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so probably the final update on this problem (it's modded bethesda, there's sure to be other problems down the line sadly). I just started over and did close to the same thing and it worked, what's wrong with this build that it doesn't work I may never know, but it's working now with the replaced build so that's all that matters. In any case i want to thank you wonderful people for lending your ears and thoughts and offering to help, you're the best gamers around.
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well I've fixed that and also followed up to make sure my VC Studio C++ was updated completely (it certainly is now). It's still not working, additionally LOOT appears to have quit working for some reason. I had to restart my PC in order to get the C++ to update and afterwards LOOT is giving me an error message saying "None of the supported games can be detected" and "Game specific settings could not be initialized. No current game to get" Despite this Vortex appears to be functioning? It's just weird *sighs* Vortex says it's up to date. I'm not sure how to check or update LOOT.
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Also the menu screen says my skyrim is 1.6.1170.0.8, I don't know if that matters
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I have version 2.2.6, which says it's compatible with Skyrim SE 1.6.1170 I tried uninstalling Skyrim and reinstalling it, but no dice.
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So the error mesages are gone, but now it seems SKSE is the only mod I can verify is working. I verified SKSE using the console and 'getskseversion' it says it's there, but overwhelming evidence now suggest most, if not all, other mods aren't working. I can absolutely say Guard Armor Replacer, Immersive Armors and SkyUI are all not working as of now. I want to thank you for your help, I wish Bethesda was a better developer.
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Hello! So I've just started trying Skyrim SE this past week and after sorting through a collection of mods I think will be enjoyable I'm having a strange issue with SKSE. I'm currently loading with a slim set of mods (in order to get through the opening cart sequence (the one that can't be just cinematic for some reason). Anyways modlist: 0. (Part 1) SSE Engine Fixes for 1.6.629-1.6.640 1. Achievements Mod Enabler SE-AE 2. CBBE v2.0.3 3. FISSES SE 4. Named Quicksaves - A save Manager ESL-ESP 5. SkyUI_5_2_SE 6. USSEP 7. Address Library for SKSE plugins - All in One (1.6.X) 8. Armoury of Tamriel - Enchantments 9. Bandolier - Bags and Pouches for NPC 10. Bandolier Bags and Pouches Classic SE 11. Armoury of Tamriel v2.0 12. Cloaks of Skyrim SSE v1.2.1 13. Complete Crafting Overhaul Remastered 14. Guards Armor Replacer 15. Immersive Armors 8.1 SSE 16. Immersive Weapons 17. RaceMenu - RaceMenu Anniversary Edition v0-4-19-16 18. Weapons Armor and Clothing Clutter Fixes 19. Winter is Coming SSE - Cloaks - WIC Cloaks SE 2_4 20. SKSE64 21. (Part 2) Engine Fixes skse64 Preloader and TBB lib-17230-2020-3-1611367474.7z Anyways, any help would be appreciated!
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Understanding Leveled Lists
ProxyMoxie replied to ProxyMoxie's topic in Skyrim's Creation Kit and Modders
and there it is, Thankyou! -
Understanding Leveled Lists
ProxyMoxie replied to ProxyMoxie's topic in Skyrim's Creation Kit and Modders
Thankyou, I have only been able to find the SE version. https://store.steampowered.com/search/?term=skyrim+creation+kit Sorry to load a search like that onto others, but I would also like to be sure I do only get my software from reliable sources. -
Understanding Leveled Lists
ProxyMoxie replied to ProxyMoxie's topic in Skyrim's Creation Kit and Modders
Thanks, I was honestly a bit nervous about asking all this, but I'm glad I did. So basically just an NPC(Actor) will createa duplicate, but adding a leveled NPC to the reference will introuduce some randomness. Well the main reason I'm not using the CK is because it looks like it's limited to SE, I've just never migrated over I guess because my mods are so well established on LE. I mean i suppose I always could. So more accurately it would be LItem > Outfit > NPCActor > LNPC > Word References And also their could be multiple layers of references within each tier as well. And in this case then the NPCActor block would be referenced into an LNPC and the LNPC would include the proper outfit options, but those would be LItems and not Outfits. So a couple of new questions: 4. Digging further into your example above: The mage outfit has references to boots and a curraise, in the boots LItemBanditBoots (0000037C23) it actually has multiple references to the same Armor in two cases which reference the objets for Fur Shoes and Hide Boots, as the levels increase this adds in new references for additional items, but also new references for those already referenced. Can i safely assume this creates a probablity set where it has an equal chance of selecting each reference, even copies? -
