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Long and good story - Massive amount of side missions - Open world - Togglable First Person/Third Person - Intricate massive perk trees - Like, an ocean of perks and skills to choose from, so many that you cannot get every one in a single playthrough. - Naval battles à la Assassins Creed Black flag/Rouge - I found it really cool to traverse the seas in Black Flag, but haven't tried Rouge yet, but I like what I have seen from gameplay (being boarded and such). Ship control could be improved with perk points named "Seaman" or "Navigator" or something... - Lock picking mechanic à la Thief - Definitely the best lock picking mechanic, visually at least. I really like this compared to Skyrim's lock picking, simply because you are not taken out of the world to pick the lock and everything would pause to wait for you. In Thief, you have to keep an eye open to patrolling guards so you don't get caught while you fiddle with the lock. However, the visual of how you get the pins right bothers me a bit. What i'm really after is the lock picking lovechild of Thief and Skyrim. - Free running à la Assassins Creed/Shadow of Mordor - This I'd imagine you don't start out with, but more or less invest perk points in to learn, as if you play a knight, scampering about walls unhindered doesn't really seem right, but if you are a thief/assassin, you need to be agile. You could learn more techniques with more perk points, sort of how Ezio learned to do the leap jump from the thieves of Venice in Brotherhood. IMO, Shadow of Mordor has a better free running style upwards, but combine that with the sideways/downward parkour of AC Unity and we've got gold on our hands. Expanded Nemesis system à la Shadow of Mordor - I really enjoyed the Nemesis System, but it has just only scratched the surface of what could be done (says I, neither coder, nor game director) in terms of defining your enemies. An example could be that as you play and you "kill" an enemy, he comes back, but learns from his mistakes and stays away from towers and such if you killed him from above, or he practices his combat skills to be ready to challenge you head on. Also, you'd have a Nemesis System for each race that exists in the set game world, so not just orcs. Body dismemberment to go with Nemesis system. - The one thing that you can chop of in Shadow of Mordor, are the heads of the Uruks, and when you do that, they don't come back. Imagine, you take the arm or a leg of an enemy, and he returns later with a hook (or Azog the Defiler-style fork) or a peg leg, and a new title to go with his disfigured body. Crippling System à la Fallout - This sort of ties in with the body dismembering, but serves as a sort of guide line: If you damage the arm holding the weapon, that arm is crippled and unusable until you heal it. Damage the legs, and moving speed is reduced. Strikes to the head do more damage. I find it odd that a similar system didn't find its way to Skyrim, with Fallout being developed by Bethesda and all, but hey that's way the it is. Advanced Fighting Mechanic - So For Honor was a thing at E3 2015, and their melee mechanic with active blocking seems perfect for the game of my dreams. Destructible Terrain - Battlefield-esque, because, WHY NOT? Think epic sieges where the walls crumbles from the war machines raining stone and fire on them. Character Creation à la Black Desert Online - I mean WOW!, if you haven't seen this Korean game, go watch it, they have created one of the most detailed character creators i have ever seen... I just want it. Puzzling Dungeons - Dungeons that doesnt challenge you can become boring IMO, but too much makes it frustrating. A fine balancing act of hack-and-slash and problem solving is the winning formula. Maybe I call it "Good" Dungeons", or Zelda styled dungeon... Intricate equipment crafting system (Kind of like fallout 4's gun/power armor customization) - My own vision: Around the world the player can find sketches of equipment parts. Similar to how Tony Stark makes the sketches of Iron Man MK1 on several different papers, the player "swaps" design pattern by changing design prints. Various components affect the performance of the equipment. By unlocking the respective perks, the player can learn to make their own sketches by looking at weapons/armor. Some equipment might contain some sketches already encountered, but any new sketch will be learned. Designs in weapon sketches include: Blade/Head, Hilt/handle, Cross-guard, and Pommel. Bow and arrow parts consists of upper and lower