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deiMuddaduhund

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About deiMuddaduhund

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    Germany
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    Skyrim, Bioshock Infinite, Dead Space 2, Portal 2, Civ 4
  • Favourite Game
    a bunch of them

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  1. Did you try to let steam verify your local game files?
  2. alright, not to much of a hassle, i just thought maybe it was possible to just change the username. Thanks for the reply!
  3. Hi there everybody, i used the search function to get some info about how to change or who to contact to change my username, but i didn't find anything useful. So, who do i have to contact if i want to change my username? I just entered this bloody stupid name over a year or so ago to download mods, but i want to get into modding myself, and a little less stupid username would be great. ( If you're german you may notice what my username actually means :D) Regards, Deimuddaduhund ( hopefully not much longer)
  4. Omg, turns out i more or less did everything right, but made one really stupid mistake :biggrin: Thanks for mentioning that there doesnt seem to appear any normal map at all cause that got me thinking. I didn't pay attention to correct filenaming (the _n;_M endings to the filename), so actually,my skyrim might have only loaded the diffuse map cause its first in order, but none else. Now, the metal looks really f***ed up cause i made an extremely noisy and oversaturated specular and normal map cause all the time i thought, damn, why am i not seeing any real difference in game and took things further and further. Boy, do i feel stupid now :biggrin: Now, with correct filenaming, it looks like this (Left is ENB turned off, right is on):
  5. Thanks for the suggestions! Noob question: What's the Environment Mask?? Maybe thats all whats missing cause i have no idea what that should be nor how to create one^^ . Is it the third texture that shiows up in nifskope which has the M in the filename? Steelarmor also has these three textures, the diffuse map, normal map and another one which i think is a brighter version of the diffuse map? "has Vertex Colors" says yes, and the BSNumUvSets is also 4096. I have honestly no real idea yet what the last setting really means, just found that mentioned by someone in another forum thread i've read, though i don't know where anymore. Shader Flags are all like in vanilla steel armor, i didn't change anything there. Glossiness in the left half of the picture is 20.0000 and specular strength is at 0.3000 . Im right now trying to darken the diffuse map, to the point where i can't see real details anymore in Photoshop, gonna see how it turns out in game. P.S: I Just learned that what i prior referred to as "Environment Maps" are actually called cubemaps if got this right
  6. Hello there, i recently started getting into retexturing and stuff, read a lot of tutorials and all in all, works quite nice for the start, i just have encountered the first thing i can't figure out. I made ,for my personal use only, a retexture of the Chainmail Robes and the Iron Pauldrons from the pauldrons-mod. WHile al the textile and leather like textures for the chainmail robes turned out quite ok, i can't get the metal to shine "the right way". I read all about the shiny-ness issues and such, and adjusted the specular map, made several new normalmaps with different techniques and programmes, but it just doesn't shine right. I copied the BSShaderproperties from steel armor, adjustes the glossines and specular strength values and colors and so on, i also tried different environment maps, but somehow, the texture still looks more like dull glas instead of shiny, yet scratched metal. Maybe some of the more experienced texture artists here can give me a hint in the right direction where i'm missing something? I suspect my normalmap or the specular map ( which, if i have gotten this right, is the alpha channel in the normal map?) might be the issue, i just don't find better looking "settings" for them. Any tip or help is very appreciated. I attached a screenshot with 2 versions, with the one on the left the better one, to show in which directuion i progress.
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