Hello! So I've just begun my foray into leveled lists and I'm getting some of it, but honestly it feels like Bethesda's datatypes are massively convoluted? They're at least complicated and sometimes seems to run circles around one another. I have made basic success at some of what I'd like to do, but some of it also seems fairly unclear as to how it works or how to accomplish. If there's anyone who doesn't mind answering a few questions or directing me towards videos that might help, I would appreciate. Currently I'm working on a personal project that alters the gear bandits spawn with to give them more advanced armors as the player level progresses and I would also like to expand that project into other spawns like giving different types of sorcerers something other than plain black robes. I'll need to keep working on the data entry of it to accomplish my goal of course, but I have managed to make a degree of definite success, which shows I can probably accomplish all I hope to as long as I can muster sufficient understanding of how it works, I think. 1) So I'm pretty sure I've got the first part correctly sorted out to a point. Basically Leveled Items control items which are then furtehr sorted into lists, but then after this comes the seemingly convoluted part. After this outfits can either go into leveled NPC's datatype or into Non-Player Character (Actor) datatype. These datatypes do seem to have different purposes, the leveled NPC seems more or less the same as leveled item, but for NPC's whereas the NPC(Actor) datatype seems to contain info like face appearance and such. So it seems liek bothe of these are kind of essential, but it's not clear which direction they 'should' go in, or ma i overthinking and they're actually onmidirectional??? 2) For NPC(Actor) it seems like some entries utilize the DFOT field while others do not, what is this fields specific purpose and how do I detemrine if I need it or not??? 3) I also want to be able to understand how the game determines what characters to spawn, I'm not currently looking on creating new NPC's yet (but might in the future) I have explored the references to try to understand this, but again looks a little complicated as if there's multiple pathways, some which kind of make sense, but i don't fully understand them. I can see things liek say named bandits end up getting an explicit reference in the worldspace datatype, but I'm not sure i understand where the more generic NPC's go, such as the generic bandits. Anyways, thankyou friends for your help, I hope I'm clear enough about what I'm trying to understand, if not please do say so and I'll try to communicate more effectively.
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Hey folks, so I've tried to do some searching on my own and used the search function for this thread as well, but no dice for me today. In any case I'm curious for two things. 1) Does anyone know if there are any mods which can reduce the penalties associated with spellcasting followers accidentally striking neutrals or non-hostiles wit their spells? I did search for things like friendly fire and safe magic and even neutral fire with no luck. If anyone knows of a mod for such purpose or which can offer something similar as an addition to it's primary function, it would be appreciated. 2) I know there's a mod for this actually, the problem is that 'Unknown Enchants' seems to be hidden for me for some reason. So I was wondering if anyone knew of any other mods which allowed the player to see if an enchantment on an item is unknown to them. Thanks folks, much appreciated.
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Thankyou, so I have a couple of questions. Firstly I've looked before and given up on it, but as near as I've ever been able to tell there's no way to manually alter the load order, well other than to painstakingly undeploy and redeploy every single mod in order? Also If LOOT seggusts deleting a mod because another mod contains similar files, I probabyl shouldn't do this until I've decided to start a new playthrough since even if I were to have other copies of these files deleting the current ones would well delete them, meaning thins like my Whiterun cape I have Lydia wearing might go and disappear for example - or otehr potetntially bad thigns.
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Okay so it looks like it's was just the Legion at the Hjaalmarch Imperial camp that attacked me? Maybe one of my followers had a stray shot hit them when they were fighting with some Silver Hand. I've been al the way from Solitude to Whiterun now and that was the only instance of the IMperial Legion attacking me, I even walked right into the Greymoor Courtyard and poked a guy right in the eye and all he wanted to do was rant about killing stormcloaks, so that's good even though I'm still not certain why the PO did. It's not something I'm hugely broke up about, so long as they don't get in the way of me playing the game I'm fine with treating the PO like some kind of band of marauders. In order to get past Dragons Bridge I just tfc'd the console and set all the ones in Dragons Bridge to setav aggression 0. I'm doubteful it will fix others, but even though I'm still curious as to what caused them to attack me, it's good enough I suppose. In any case does anyone see anything here that might have caused that?