limbs, belly, arrow rest, nock, string, arrowhead, shaft, fletching. Parts are combined to create thousands of different weapons Armor sketches can also be found, which can be combined to create unique armors. Armor sketches of various designs exist in forms of Nose guard/visor, helmet top, neck guard, pauldrons, chest plates, faulds, arms, gauntlets/bracers, leggings/breeches, and boots/shoes. Shield sketches change form, edge, curvature, grip, spikes. Tailors use various patterns for clothes they find around the world, but can create their own patterns by unlocking the correct perk. Mini games à la Red Dead Redemption (Poker, Five Finger Fillet, etc) - Also a factor that contributes to the world feeling alive and giving you stuff to do when you don't feel like saving the world. Card/Dice games, finger games, arm wrestling, wrestling, you name it. Skirmish Planer and Executor - My own concept: Say you lean over a strategic map of an area, and you are told by an officer or similar that the enemy will pass through from there to here tomorrow at noon. You can choose to meet them head on or plan an ambush. Place pieces representing your different troops on the map and meet up with them the day after to command them and fight with them à la Rise and Fall. You'd give the troops their orders at the planning of the attack, but if you feel like diverging from the plan in the heat of battle, you could shout out commands so at least the closest to you would follow your new lead. You can gain information of your enemy by sending spies or infiltrating them yourself, intercepting messages, corrupting their guards etc, to learn the best tactics to counter their troops. You can recruit more soldiers to your cause, by speaking to people in the world, or simply by training them in the barracks of the city you work for, but you can only support so many that you have food for and can pay in gold. Gain more gold and food by securing farms and mines around the world, by planing attacks and counter attacks. Strategies you use could be saved in a storage cloud and deployed at other players, would they run into a similar trap to the one you set. You wouldn't need to plan all of it, in fear of it becoming a chore rather than a fun thing, as the world would run itself if you let it. Think of it like a strategy game, without the birds eye view. Hunting/Skinning á la Red Dead Redemption - The realistic skinning system should be everywhere where a game has you hunting wild animal and collecting their materials. Traveling Means - A large variety of mounts and rides, including ground, sea, and sky creatures/machines. Stealth mechanic à la Thief - With a realistic lighting system that conceals you in the darkness and reveals you when you step into the light. Also enemies can be fooled around with using distract actions: light sources taken out, throwing a stone to make noise, etc etc. Grapple Tool mechanic à la Batman Arkham Series/Just Cause -ish - Not in the way of firing it from a gun and sweeping up on the roof tops, but more as an actual climbing tool you swing to get further up with. Toss to where it sticks and rappel up or down faster than free climbing, while producing more noise than free climbing, while doing so making it not do useful when sneaking about but could allowing you to traverse "unclimbable" surfaces (straight walls etc) and swing you across crevices. Could be used both as a weapon and as a tool? Expanded Charmameter à la Red Dead Redemption/Infamous - Again to let the world truly come alive, it must respond to your actions. Red Dead and Infamous do this very well, with you choosing either good or evil actions. However, to further affect the world, I'd like to at another axis to the meter: Lawful - Chaotic. How it would be pulled off is tricky to put in words, since actions affecting the good - evil axis is relatively easier to separate. But what is a lawful action? How ever, it would make for some even deeper gameplay. Modability - Great games are generally made better when the creation tools are released to the public, and can breath new life in to games you play to the breaking point.
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With the second addition to the triology released, I'd love to see the Mirkwood Elven Armor in Skyrim. It could be implemented as a Heavy set under elven smithing, requiring quicksilver ingots to temper due to their silvery appearance. http://www-images.theonering.org/torwp/wp-content/uploads/2013/10/thdos-trailer02-080.jpgI really couldn't find any better picture, sorry for the inconvinience.
