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junkyard

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  1. Hi! I used a preset via SLM on Piper. It doesn't persist correctly across reloads so I'm trying to go with a replacer. But now the replacer won't take EITHER! How can I reset the SLM edit to piper and get the replacer going again. Is the edits to the save game via SLM the last thing being loaded? Thanks so much. ## EDIT Well. I couldn't get it reset....would still like to know how. However, I did just change to a different preset using SLM and that sticks. It appears the preset i was attempting had a master not available anymore or I didn't have. Still would be nice to revert to a replacer at some point or heck revert to stock. From where I sit, it doesn't appear possible once edited in SLM. I might spend some more time trying to get a replacer to overwrite my edits in SLM. Thanks!
  2. i5 750 @ 4.2Ghz 8Gig ddr3 2x6970 crossfire. win7x64Ult I much appreciate you taking the time to look at my post.
  3. Can someone help me troubleshoot freezing during the loading screen. I am not getting to many CTDs but am very often freezing during loading. Steps I've taken. Run Boss. Looked in my logs. Fixed one thing where RaceMenu was outdated. Cleaned my DLC's with the notable video guide floating around using TESEDIT. Body issues, I believe. Deactivated everything related to bodies and redid from scratch. Working now.
  4. I'd be interested in playing a scary/spooky mod with a storyline. Does anyone know of such a mod? Maybe something that sets up with atmosphere and spooks you out? Is there anything like that?
  5. I did what you suggested. I added a new entry to each dialogue info where i replaced dbinitiate2 with dbinitiate3, my new dbinitiate.So now every dialogue info had two identical entires, one for each dbinitiate. Lol. Whats funny is I started up the game and the new dbinitiate was automatically added to my party and following me in a strange twin like way to dbinitiate2. I obviously have a lot more to learn about the CK, but its a start I guess. Some of the getitsID are OR and some are AND. I suppose I'll just match them throughout the dialogue. Wow, this is cumbersome. NM. I'll change both new and old to OR like instructed and give that a try.
  6. Okay. Thanks for the input. I'll try get better at the CK at making NPC faces rather than another method. I'll check out the new followers unlimited's system. Maybe try compare the systems being used in Increased Follower Limit too. That one seems new and well received. Multiple Followers seems to have died as well.
  7. I tried quite a bit, but I can't seem to find where the Dialogue INFOs are located in the creation kit, so to try your first suggestion, GetIsID == dbinitiate2 || dbinitiate3. It seems the dialogude and AI packages are tied closely together, so I can't just do the faction method of creating a follower. I wanted to do it this way as the mod "Multiple Followers" uses scripting based on the factions and not on AI packages. Plus, the AI package follows me *very* closely, where it seems the potential follower method keeps its distance and stacks better with other followers in the current follower faction. On a side note: What do the pro's use to design NPC faces? Not the creation kit I'm assuming. Hair, face, weight, etc. I read one suggestion of making a character in game, then putting the save file through wyre bash to get at the npc info. Any help much appreciated.
  8. I am trying to make another dbinitiate2 that will act as a true follower. I believe I am close to getting it to work, but my new actor doesn't say anything. While the original has a bunch of INFO type dialogue entries in the users info box, my duplicate dbinitiate3 doesn't have any and I'm supposing thus doesn't speak. How can I copy over the dialogue from the original actor to the new actor? Also, is deleting the AI Packages for Wait and Follow for the original and replacing it with potential follower faction a correct way to go about converting the follower into a true follower.
  9. Notice the same thing. Got here by searching "lips". Lip changes aren't showing up in the creation kit for me either. Glad to hear though it might show up in game however.
  10. Anybody know what this dress is? http://static.skyrim.nexusmods.com/downloads/images/10809-2-1329956398.jpg
  11. Simple question. I need to see a list of what factions Lydia currently belongs too. I'm trying to troubleshoot her never leaving follower dialogue after Multiple Followers mod, even after I click "its time to part ways" when she's already waiting in my Breezehome. I'm reading through the mod scripts and the mod thread, and I believe she might still be stuck in a faction that she wasn't taken out of. Thats my hunch right now, so I gotta get that faction listing. Could anyone help me get Lydia out of stuck in follower mode after using Multiple Followers w/o first dismissing all followers? I can't seem to fix it even after I deleted all mods involving followers and attempting to dismiss her. Thanks.
  12. Thanks for the replies. That clarifies things. Then I have to clear up what .pcs file that instruction is referring to. I thought maybe the \Data\Scripts\Source directory might house sources for the .pex files currently in use by the game and I could get the pcs that way, but I see now that it is just all of Skyrim's script sources. I get it now. The link I linked to, is in reference to TGS. Thus, the .pcs file he is referring to is the one belonging to multiple followers, which does exist. I was thinking about the wrong mod. Now to make the change and compile.
  13. I am trying to do the following: TCG and Multiple Followers\ So I get that I can open a .pcs file in Notepad++ and also compile to pex but I cannot open a .pex files Notepad ++. How then do I go about editing a PEX file that comes with TCG when no PCS file is provided. The directions refer to a pcs file that belongs to TCG, but no pcs files come with TCG, only pex files. This also be a tie in, but what is the purpose of the skyrim\Data\Scripts\Source directory? I don't understand that.
  14. This one? http://static.skyrim.nexusmods.com/downloads/images/10809-2-1329956398.jpg
  15. Thanks! I really *really* appreciate the help guys/gals. I'll also grab the EVE FNV.esp compat patch. I noticed that while checking for an update! Just some general guidelines like given are of great help rather than disabling mods at random. As for the Klite, I'll give that a shot after some time with the previous fixes. How do NV and KLite inter relate? Oh. Yeah. Seems IWS is CTD prone. I'm gonna change it for CFB, see if that helps. Thanks for the heads up there.
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