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0 Quality World Map w/roads 9.0.1 Always Pick Up Books v41 (says sometimes on mod page, always on Vortex) Auto-unequip Ammo v5.0 AutoSave Manager Better Dialogue controls v1.2 5 Book Covers in Skyrim 3.6 Legendary - desaturated Breezehome TNF - Elianora CS Soul Fragments to Sould Gems Cloaks of Skyrim 1.2 Colovian Noble Clothes - Full (Dawngaurd) 10 Common Clothes .98 data hd Copmanions of Skyrim - Alternate version Complete Alchemy and Cooking Overhaul Convenient Horses Craftabel Black Soul Gem 15 Craftable Clothes and Robes Latest Version Deadric Warpaints (not sure why that lists as adult) Deadly Dragons 6.4.1b Designs of the Nords - Banners Dressed Hearthfire Doll 20 Dwarven Ebony 1.0 Eldergleam Bow Exchange Currency Female Mannequins in Homes Female Mannequins 25 Guard Dialogue Overhaul HOPV horses on Patrol - vanilla - HOPv(1) - 1.2 Harvestable Mammoth Skulls Helgen Reborn v105.3 Hold Border Banners 30 Immersive Amazing Follower Tweaks - Immersive AFT Interesting NPCs Patch Immersive Amazing Follower Tweaks Immersive Armors v8 Immersive Citizens - AI Overhaul Jaxonz Positioner 35 Immersive Horses Immersive Weapons Imperial Fine Clothes v1.0 Improved Closedfaced Helmets (Legendary Edition) Interesting NPCs v3.42 40 Ish's Souls to Perks JK's Skyrim All in One JS Shrines of the Divines Jaxonz Named Save Fores New Idles in Skyrim - FNIS - FNIS Behavior 7.5 45 Archery Gameplay Overhaul Joy of Perspective v2.0.2a Luminous Atronachs - LE Matching Blades Sword and Scabbard LE Modern Brawl Bug Fix 1.0.4 50 Moonlight Tales v2.33 Myrridans Horescall Bellyaches Animal and Creature Pack - High Rez Pack for NNM Nobel Female Clothes - More Colors Stormcloaks Native Nord Join Dialogue - for Nords or custom race Nords - Nord Stormcloak Join Fix 55 Nova Stars 8K Immersive Player Voice Pack PC Head Tracking - MCM v4.8 Ponytail Hairstyles - v3.0 Main File Predator Vision v1.3 60 Quest Award Perk Points LE Rustic Souldgems 2K - Sorted Rallys Hanging Moss Relationship Dialogue Overhaul - RDO Rotating Quicksave 65 Skyrim Flora Overhaul - SFO v2.81 SKSE data.rar Sarta Sword SkyUI v5.1 Skyrim Immersive Creatures v6.5.2b NMM BAIN 70 Smart Souls 90 Sneak Tools v1.0 Sounds of Skyrim - The Wilds 1.13 Full Version Sounds of Skyrim - Civilization 1.02 Full Version Sounds of Skyrim - The Dungeons Full 1.23 75 Standing Stones - Discover Standing Stoens for Perk Points Stoutheart Weapons Tavern Games - Minigames in Skyrim 3D Snowberries Alternate Textures - Textures The Featherheart Twins (Listed as Adult, but actually fairly tame) 80 The Paarthurnaax Dilema EnhancedLights and FX True Storms - Thunder and Rain Redone Ulfrics clothes - for women Unblinding Books v3 - HD 85 Unofficial Legendary Skyrim Official Patch Vanilla Drinks Overhaul Viewable Faction Ranks Dawngaurd and Dragonborn Winter is Coming - Cloaks - WIC Cloaks NMM 2.4 WM Flora Fixes 90 Bandolier - Bags and Puches v1dot2 Complete Crafting Overhaul Clothing and Clutter Fixes Weapons and Armor Fixes Remade Wearable Lantersn 4.0.2 Release 95 Dead Body Collision Fix - With Improved Fireball Spell zzjay's Wardrobe (listed as Adult, but really tame) These are listed as per load order with the top being "0" and bottom being "96". Names are (mostly) identical to the names listed in Vortex, should be close enough to infer which file is used in cases where mods host multiple alternative files. As an additional note I also did soem experimentation and have noticed the Legion seems to be defaulting to hostile to me now for some reason also, I'm not sure why, I haven't even joined the Stormcloaks yet and I don't have membership i nany faction whihc are enemies of theirs that I know of, it's very frustrating and confusing. :/ Regardless though, thankyou very much for taking the time to help.
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I've grown quite frustrated at this point, I'm not sure where the issue is coming from exactly, but apparently the Penitus Occulatus want me dead. Normally I might not care if it weren't for the fact they've made if impossible for me to pass Dragons Bridge now without going into the console to explicitly disable the two Penitus Occulatus gaurds patrolling there (I never have problems until they see me, the Dragons Bridge Gaurds could care less about me, until the PO's make a scene). No doubt the problem is some random mod or other, if I were making for aDark Brotherhood playthrouhg I might not care at all, except I'm not this time around so I would really rather find a way to pacify them. I kind of doubt it's goign to cause any bugs for me given they're really only relevant as the DB's enemy. Does anyoen know of a way to stop the PO from attacking me on a constant basis???