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- the hobbit
- the hobbit mods
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· A crippling/hitbox system as seen in the Fallout series. There should be some difference to weather I hit someone in the face or on the hand. It annoys me how I can shoot an arrow in some bandit’s eye ball and then wait in the shadows until he dismisses the arrow as something out of his imagination and going about with his business. · An animal skinning system as seen in Red Dead Redemption. If I take the antlers of a deer, I don’t want to see them left on the model. · More varied quest outcomes. Quest should provide the option to have at least two different endings, so your actions can actually mean something. · A fame system as seen in Red Dead Redemption, with certain degrees of fame and infamy. You start out neutral, but as you make different actions throughout your adventure, you either become more famous or infamous. Doing some “bad” deeds makes the guards alert to you when you enter a town and the townsfolk becomes weary. If you become a really evil and bad person, townsfolk and guards will stay out of sight when entering a city. On the other hand, if you are somewhat famous, people might greet you and buy you drinks etc while when recognized as a true hero, the might give you gifts people might want to get together with you etc etc. · A sailing system as seen in Assassin’s Creed 4: Black Flag. If the next TES game is set in a hotter (i.e. tropical) province, such as Elsweyr, Summerset or Hammerfell, it would be awesome if we got to buy our own ships with crew and everything. While some might just settle with a tiny boat to get around and focus on other things, it could be an incredible time sink for others. · Seasons. Not much more to say about that other than some goods might be harder to come by during some seasons. · Varied mounts. I’m not saying WoW-like mounts but at least if they only give us horses again, make them unique to each other. In Skyrim, we got two special horses (and one semi-special), Shadowmere and Arvak (and Frost).There could be a nord salesman selling stout pack horses straight from Skyrim which you could use as a portable inventory, while some other guy sells fast cyrodiilian steeds. Also, lore tells us of how dunmer rather uses Guars or Silt Striders and of how khajiit have ferocious battle cats as means of transportation. It would be awesome to have at least some of this in the game. · House building like Hearthfire but more fleshed out with more options on where and what to build. A castle or a cozy cottage? You decide. · Underwater combat. If it means only using a dagger due to larger weapons being too hard to use physic-wise, I’m fine with that. · Some water creatures other than small fish and crabs. Whales, sea monsters, merfolk etc. · I have another idea, though it might not be so “elder scrolls-y”: There could be a quest (or several) where you were planning attack against your enemies using a map and markers for your army (including a marker for your own character)and the opposing forces, like those maps with flags in every jarls home in Skyrim. At first it would seem to be just moving markers, but soon they change from markers to actual soldiers and cavalry. It would be like a strategy game. You’d see the map from a bird’s perspective, selecting where to send your armies and where to build important structures such as more barracks and farms to provide food. The interesting part is that say you press a certain button, and you then you’d swoop down and control your own character/marker on the ground. From the ground you cannot build buildings or train/recruit more soldiers from barracks etc, but you can still give orders like “attack” or “retreat”. Those of you who have played “Rise and Fall: Civilizations at War” knows what I’m looking for. The places these strategic quests were to be set could either be in the open world where a battle the would be noticeable (broken trees, craters, ruins etc) but then buildings might interfere with the nature, OR they could be set as remote quests were the leader of the faction you plan/battle for could say: “Our forces in <Insert place here> is almost at their target to <Objective for quest here>. How do you think the best way to deal with the situation is?” and the strategy begin. I hope didn’t lose you there, got kind of messy and a lot to keep straight.
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LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
Indeed are they amazing and some have been featured in the documentary I'm watching, but I chose not to include them in my first request, because I simply didn't think they'd fit. I think that species that are related, but with million years between them should not be included. I mean like the elephant creatures I LOVE (especially the Platybelodon) but we allready have mammoths, which is an evolved species of the Platybelodon. The Kubanochoerus is like the brittlebacks of Solstheim, so they could be used instead. Pakicetus looks like bigger skeevers, so I'm not too keen on them either. HOWEVER, if someone wants these, I'm still all for it. These were just my personal thoughts. The Dorudon I'd like along the Basiliosaurus and the Synthetoceras and Protoceras would give deers more variety. I have two more episodes left in Walking with Beasts, the next one featuring the giants of north america (the megatherium among others), but I'm still in school so I'll have to watch them when I get home. :( finish 16:00 at a friday!!! :wallbash: -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
