Hello everyone. First time posting here.
I've picked up Mass Effect LE only recently, and enjoyed it, and am trying to get my mind around modding. I've done this by downloading mods from Nexus, unpacking them using various tools, trying to figure out what's what, comparing the mod with the base game etc.
In between doing all this, I'm re-playing the trilogy. My favourite weapon in LE3 is the Cerberus Harrier, but that got me to thinking about the differences with the Mattock (my go-to in LE2), so I pulled up the trusty Coalesced.bin file and started going through the data for the Mattock. (I did find the Cerberus Harrier separately in the DLC.)
As I looked at the various sfxgamecontent.sfxweapon values, I came to realise that the subheadings (eg the stuff between accfireinterpspeed and tracerspawnoffset) are all pretty much the same; the same subheadings apply to the Mattock as do to the Tempest.
And since that time I've gone crazy trying to figure out what makes the Mattock semi-automatic, but the Tempest (or Cerberus Harrier) automatic. There is nothing in the BioWeapon.xml files that seems to distinguish between the two, and insofar as I can understand, the SFXWeapon_AssaultRifle_Cerb_GUN01.pcc is basically the SFXWeapon_AssaultRifle_Mattock.pcc except for meshes.
The long and short of it is: where and how does the game determine the Mattock is a semi-automatic and the Cerberus Harrier automatic?
Any assistance much appreciated before I go cross-eyed and mad.