When the weapon is relaxed, it looks completely fine. However, whenever I aim and "ready" my stance-- the gun is angled upwards. The animation for this looks natural, but it shouldn't be the one used for aiming (trajectory doesn't match the end of the barrel pointing upwards). Strangely this only happens with rifles, and shotguns-- not with pistols or heavy weapons (e.g. missile launcher, minigun). Load Order: I've installed both "tactical" and "alternative" animations (both are here on the Nexus), but they are only meshes-- I've deleted the folders related to rifles and shotguns (ballistics, lasers, plasma, etc.) just now to see if vanilla animations are okay. I'll let you know if that changed anything in an edit to this post. Oh, and here's an image: EDIT: It appears removing those animations did work after all. I restarted the game, and now I get this: It appears to be fixed, but I would like to know are there other 3rd-person animations that don't cause this?