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Everything posted by stihspid
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I was just trying to be myself. Most people are more or less sensitive as balls to it. You're all going Moo Moo, Meow Meow, then I come in and try to Moo or Meow, then you just grow huge demon teeth and start growling, and trying to bite me. Thanks for not answering my questions. You know, and the whole chastising thing. I always did want some parents around to remind me what I was constantly doing wrong. f*#@ it, next page of the news paper. Best of luck Sir/Mam/Mrx.
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The dumb f*#@s fell off the vault elevator as it was descending. LOL Have Fun!
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How to un-break Fallout 4 and its controls?
stihspid replied to hunteroutwest's topic in Fallout 4's Discussion
*Backup* Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.- 2 replies
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It's a obscript call, switched to Papyrus, same thing kind of. It could be the tutorial is using generic names to illustrate. So like it's a call on a NPC, to use a command for their ai package whatever it is, to override that, then the reference. Form ID is the base form, puts it into the game. Reference ID is the placed item in the game world. Old GECK s***, rather than going with ID, custom names are put on Reference ID's so that developers can call out a word on that particular item. So like to do that, you would place the item in the world, here it being a power armor frame (I'm guessing) that was full of god damned parts! Who thought of that genius idea? LOL The editor you would double click it I guess to bring up the Reference form, an name the s*** in there, you could do it other ways though. It says awesomearmor right, which is a f***ing rediculous reference id name to be used for anything worth a s***. So like it's generalized. So you can keep up with it an remember it, relating to you or what you are doing in a personal way, so you can call upon that particular reference easy. For Example MAMMAMURPHYPOWERARMOR Scriptname VR_Chair extends ObjectReference Const Furniture Property VR_Furniture Auto Const Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().SwitchToPowerArmor(VR_Furniture) EndEvent Why the f*#@ are you forcing the player to switch to power armor? Is that like a god damned operation anchorage simulation chair? You know, what I don't really care. You shouldn't force the player to do s#*!. We're not in control of i them. They're humans, if they want to do something, then let them do it or suggest it to them in a organically human way, short of getting some robot to do it for you in the robot way. That Event OnActivate (ObjectReference akActionRef) Looks generic and Obscript as f*#@. Is it meant to set up the actual command, by the encoding into binary computer talk, old obscript commands, and newer additions to that as a functional way to update a old system, use what is already built, translate the s#*! to binary? I know some of this horseshit. But not enough to gather an understanding yet. So you'll have to forgive me. I got software problems currently I'm digging out of. It almost looks like small parts of Obscript with recent additions of papyrus, or new script. Tell you what, there is almost certainly better places to ask than here. This is mostly just trolls an people that want to fix a particular issue. Not so much about creating new stuff. At the bottom of the FO4 forums is a board for the CS/CK/GECK probably a better place, but don't forget the official forums at Bethesda Forums & Bethesda.net Lot of people in the world, and like most, we don't particularly end up working at Nexus forums as our first choice. Just a thought.
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Sounds Pretty f*#@ed Up. Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.
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Need to find the base vanilla textures.
