-
Posts
47 -
Joined
-
Last visited
-
I was just trying to be myself. Most people are more or less sensitive as balls to it. You're all going Moo Moo, Meow Meow, then I come in and try to Moo or Meow, then you just grow huge demon teeth and start growling, and trying to bite me. Thanks for not answering my questions. You know, and the whole chastising thing. I always did want some parents around to remind me what I was constantly doing wrong. f*#@ it, next page of the news paper. Best of luck Sir/Mam/Mrx.
-
The dumb f*#@s fell off the vault elevator as it was descending. LOL Have Fun!
-
How to un-break Fallout 4 and its controls?
stihspid replied to hunteroutwest's topic in Fallout 4's Discussion
*Backup* Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.- 2 replies
-
- broken controls
- broken
-
(and 1 more)
Tagged with:
-
It's a obscript call, switched to Papyrus, same thing kind of. It could be the tutorial is using generic names to illustrate. So like it's a call on a NPC, to use a command for their ai package whatever it is, to override that, then the reference. Form ID is the base form, puts it into the game. Reference ID is the placed item in the game world. Old GECK s***, rather than going with ID, custom names are put on Reference ID's so that developers can call out a word on that particular item. So like to do that, you would place the item in the world, here it being a power armor frame (I'm guessing) that was full of god damned parts! Who thought of that genius idea? LOL The editor you would double click it I guess to bring up the Reference form, an name the s*** in there, you could do it other ways though. It says awesomearmor right, which is a f***ing rediculous reference id name to be used for anything worth a s***. So like it's generalized. So you can keep up with it an remember it, relating to you or what you are doing in a personal way, so you can call upon that particular reference easy. For Example MAMMAMURPHYPOWERARMOR Scriptname VR_Chair extends ObjectReference Const Furniture Property VR_Furniture Auto Const Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().SwitchToPowerArmor(VR_Furniture) EndEvent Why the f*#@ are you forcing the player to switch to power armor? Is that like a god damned operation anchorage simulation chair? You know, what I don't really care. You shouldn't force the player to do s#*!. We're not in control of i them. They're humans, if they want to do something, then let them do it or suggest it to them in a organically human way, short of getting some robot to do it for you in the robot way. That Event OnActivate (ObjectReference akActionRef) Looks generic and Obscript as f*#@. Is it meant to set up the actual command, by the encoding into binary computer talk, old obscript commands, and newer additions to that as a functional way to update a old system, use what is already built, translate the s#*! to binary? I know some of this horseshit. But not enough to gather an understanding yet. So you'll have to forgive me. I got software problems currently I'm digging out of. It almost looks like small parts of Obscript with recent additions of papyrus, or new script. Tell you what, there is almost certainly better places to ask than here. This is mostly just trolls an people that want to fix a particular issue. Not so much about creating new stuff. At the bottom of the FO4 forums is a board for the CS/CK/GECK probably a better place, but don't forget the official forums at Bethesda Forums & Bethesda.net Lot of people in the world, and like most, we don't particularly end up working at Nexus forums as our first choice. Just a thought.
-
Sounds Pretty f*#@ed Up. Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.
-
Need to find the base vanilla textures.
