Hello there, i recently started getting into retexturing and stuff, read a lot of tutorials and all in all, works quite nice for the start, i just have encountered the first thing i can't figure out. I made ,for my personal use only, a retexture of the Chainmail Robes and the Iron Pauldrons from the pauldrons-mod. WHile al the textile and leather like textures for the chainmail robes turned out quite ok, i can't get the metal to shine "the right way". I read all about the shiny-ness issues and such, and adjusted the specular map, made several new normalmaps with different techniques and programmes, but it just doesn't shine right. I copied the BSShaderproperties from steel armor, adjustes the glossines and specular strength values and colors and so on, i also tried different environment maps, but somehow, the texture still looks more like dull glas instead of shiny, yet scratched metal. Maybe some of the more experienced texture artists here can give me a hint in the right direction where i'm missing something? I suspect my normalmap or the specular map ( which, if i have gotten this right, is the alpha channel in the normal map?) might be the issue, i just don't find better looking "settings" for them. Any tip or help is very appreciated. I attached a screenshot with 2 versions, with the one on the left the better one, to show in which directuion i progress.