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BrotherLaz

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  1. I don't particularly trust that setting, I believe imagespacemods are not affected by it and who knows what else. :(
  2. I want to attach a magiceffect to a location and do stuff there. In particular, I want to be able to point at a spot and cast a spell and trigger the magiceffect. I suppose if I figure out the "teleport arrow" thing I'll have this figured out too. How do I do this? Edit Edited with the solution! The secret: Make a spell that summons an invisible unit with no AI and a lifespan of 2 seconds. This unit has a perk that grants an ability that does nothing but has a script with an Event OnEffectStart. The akCaster value in this event is the summoned unit. Now you have the XYZ location of the summoned unit. You also have the XYZ location of the caster, because this is the player. You can cast a spell from/to any point you want by using RemoteCast, which does require an object reference but you can create one by spawning a FXEmptyActivator activator at the position of another actor by using PlaceActorAtMe, then moving it to the correct XYZ location. Look out below! http://i44.tinypic.com/33cx91s.png
  3. I was on the floor when I saw the guy flap his hands like a mental patient who thinks he's a birdie.
  4. I want to make a power that propels staggered targets into the air. To achieve this, I need to detect whether they actually are staggered. Which Papyrus function do I need? The obvious "IsStaggered" does not exist. :(
  5. Error: http://i42.tinypic.com/f0nepe.png "The file name is invalid" When I try it with backslashes, I get http://i40.tinypic.com/2akd2ep.png
  6. I'm having a similar problem, and from what I gather this is perfectly okay because mods are not distributed as .esp files but as complete .zip archives. Edit: foot in mouth edit, see the wiki!
  7. This doesn't seem to be working for me. When I click edit, paste and click Ok, I get an error telling me the file was not found. Do you happen to be navigating to a specific directory? http://i40.tinypic.com/n5lmcj.png No matter what I put here, I get an error and then the model reference that was already here vanishes. :(
  8. Yet these are all over the place in the CK: http://i44.tinypic.com/2rh34ls.png http://i40.tinypic.com/35at6xt.png Notice there is no way to manually enter a location, and when you click on Edit there is no way to get at the files inside an archive because it brings up a file browser. Any suggestions as to how I change these values?
  9. Perhaps I'm just an idiot, but I don't see how to do it. Wherever there is a model reference ("Clothes\FarmClothes01\1stPersontorsom_1.nif") in any form, the reference itself is greyed out and not editable. There is an Edit... button next to it, which gives me a Windows file browser, which I cannot use to retrieve files inside the .esm archive. Pasting the desired model name copied from another entry in this file browser gives me a file not found error (of course). And pressing cancel then blanks out the reference altogether. What to do?
  10. I'm using SetRace to temporarily shapeshift the player into a Dremora (a copy of the Dremora race with Armor Race set to DarkElf so the player doesn't lose his clothes). It works great, there is just one problem: the player's Dremora hair clips through his hood. When I take it off and put it back on, it still clips through. What do I do about this? Thanks. :)
  11. My funniest moment happened while I was playing around with a new NPC which turned out to be almost impossible to defeat. I couldn't scratch it and it almost killed me with one spell whenever I peeked out from behind a rock. I was just about to give up when a dragon came down, breathed on the NPC and somehow knocked it into a ravine for an instant kill. The dragon then left.
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