stihspid replied to badbloodyautja's topic in Fallout 4's Discussion
Awe man, that's just bullshit the overloaded size of the game & it's memory/exe functionality in reguard to optimization of process in gathering data to be put to use, as well as culling it, related to the saving & loading of Savegames. So I mean, hypothetically. You would just try another savegame or start a new game and notice how it doesn't do that s#*! anymore. At some point I postulate, that you were killed an reloaded a save game instead of closing the application ever 4-8 hours or more often, along with rebooting the computer around the same time lengths. You know, or for example, using a total, total, totally massive shitpile of content you dumped on top of a game, and asked it to do the whole commercial digital entertainment thing. You know, in between all that horseshit, it was reloading an glitched. It will do this even if it's nearing a 100% clean install, to which I would guess it would be related to the very large amount of data used for the game, Hell this FO4 is over a 100Gb, which brings in it's own problems, but you could look in Skyrim data to see if it's a Creation Engine thing. I've never seen it there though. So I figured it was the updated & more efficient .exe But anyway, yeah reloading after death causes that, even on full savegames. It's a glitch, if it gets locked in, only one way to fix it, roll back. You know, relaunch the game if you die and such. I mean it doesn't happen that way, but still allows unpaused full save ~forcesave or Exitsave which is also a full savegame, prolly paused too, which makes it better IMO. -
There's a CS/CK/GECK board at the bottom, I'd ask there. Unless you got a key to mod author forums. Kind of bullshit right? Have no fear, Bethesda Forums, that's the official forums for the game, other games too. Has all the standard required talents & associations. Nexus is actually kind of a British shithole if you didn't notice. But it's only my stupid American opinion of it. I mean gee we only lead the free world, but shoot me in the knee with an arrow for trying to get folks on the net to listen. Which is interesting, because that means the net actually rules the world. THE NET OWNS ALL OF US, SET US FREE, SET US FREE, DAMN YOU TRANSISTORS! Taking all my time. Eating all my Damn cookies. f*#@ER!
-
You would read the pinned topics here & start adopting a practical & easy method for the workload in building upon an existing game with modifications, it's all there, me spelling it out for you won't help, you'll have to read, you'll have to work, I've been doing this for 14 years, not all that easy to explain it personally, but hang in there. I pasted a backup plan below from another post. Best of luck. *Backup* Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.
-
QUICK QUESTION Does Uninstall = Mods Removed?
stihspid replied to FurAfterDark's topic in Fallout 4's Discussion
Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof. -
erased
-
https://forums.nexusmods.com/index.php?/topic/4930895-my-settlers-cant-be-assigned/page-2?hl=%2Bguard&do=findComment&comment=45176405
-
Sometimes I pee pee blue. Don't tell my mom though.
-
"Cause the wasteland, wasteland never changes" I got ripped off. What a Jip. I'm asking for a refund. And the crowd goes "Who are you talking too" I reply in a little voice "I'm talking to meeeeeeeeeeee" LOL
-
Can't help it. Fallout & TES are good hobbies. I wouldn't say I take it all that serious. Most of the time I have had to a bunch of work on the game to get it to do what I want or run like I want it too. The process of editing other peoples work, and getting really deep into Gamebyro. Struggling with Creation later with Skyrim. Having this craving for the wasteland, and going around with that itch. Hell, I might have made 150 different install/builds in various ways. Sometimes it would be a complete failure. It's just serious to get that long term serious & stable result. Don't always get anything good in that, but this last one I built for FO4 is spectacular. Maybe I built one FO3 or Skyrim Original that got close, but lot more mods on this FO4. That's crazy, we could make a bunch of different builds for FO3/FNV/SKY/FO4. "Cause the wasteland, never changes" omg I'm famous now. Yes. I think I got spun, and ended up here. Long days, weary nights. But that quote, totally worth it. I'm buying it. Cha Ching!
-
It's only 175 mods? You realize I have a 4-5 year old standard gaming rig with a current standard gaming video card that had good heat properties & 4Gb VRAM. Then I'm running FO4 in a 100Gb build of the game using 500+ mods that were all xMerged together after the 3rd merged mod build, then that this one turned out more stable than the last 20 builds of FO4 over the last year, and now it's just this huge ENB rabit hole of a wasteland. Just saying, I just deleted 6Gb of savegames because I broke the game in a couple of ways. I don't think it was fatal, but for what I wanted to do I wouldn't be able to do it, you know realized that after I started fixing it, so I rolled out into a new scenario for the same character. In your case, I think what I would do is swap to another savegame that I knew was good. Then go to that place in a ~ TGM & ~TMM 1 test mode to see how the place behaved. I know after more than 20 seperate builds of FO4 since it came out, I learned a lot, got the process down, and became more picky an choosie about what I installed, usually installed it in the order I wanted to load it in, making it more easy, and then xMerged the dog's nuts out of it. Lot more testing too, before it was more of a final build I knew I could keep for more than a few months or something I could write to disc compressed an such for later. Testing, dupication, Backup, and then try to fix it?