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Locke31

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  1. Tried adding the insta kill with safety to a soul trap sword, but not quite what I wanted... it tends to soul trap many low level opponents. What I wanted was, only a 5% (or so) chance of instant soul trap,other wise just normal damage (maybe with a slight bonus) and if you kill your opponent they just die. Not sure if I'm explaining this right ...
  2. Works excellent for insta kill, but does nothing for soul trapping :confused: I do like the implementing of Luck in the calculations tho' S'pose if I can't figure out a way to implement the Soul Trapping I may just go with this. Anyhoo, thank you for the research and reply AcidZebra.
  3. Got another wish for enchantments. One that I can apply to a sword and would probably need a script to enact. How it would work is that say 95% of the time the strike has an enchantment of 10 points health damage, but 5% of the time, the enchantment would be Soul Trap for 2 seconds and 5000 points of health damage. Essentially there would be a 5% chance of immediate soul trapping a.k.a. a Sword of Soul Stealing that isn't too overpowered. I've tried to modify the enchantment and script form SI's Ruin's Edge, but the bow vs sword conflict just doesn't pan out right.
  4. OK, first and foremost: All credit goes to the creator of this MOD-Epic Horde Summons Version 2-30822. I just ripped apart and reverse engineered. It does require OBSE. Use the following script: scn SummonMinotaurScript ref me begin ScriptEffectStart set me to GetSelf elseif isSpellTarget SummonPlainHorde placeatme CreatureMinotaur1 1 endif end Under Script Type: Magic Effect. Then Create 'SummonPlainHorde' spell with script effect. What this spell would do is create a hostile Minotaur next to you. No timer on the minotaur, no disappearing on death, lootable. If you wanted a friendly minotaur, you would need to create custom minotaur minus the creature faction, plus player faction. Hope this helps, if nothing else download Epic Horde Summons and poke around. c
  5. OK, first and foremost: All credit goes to the creator of this MOD-Epic Horde Summons Version 2-30822. I just ripped apart and reverse engineered. It does require OBSE. Use the following script: scn SummonMinotaurScript ref me begin ScriptEffectStart set me to GetSelf elseif isSpellTarget SummonPlainHorde placeatme CreatureMinotaur1 1 endif end Under Script Type: Magic Effect. Then Create 'SummonPlainHorde' spell with script effect. What this spell would do is create a hostile Minotaur next to you. No timer on the minotaur, no disappearing on death, lootable. If you wanted a friendly minotaur, you would need to create custom minotaur minus the creature faction, plus player faction. Hope this helps, if nothing else download Epic Horde Summons and poke around. c
  6. Trying to find an easy way to make a Summoning Spell for the Goblin Shaman so they can summon 4 rats at once. A spell so that an Efreet (new creature) can summon 1 or more Fire Imps (new creature). I found out how to make a player spell that will add a creature or creatures to be placed by the player, but when added to an opponents spell list, the spell won't work... no creatures summoned. This is the script I used, altered from Epic Horde Summons Version 2-30822 scn SummonCritterScript ref me begin ScriptEffectStart set me to GetSelf elseif isSpellTarget SummonPlainHorde placeatme CreatureWolfTimber 1 placeatme CreatureWolf 2 placeatme CreatureRat 3 endif end
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