stihspid replied to badbloodyautja's topic in Fallout 4's Discussion
Awe man, that's just bullshit the overloaded size of the game & it's memory/exe functionality in reguard to optimization of process in gathering data to be put to use, as well as culling it, related to the saving & loading of Savegames. So I mean, hypothetically. You would just try another savegame or start a new game and notice how it doesn't do that s#*! anymore. At some point I postulate, that you were killed an reloaded a save game instead of closing the application ever 4-8 hours or more often, along with rebooting the computer around the same time lengths. You know, or for example, using a total, total, totally massive shitpile of content you dumped on top of a game, and asked it to do the whole commercial digital entertainment thing. You know, in between all that horseshit, it was reloading an glitched. It will do this even if it's nearing a 100% clean install, to which I would guess it would be related to the very large amount of data used for the game, Hell this FO4 is over a 100Gb, which brings in it's own problems, but you could look in Skyrim data to see if it's a Creation Engine thing. I've never seen it there though. So I figured it was the updated & more efficient .exe But anyway, yeah reloading after death causes that, even on full savegames. It's a glitch, if it gets locked in, only one way to fix it, roll back. You know, relaunch the game if you die and such. I mean it doesn't happen that way, but still allows unpaused full save ~forcesave or Exitsave which is also a full savegame, prolly paused too, which makes it better IMO. -
There's a CS/CK/GECK board at the bottom, I'd ask there. Unless you got a key to mod author forums. Kind of bullshit right? Have no fear, Bethesda Forums, that's the official forums for the game, other games too. Has all the standard required talents & associations. Nexus is actually kind of a British shithole if you didn't notice. But it's only my stupid American opinion of it. I mean gee we only lead the free world, but shoot me in the knee with an arrow for trying to get folks on the net to listen. Which is interesting, because that means the net actually rules the world. THE NET OWNS ALL OF US, SET US FREE, SET US FREE, DAMN YOU TRANSISTORS! Taking all my time. Eating all my Damn cookies. f*#@ER!
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You would read the pinned topics here & start adopting a practical & easy method for the workload in building upon an existing game with modifications, it's all there, me spelling it out for you won't help, you'll have to read, you'll have to work, I've been doing this for 14 years, not all that easy to explain it personally, but hang in there. I pasted a backup plan below from another post. Best of luck. *Backup* Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof.
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QUICK QUESTION Does Uninstall = Mods Removed?
stihspid replied to FurAfterDark's topic in Fallout 4's Discussion
Well, what I've done for 2015, 2016, and 2017 was to use Steam to create a backup install disc, it doesn't have to stick around forever, but say I go to steam's menu in the top left, backup & restore games, pick Fallout 4 or whatever game, set it up to create a compressed install disc of a size like ridiculous 60,000 Mb or so, cause I know I'm just going to use it briefly. Get the SSD CPU to write that compressed .exe install. Then use steam to remove & uninstall the game, however this is done with IObit Uninstaller 6, which launches to steam uninstall, then deep scans afterwards for any remaining mess, that's cleaned up. Now that this part is finished. Everything remaining inside the game's folders @ Libraries/Documents/My Games/Fallout4 Users/ComputerName/AppData/Local/Fallout4 Steam/Steamapps/common/Fallout 4 That is the whole shabang! The carrots to the nuts, grab all this ... "S***" Then compress it with something like WinRar, hell don't even have to mess with the options for WinRar very much, bampf! There's a compressed backup disc of mods. NMM will do this as well I think, but I just do it the old caveman way, that is if I got Blu-Ray & DVD disc writing capabilities which can be difficult to maintain. The community masses for this type of thing, has by an large moved to flash drive storage solutions, which are, a great solution considering the other various non-cloud storage solutions that one can end up stuck inside a never ending hell thereof. -
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https://forums.nexusmods.com/index.php?/topic/4930895-my-settlers-cant-be-assigned/page-2?hl=%2Bguard&do=findComment&comment=45176405
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Sometimes I pee pee blue. Don't tell my mom though.
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"Cause the wasteland, wasteland never changes" I got ripped off. What a Jip. I'm asking for a refund. And the crowd goes "Who are you talking too" I reply in a little voice "I'm talking to meeeeeeeeeeee" LOL
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Can't help it. Fallout & TES are good hobbies. I wouldn't say I take it all that serious. Most of the time I have had to a bunch of work on the game to get it to do what I want or run like I want it too. The process of editing other peoples work, and getting really deep into Gamebyro. Struggling with Creation later with Skyrim. Having this craving for the wasteland, and going around with that itch. Hell, I might have made 150 different install/builds in various ways. Sometimes it would be a complete failure. It's just serious to get that long term serious & stable result. Don't always get anything good in that, but this last one I built for FO4 is spectacular. Maybe I built one FO3 or Skyrim Original that got close, but lot more mods on this FO4. That's crazy, we could make a bunch of different builds for FO3/FNV/SKY/FO4. "Cause the wasteland, never changes" omg I'm famous now. Yes. I think I got spun, and ended up here. Long days, weary nights. But that quote, totally worth it. I'm buying it. Cha Ching!