I've recently started watching BBC's old documentary Walking with Beasts and I've come across some more awesome beasts. The Skyrim fauna contains mammals and some reptilians, birds are seriously lacking in population. There are some, yeah, but they are quite ugly and doesn't add much to the experience. One of the beast featured in this Documentary was the Gastornis: (Couldn't find out how to add pics to a regular post :() http://www.bbc.co.uk/nature/life/Gastornis A flightless bird the same height of a grown man (2m). Carnivorous and leathal. Drops Gastornis feathers, meat and beak. Another one was a early whale (though not as early as the whale with legs) called Basiliosaurus. (It was hard to find a good picture) https://www.google.se/search?newwindow=1&rlz=1C1LENP_enSE520SE520&biw=1097&bih=554&tbm=isch&sa=1&q=basilosaurus+bbc&oq=basilosaurus+bbc&gs_l=img.3..0i24.7494.8014.0.8124.4.2.0.2.2.0.108.172.1j1.2.0...0.0...1c.1.9.img.35FOA6-2tHo#imgrc=RYU6qtiIFyOxhM%3A%3Bj5ez1nJfd9A4zM%3Bhttp%253A%252F%252Fwww.bbc.co.uk%252Fscience%252Fseamonsters%252Ffactfiles%252Fimages%252Fbasilosaurus_closeup.jpg%3Bhttp%253A%252F%252Fwww.bbc.co.uk%252Fscience%252Fseamonsters%252Ffactfiles%252Fcloseup.shtml%253Fbasilosaurus%3B600%3B450 Giant ocean living creature. Carnivorous. Drops Blubber and teeth. -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
I actually found this model of a Rhino, so appearantly there are others than us that thougth wolly rhinos are a good idea. http://skyrim.nexusmods.com/images/80382 Though I think they could be hairer than the picure in the link. -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
Sure whatever, I'm just spitting out ideas here and then eagerly hope that someone might find it interesting and create them. If you are making a mod like this my only demand is to be alerted when released! :D -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
It does? I looked it up, but didn't see any. Link? -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User replied to Deleted4181807User's topic in Skyrim's Mod Ideas
Which whale do you refer to? The current living whale or the ancestral whale? As for me, I'd just like something in the sea of ghosts to hunt. According to my sources (wikipedia:P) the doedicurus inhabitated grasslands and woodlands, so Whiterun and Falkreath are perfect for them. In what way do you find them out of place? -
LE Ice Age (not the Movie) Animals with PICTURES
Deleted4181807User posted a topic in Skyrim's Mod Ideas
The Skyrim climate i very similar to the climate during the ice ages. Wouldn't it be cool if we could have other animals from that period, other than Mammoths and Saber Cats I mean. These are the animals I'd like to see implemented: Woolly Rhino It could roam the northern forest, those covered in snow, maybe be herded by Giants? Yields Rhino pelt and Rhino horns. (Ridable plz plz plz?) Height: 2m Megatherium Could be found in the more warmer parts of Skyrim. Yields Megatherium Pelt and Megatherium claws and theeth. Length: 6m (nose to tail) Doedicurus Found in the plains. Yields Doedicurus shell and Doedicurus pelt (and tail maybe?) Size: Car size Dodo bird Flightless bird. Yields Dodo meat, beak and feathers. Ancient Whale Skyrim is seriously lacking these. I know they aren't extinct but would be a nice addition the the game. Yields Whale meat and whale fins. Also, in ancient times whales had legs. I'd personally like these rather than the normal whale, as it would fit the extinction theme of this post better, so here's a picture: I am but a humble player with ideas, but the knowledge to bring these creatures to life in-game I do not have. Therefore, I ask all of you great and skilled modders of this forum for help and make these for us players. -
the ultimate sacrifice of Tamriel. Couldn't that be Martin Septim dying to stop the Oblivion Crisis?
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LE Zahkrii Do Dovahkiin - Hidden DLC Dragonborn Sword
Deleted4181807User replied to pmnavatar's topic in Skyrim's Mod Ideas
I love the work that has been done, but I can't help to ask you talented modders: Will you stop with this hidden DLC stuff once the sword is done or will you continue to look on to it? I'd love to se this Ancient Dragonborn Army shout. What are your intensions with the amazing stuff you've found? -
LE Realistic Dragons & Placement.
Deleted4181807User replied to 0ldterror's topic in Skyrim's Mod Ideas
I approve this. Sadly I know litte, no, nothing about modding but I'd sure love to see this happen! -
LE Chief of Thirsk Hall - A title with benefits
Deleted4181807User posted a topic in Skyrim's Mod Ideas
SPOILERS!!! (Kind of...) As anyone that has visited Solstheim know, the island is pretty big. This makes the exploring of Solstheim on foot quite slow. I've just recently finished the Chief of Thirsk Hall quest and was kind of disapointed with the rewards when the dragonborn was named the Chief of the rieklings of the mead hall. Sure, you could get a riekling follower, but still, that does not feel enough for a chief. Thirsk Hall is now in the hands of the dragonborn, maybe he could choose it as his personal home? The dragonborn could hire a riekling steward and clean up/furnish the hall the way it pleases him. The prize beast Bilgemuck sits outside in his pen, pining for the fjords (If you get the reference, I approve your sense of humor :)) so maybe the Dragonborn decides to fullfill the dear boar's dreams. The dragonborn commands some of the riekling warriors to assemble a saddle/armor for Bilgemuck and ta daa!!! Solstheim now has a unique mount! In case the dragonborn was separated from his new and trusty boar, the riekling furnishes a horn of the tusk of a boar to call on the pig, as long as the dragonborn remains on the island. What do you think? Is this possible to make? I'd love to help, but I know modding as well as a rock can swim, but I will glady contribute with ideas. - the ArgonianBuccaneer-
- dragonbron
- riekling
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http://skyrim.nexusmods.com/mods/31338 There you go. Boars.