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Everything posted by DesolanceR2
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He he, it can be done, in an uninvasive mode through character recognizion (Tesseract OCR) but I'm so lazy
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Hello, So it seems the DSR version has the anti-auto system from DS3 which does not allow to send virtual keys or mouse clicks to the game. This does not exist in DS1. I have made a very simple mouse click script to kill Manus with the bow. This works for about 5 minutes in NG7+++ and kills Manus, simply fires arrows (mouse click each seacond). I'm trying to make it work for DSR but I can't fool the virtual key anti-cheat system. Anybody has any ideas, or knows how to send a virtual key command to new DSR (any script/programming language is ok). I simply need it to send a mouse click each second in a while. Thanks
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TEXTURE MODDING: The how to guide
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
Hello, any of you guys(gals) manage to make something ? share pics ?- 7 replies
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
You don't open it. You drag the file you want to extract on the binder exe file- 7 replies
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Dark Souls 3 Modding Resources
DesolanceR2 replied to BenjsminBRE's topic in Dark Souls's Dark Souls 3
You are correct. They are in those Data files + 2 DLC data files. Extract them using Binder Tool: https://github.com/Atvaark/BinderTool- 7 replies
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extract models and texture from the game
DesolanceR2 replied to mitsurai's topic in Dark Souls's Dark Souls 3
I'm too lazy to create a tutorial for models. PM me a skype adress and I could show you real quick how it's done to get the models and give you the necessary tools -
extract models and texture from the game
DesolanceR2 replied to mitsurai's topic in Dark Souls's Dark Souls 3
I made a video guide on how to extract textures and manipulate them in DS3. The guide is in this forum title: https://forums.nexusmods.com/index.php?/topic/5533212-texture-modding-the-how-to-guide/ I know how you can extract the models and meshes also. But I don't know how to get them in game after I modify them. I will make a tutorial if I have time up until the point of extraction. After that I'm lost because: 1. I don't know 3d modeling 2. There is no injector for this type of files for DS3 (or another solution would be to recreate the data files with the modified models) -
TEXTURE MODDING: The how to guide
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
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Vig - 30 max 35 Attune 14 End 30 Vit 15 max 20 - does not really matter if you want PvP (for PvE there is a slight positiveness) Str as low as it is required for the weapon you want to use and not one point higher Dex Same as Str if you play with buffed weapon (max out - dump points if not - this gives you highest pure DMG physical) Int up to 60 depending on your build (buff, spells and pyro) Faith up to 60 depending on your build (buff, miracles) Luck up to 40 (hardcap 75 if you use hollow infusion weapons, however int or faith is better) My chars stats till NG40 were(in same order): 30 18 30 20 30 30 15 32 10 (I went faith for sunlight blade) Small Edit: This char was used for PvE only, and performs very well. 2.5 hours per NG cycle with both DLCs
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Having trouble retexturing the Conjurator Set
DesolanceR2 replied to Deucer's topic in Dark Souls's Dark Souls 3
Check this: https://www.youtube.com/watch?v=BlznJwY_OVA&t=8s&index=4&list=PLDXUp6n9dGp3nZ3_IlsTigervwEx9Wq4x -
How to Export Dark Souls 3 Models and Textures?
DesolanceR2 replied to turkishjedi21's topic in Skyrim's Skyrim LE
This tool right here can help you extract the data files from Dark Souls 3. This is all I could figure out up until now :D https://github.com/Atvaark/BinderTool/releases- 9 replies
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Hello, Since I've struggled a little to find the info I needed to modify the files I wanted, I've decided to make a tutorial so it will be much easier for you guys. Now be warned this is not a professional HOW TO, but I'm sure it will help a lot of people who are new to this like myself. I've structured it in 7 parts (they are short). Here is the excel: https://filehost.net/dae3bc1148c9169c The tutorial covers basic HOW TO: iGP11 The software you might need to modify the textures Identify Items Map textures Modify textures Load them with iGP11 Play The excel file states only the steps you can or need to take in order to achieve these things I've also made some videos which you can see here. These are the actual tutorial and will help a lot: Link to youtube palylist: I'm sorry for the sound quality(I don't have good recording gear). Enjoy!
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Textures. How to make them invisible?
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
Molten Knight available here: http://www.nexusmods.com/darksouls3/mods/180/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdarksouls3%2Fajax%2Fmoddescription%2F%3Fid%3D180%26preview%3D&pUp=1 It's not done yet because I still need to figure out a few things -
How to Export Dark Souls 3 Models and Textures?
DesolanceR2 replied to turkishjedi21's topic in Skyrim's Skyrim LE
Hello! I'm interested in this topic also. I would like to manipulate some models for a set of items. What I'm most interested in manipulating the spell animations (not cast time or how the spell is casted), but the projectiles themselves. So, I'm asking how far did any of you got with this models stuff and I'll reck my brains forward.- 9 replies
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Textures. How to make them invisible?
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
You are not doing smth right (just did UGSs in like 1 min) here have a look: PICS: https://ufile.io/2c76d UGSs (mod): https://ufile.io/ede3b Will make my Molten Knight mod available this Monday or Tuesday as soon as I have time. It's my first so it's not perfect, but i think it looks pretty awesome. Will play more and all but for 2 days work I kind of like it. -
Textures. How to make them invisible?
DesolanceR2 replied to DesolanceR2's topic in Dark Souls's Dark Souls 3
Done a bit of digging around, and I think I've found an explanation. Some items do not have models, just textures (ex: Ragged Mask). Those can be easily be made invisible by messing with the alpha layer. The other items witch have models, need model editing? (i guess) And if so, can iGP11 override models? Has anyone done this? -
1. Get iGP11(install it - its explained in it's readme) 2. Configure it to dump textures 3. Open game 4. Go in window mode for easy access to dump folder 5. Load game 6. Select on char desired weapon or armor or whatever 7. Open armor equipment menu 8. You should have the item equipped (you see the red dot of used object) 9. Now delete all textures from the dump folder 10. Now simply double click on item so red dot disappears 11. Click on item so red dot appears 12. Now you will see in dump folder only the textures that that particular item uses 13. Save their name (this is what you need from this folder) 14. In iGP11 go to the texture manager and extract(convert all textures to a folder) 15. In this folder search for the files at step 13 16. Copy them. Those are the texture files 17. Open photoshop 18. edit
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Hello community, I recently started modifying textures and this invisibility thing is giving me troubles. I've seen the site has two textures that make armor invisible (Ragged Mask and another). Tried to inspect them, but I simply cannot figure out how they were modified. I'm using Photoshop, so if you know how I can do this with Photoshop it would be great, if not I accept any other method. Now, my item is not an armor item, it's actually a shield (Grass Crest) and I found the 3 textures that change it's appearance but however I modify them it simply cannot make it invisible. Thank You