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Posts
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Everything posted by Xantesh
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Hello. The last few days I've browsed almost every topic concerning the same problem as I have, but couldn't find a solution. The only thing I can imagine that's causing my problems are mod incompatibility, but even when I tried to deactive/activate a mod one by one I couldn't find the cause of the CTDs - sometimes it worked, sometimes it didn't EVEN without changing anything... If I f.e. save a game (no matter if an old one or newly created one) in Riverwood, the game would crash if I restard skyrim and load the save. Creating a new save, and then loading the savegame works though (but it's annoying as hell as you probably can imagine). Mods are organized by Mod Organizer, sorted with BOSS (LOOT nowadays). I use the SKSE 1.7.0 alpha version, and the latest ENB binaries, wrapper version. Without further ado, here are the installed mods I have: Loadorder: Thanks for reading, any help appreciated!
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The texture pack doesn't have an .esp so it's not in the load order. According to the order in the MO, it's loaded last, so this ARE the textures that are loaded. I've included the all in one face textures too before loading the SG textures for some of the normal maps - but even with/without I get the seams. I'm wondering if this is because of my .ini? (I'm using ewi's performance ini btw).
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Hello! I ran into some ugly neck seams all of a sudden and I don't really know why. The intensity of the neck seams differ though, here are some screens: http://i.imgur.com/NaiO9bK.jpg http://i.imgur.com/zxTJ5x2.jpg http://i.imgur.com/hoBRkoL.jpg Installed mods (order in mod organizer): load order: It doesn't change a thing if I isntall/uninstall any npc overhaul mods (I mean the neck seam - the facegen is changed of course ). Thanks, any help appreciated :sad:
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Hello! tl;dr: Add ningheim eye shapes, mouse shapes, etc. to a vanilla race. Long description: As the topic already says, I'm looking for a way to add the custom content of the ningheim race to ANY of the vanilla races. Obviously the ningheim races has more "presets" for eye shape, and mouse shape and stuff like that. So I now want to add those to any vanilla race (the reason why is because I ran in some problems last time I played with the ningheim race. To avoid those I'm now playing a vanilla race. I'm missing the neat looking presets though.) I have no idea though on where to start. Any advice is very much appreciated!
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Well the problem is that the freckles texture has a solid gray as background. By copying over the face texture I'd completely lose it. Here are some screenshots of what I mean. http://i1.minus.com/jPg0Q0mbdi4I_e.jpg http://i2.minus.com/jMNKoHJDTnzbq_e.jpg
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The only 2 things I can think off are: 1.) "ClearInvalidRegistrations()" from the SKSE. If you have that installed enter the command in the console. You can also create an SKSE.ini file that does that for you. Path: "..../Data/SKSE/SKSE.ini" (create if it's not there) and add: "[General] ClearInvalidRegistrations=1" to your file. 2.) This could help aswell http://skyrim.nexusmods.com/mods/31724/?It cleans all the references from the game which results in a way smaller savegame. Maybe Skyrim isn't handling large savegames well. To log any errors and stuff make sure you have the following lines in your "Skyrim.ini":[Papyrus]bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 Then play normally, and if it has crashed open this file in notepad: "C:\Users\Your Name\Documents\my games\Skyrim\Logs\Script\Papyrus.0.log"This way you can debug what Script was being loaded before the CTD occured.
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Hello all! I'm having a question here concerning textures and how to combine them. So for example I have a texture "femalehead.dds" and "femaleheaddetails_frekles.dds". Is there a way to combine them physically (in file) rather than with the game engine? This would create the effect that all females of the given race have freckles. Which is essentially what I want. Any advice?
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Hello everyone! I'm curious if there is a way to beginn a new game but somehow revert all the completed quests from a previous save. The reason is farely simple. Whilst playing I always tried out new mods and this caused a lot of reference errors according to my Papyrus.log. This causes a lot of CTDs, infinte loadingscreens and every other quest is somehow bugged (states not being updated, etc. etc.). Although I want to start a new game, I don't want to play everything again... (main quest, mages college, companion, dawnguard, dragonborn, etc.). Any help is appreciated! Thanks.
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Hi guys. I need your help regarding my lightsources in skyrim. Basically, I have the exact same issue as this guy: https://www.youtube.com/watch?v=pG-es0YEy6g I kinda hate it when I'm sneaking through a dungeon, and the lights keep flicker on and off. I don't know what could possibly cause this, although I have some lighting mods installed. This is my load order using BOSS:
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I'm looking for this armor http://tesnexus.com/downloads/file.php?id=37710 for HGEC (I'd like the Eisen Platte Armor without any skin visible). I have seen it before in some screenshot but can't recall which one it was. Thanks!
