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About DesolanceR2

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He he, it can be done, in an uninvasive mode through character recognizion (Tesseract OCR) but I'm so lazy
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Hello, So it seems the DSR version has the anti-auto system from DS3 which does not allow to send virtual keys or mouse clicks to the game. This does not exist in DS1. I have made a very simple mouse click script to kill Manus with the bow. This works for about 5 minutes in NG7+++ and kills Manus, simply fires arrows (mouse click each seacond). I'm trying to make it work for DSR but I can't fool the virtual key anti-cheat system. Anybody has any ideas, or knows how to send a virtual key command to new DSR (any script/programming language is ok). I simply need it to send a mouse click each second in a while. Thanks
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TEXTURE MODDING: The how to guide
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
Hello, any of you guys(gals) manage to make something ? share pics ?- 7 replies
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
You don't open it. You drag the file you want to extract on the binder exe file- 7 replies
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
You are correct. They are in those Data files + 2 DLC data files. Extract them using Binder Tool: https://github.com/Atvaark/BinderTool- 7 replies
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extract models and texture from the game
DesolanceR2 replied to mitsurai's topic in Dark Souls's Dark Souls 3
I'm too lazy to create a tutorial for models. PM me a skype adress and I could show you real quick how it's done to get the models and give you the necessary tools -
extract models and texture from the game
DesolanceR2 replied to mitsurai's topic in Dark Souls's Dark Souls 3
I made a video guide on how to extract textures and manipulate them in DS3. The guide is in this forum title: https://forums.nexusmods.com/index.php?/topic/5533212-texture-modding-the-how-to-guide/ I know how you can extract the models and meshes also. But I don't know how to get them in game after I modify them. I will make a tutorial if I have time up until the point of extraction. After that I'm lost because: 1. I don't know 3d modeling 2. There is no injector for this type of files for DS3 (or another solution would be to recreate the data files with the modified models) -
TEXTURE MODDING: The how to guide
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
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Vig - 30 max 35 Attune 14 End 30 Vit 15 max 20 - does not really matter if you want PvP (for PvE there is a slight positiveness) Str as low as it is required for the weapon you want to use and not one point higher Dex Same as Str if you play with buffed weapon (max out - dump points if not - this gives you highest pure DMG physical) Int up to 60 depending on your build (buff, spells and pyro) Faith up to 60 depending on your build (buff, miracles) Luck up to 40 (hardcap 75 if you use hollow infusion weapons, however int or faith is better) My chars stats till NG40 were(in same order): 30 18 30 20 30 30 15 32 10 (I went faith for sunlight blade) Small Edit: This char was used for PvE only, and performs very well. 2.5 hours per NG cycle with both DLCs
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Having trouble retexturing the Conjurator Set
DesolanceR2 replied to Deucer's topic in Dark Souls's Dark Souls 3
Check this: https://www.youtube.com/watch?v=BlznJwY_OVA&t=8s&index=4&list=PLDXUp6n9dGp3nZ3_IlsTigervwEx9Wq4x -
How to Export Dark Souls 3 Models and Textures?
DesolanceR2 replied to turkishjedi21's topic in Skyrim's Skyrim LE
This tool right here can help you extract the data files from Dark Souls 3. This is all I could figure out up until now :D https://github.com/Atvaark/BinderTool/releases- 9 replies
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Hello, Since I've struggled a little to find the info I needed to modify the files I wanted, I've decided to make a tutorial so it will be much easier for you guys. Now be warned this is not a professional HOW TO, but I'm sure it will help a lot of people who are new to this like myself. I've structured it in 7 parts (they are short). Here is the excel: https://filehost.net/dae3bc1148c9169c The tutorial covers basic HOW TO: iGP11 The software you might need to modify the textures Identify Items Map textures Modify textures Load them with iGP11 Play The excel file states only the steps you can or need to take in order to achieve these things I've also made some videos which you can see here. These are the actual tutorial and will help a lot: Link to youtube palylist: I'm sorry for the sound quality(I don't have good recording gear). Enjoy!
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Textures. How to make them invisible?
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
Molten Knight available here: http://www.nexusmods.com/darksouls3/mods/180/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdarksouls3%2Fajax%2Fmoddescription%2F%3Fid%3D180%26preview%3D&pUp=1 It's not done yet because I still need to figure out a few things