron Pyke (based on The Pyke). This castle will allow player to either persuade a lord there to fight for stormcloaks or imperials, or find a way to take over his hold under your banner. Lvl 30+ is adviced for this mod as some of the areas are heavilly guarded. Beta release soon on Skyrim Nexus... Download link: http://skyrim.nexusmods.com/downloads/file.php?id=16215 Done so far: Interior- almost done including all crafting, storage, bookshelfs, displaycases, weaponracks, manequins, guards and other npcs (follower, merchant, trainers,bard)... Exterior- almost done (working on the castle Iron Pyke) Planed- adding a rich questline, bug fixing Needed: Looking for someone to help me make a questline and scripting... Credits: MastaWizard (tester-bug reports) Background story: Jarls son from Dawnstar has decided to join the Stormcloaks. With his lover and a few guards he went to live in a house near Riverwood. When Ulfric saw the opportunity to get future Jarl on his side and strengthen his alliance with Dawnstar, he granted him a title of Commander and assigned him with task to take new recruits from Helgen and Riverwood. Commander made his house a new intelligence base, started to build a series of tunnels under the house and managed to get a vital information on position of Imperial forces near Whiterun. Now a more challenging threat has come up and there is only one that can help Commander deal with it. Dragonborn... Poll topic 1 results: total votes Which side have you joined?: Imperials- 11, Stormcloaks- 14 What would you like to see in the mod?: Dragon acting as a players advisor.- 12, Complex spy quest.- 10, More war action between Imps and Sons.- 20 Poll topic 2 results: total votes What type of character do you play?: Warrior- 10, Archer (Rogue)- 3, Mage (Battlemage)- 3 Which cause would you join? Knights devoted to protect their lands at all costs. Inspiring loyalty and chivalry.- 7 Rogue men not bowing to anything and anyone. Living by your own rules and laws. Inspiring courage.- 2 None of those. I would be following my own cause.- 7 => Im starting to make quest scenario. All topics im posting here will help me choose direction the quest will follow. For example if you vote that you play a Mage, i will be involving magic much more in the storytelling. Hovewer. If there are more votes that you play a Warrior, i will focus more on realism and magic will be seen only rarely and will not affect the storyline. To complete my explanation. If you vote for an Archer or Rogue, i will more focus on stealth action in the mod. So vote carefully and i hope i will begin making quest shortly after hollidays start. :wink: http://img845.imageshack.us/img845/931/tesv2012040212201187.jpg
  17. Yes good point. I already watched some tutorials but im doing kind of more complicated quest so the basics are not enough since im not an american and my english is not so good. I have sometimes even problem understand what creation kit says. :D Anyway to tell you about my quest line. So you actually have some info.: Im doing a quest when a courier aproaches you and gives you a note. When you read it you are told to find a house in the wilderness and enter it. Uppon entering there should be something like a cutscene when player sits on a chair and Stormcloak agent aproaches him with more instructions. Quest continues with your first task and that is to actually get to hidden base. So you have to find the entrance inside a house. This will not be so difficult and quest should update into point when you speak to commander and he will tell you more... Just to tell more to those that would actually know how to do this. there will be a dragon that will act as a players advisor (advising him about treasure maps and stuff related to my mod so he actually has some function even when you complete my questline) so i need someone to do a dialogue and scripts for him. Also he will take a part in the quest. I have planed a recruitment system when player will be able to lead a group of stormcloaks as his followers (3 of them).There are other interesting staff that i will mention to people that will respond to me... So im looking for someone that have already done some quests before or someone that understands that system... Also i will mention you in credits for this mod when released.
  18. Hi. Im looking for some experienced modder to help me out with creating quests for my house and dungeon mod. Its kind of Stormcloak hidden base with a lot of npcs and opportunity for player to run the place or raid it. Mod itself is in size of a small city, so i have quiet a lot of ideas for quests there. Send me a message if you are interested.
  19. Y i think that navmesh is part of the issue. That is why npcs got pushed away but i dont know how to fix both nav mesh and the white flashes.(im a total novice to creation kit- when i drag new navmesh npcs just stop doing all actions so i needed to load up older version of my mod.making it even worst than before :D) could anyone set navmesh for me? maybe try to fix that door whiteflash bug too? most of the mod has got navmesh already and it works fine. just a small part seams to be bugged... i would apreciate help
  20. Y. That could be the problem. I still dont know how to fix it properly. Will try and let you know...
  21. Hi.Im making a Stormcloak underground base. I need some experience modder to help me out. First problem is that when i open one of the doors textures behind dissapear into white nothing. When i go through all is fine and in place but all npcs are teleported out of that location. Seems like some static issue to me...??? Anyone knows how to fix it? Second problem is that my Stormcloak Soldiers, Archers and Mages just stand around even though i gave them a linked references and markers. Did i miss something?
  22. I think you are doing an excellent job. Keep going. Sometimes working with what we have got is better than for years inventing something new that will never be put to work...
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