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I reinstalled Oblivion, and it still keeps crashing. Load order sorted by BOSS. OBGEv2 with various shaders in use.
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I run both without any texture or mesh problems. The only "bad" thing about installing QTP after UOP is, I guess, that QTP overrides the meshes that are fixed with UOP. Consider installing QTP first.
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Hi all! I sometimes get CTDs in Oblivion either with error message that says, that oblivion ain't working anymore or without an error message. Before the crash I often encounter mesh/texture problems, f.e. the upper body of a character is invisible and it has floating hands and head. My load order is managed with OBMM and sorted by BOSS edit: I know, that it isnt wise to have All Natural and Enhanced Weather installed at the same time, but I need EW for the EW Orb to change the weather...
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Hi! I'm looking for a/the mod that changes npcs so they dont smile that creepy anymore (they show too much teeth if they like my character ;) ) Thanks!
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It's a private work. Until the author doesn't get full permission for all the parts there ain't gonna be a release.
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Yes it is. Well there is not really much to post... If activated, the "Tone" changes in the racemenu does actually "do" something, but if deactivated, ALL characters get the standard tone -> this is what I want for my character. Problem with the manual fixing I will never be able to get the normal standard tone, since every little change of a tone, changes almost all the other tones (like beard, face, cheeks, etc.)
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Hi all! Well this ain't really a technical problem, but I thought that it'd fit best here. I just got a character which looks really nice with FaceGenTexturing DISABLED, so I just get that standardtone, but all the NPCs doesn't look like they should. But if I ACTIVATE the FaceGenTexturing, everything becomes the right tone, but my character just looks kinda crappy. The reason for that is, that I didn't know that FaceGenTexturing was OFF when i created my character, so I just changed the tonevalues in the craziest ways. Anyway, what I wanted to ask is if I can enable FaceGenTexturing without loosing the "standard" tone of my character. Maybe there is a way to use the "Reset" button in the racemenu, so that only the tone but not the shape is reseted to standard. Any help appreciated!
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Hi all! I ran into following problems: When ever I download from USA server I only get about ~50kb/s in total (= 25kb/s for 2 downloads etc.) (I got 6 Mbit...) and when I try to download from the UK server, the browser just times out. I used Chrome and Firefox, with both I got the same issue. I used the nexus for a very long time now and I never had that kind of problem :confused: Thanks, any help appreciated!
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Hm it seems, that QTP hasn't been the problem. When I get into the game, everyhting's just fine, but after some time I really get bad stuttering. First I though All Natural caused that problem, because my obse.log was filled with script errors, caused by this mod, but then I just deactivate Streamline and it works fine again. No stuttering. But I still got those bad FPS drops when in exterior area like in the forest or somewhere. :wallbash:
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I think it's this mod http://tesnexus.com/downloads/file.php?id=20053
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Cool, now it works perfect! Thanks guys!
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Sorry for double post. Well, I just found out on how to find the FormID. Works perfect, but the funny thing is, that I get everything twice.. This is how my script looks like. I just made a Quest and added it to the Character - Quests Tab... SCN AutoAdderScript Begin GameMode player.additem 01000ED3 1 player.additem 01000ED4 1 player.additem 01000ED5 1 player.additem 01000ED6 1 player.additem 01000ED7 1 player.additem 01000ED8 1 player.additem 01000ED9 1 player.additem 01000EDA 1 player.additem 01000EDB 1 player.additem 01000EDC 1 player.additem 01000EDD 1 player.additem 01000EDE 1 player.additem 01000EDF 1 player.additem 01000EE0 1 player.additem 010015C2 1 player.additem 010015C3 1 player.additem 010015C4 1 player.additem 010015C5 1 player.additem 010015C6 1 player.additem 010015C7 1 player.additem 010015C8 1 player.additem 010015C9 1 end
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Hi. So I will have to replace "-your item-" with the ID of my Armor, but how to I know the FormID? Anyway, thanks for the help, I'll give it a try. PS: Should I create 1 quest pre armor or can I just insert all my stuff with one single quest?
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Hi all! Well I'm looking for some kind of tutorial or something that can explain me how to place any items, like armors or basically any outfit into my characters inventory. I really hate placing those items in some crates and then go there and look for it (I always had the problem, that suddenly all crates and barrels of the same kind had the exact same inventory... so I had about 20 outfit pieces in every damn crate...) I have seen a few mods, which directly give you the items, so you don't have to waste your time to find them, and that's why I would like to do the exact same thing. Thanks! Any help appreciated!
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Funny, you were right. I actually never had problems with QTP, but all of a sudden... I could have sworn that there is some problem with mod conflicts... Well, thanks for the help, guess I have to uninstall QTP at that point :O