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It's only 175 mods? You realize I have a 4-5 year old standard gaming rig with a current standard gaming video card that had good heat properties & 4Gb VRAM. Then I'm running FO4 in a 100Gb build of the game using 500+ mods that were all xMerged together after the 3rd merged mod build, then that this one turned out more stable than the last 20 builds of FO4 over the last year, and now it's just this huge ENB rabit hole of a wasteland. Just saying, I just deleted 6Gb of savegames because I broke the game in a couple of ways. I don't think it was fatal, but for what I wanted to do I wouldn't be able to do it, you know realized that after I started fixing it, so I rolled out into a new scenario for the same character. In your case, I think what I would do is swap to another savegame that I knew was good. Then go to that place in a ~ TGM & ~TMM 1 test mode to see how the place behaved. I know after more than 20 seperate builds of FO4 since it came out, I learned a lot, got the process down, and became more picky an choosie about what I installed, usually installed it in the order I wanted to load it in, making it more easy, and then xMerged the dog's nuts out of it. Lot more testing too, before it was more of a final build I knew I could keep for more than a few months or something I could write to disc compressed an such for later. Testing, dupication, Backup, and then try to fix it?
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Pretty easy to miss some of the most fantastic things about FO4 modding, this would have been one, maybe 11 months ago or so. ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ <----- Wasn't pinned when I saw it, and it's totally in front of our faces, like all the time, we used to do that back in the ole FO3 era, LOL. Pin This! jk jk jk :D
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Oh it was literally caused from you avoiding the pinned topic I linked. Most of that came from having too many keywords & a poor load order. The way it's displayed though is to cover the bases as a starting point, the load order was important in that, and in my case I had ran into the same problem last year a few times. At any rate it's a good start, not even that much work to fix it, though I'd guess you would have to fix it manually by adjusting the order, see if the game you got now works, and if not go into the clean save. On the side, normally I will install mods very close the the order i want to load it in, makes it a lot less work, but the important thing is to always read the mod description & test mods, cause some of it just gets declined. This one might be a 2-3 month build, but only because it was pretty good at first, I broke it, hotfixed hacked it all up at one, point, then just kept building, fixed two things with it yesterday, and had to delete 6 Gb of save games on that run. It's very stable. We kind of build 10-20 different versions of FO4 modded though. So like over 500 mods now, which was a huge step from getting my feet wet with xEdit merge scripts, now it's xMerge from Skyrim, so I went from about 340 mods in one play, almost 400 in another build, to 500+ mods now that was the most stable FO4 I've seen the last 1.25 years. You know, it's stuff I wanted or needed, for FO4 to be fun. It's dangerous, it's watching TV, listing to the radio, reading comic books, collecting things, crafting things, sex, drugs, rock & roll. I mean it's similar to the old 20Gb builds of FO3, but really, it's way larger, 100Gb of FO4 that actually works all day everyday, it's a real pain actually, cause you finally get there and realize it's just a big giant cookie monster that wants to take up all me time. Actually we're starting to work toward scripting again, so I mean, it's a good hobby & all, but geez, it's like Burger King in this motha fugga, have it your way, right away. LOL
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F4SE Link Yah, F4SE has to match the FO4 version. But then the mods do too, so if you got some old mods installed, remove all that, and start over. After the later patches for the game came out, and it was more final it got much better. The mods around that time started to change dramatically. Like I've just been playing an installing an testing, then removing it all for 1.25 years with FO4, 10-20 different builds. After xEdit merge scripts came out we went above 255 mods, around 340 mods, Then later on maybe a little higher. Then xMerge came out from the Skyrim side and now I'm sitting on a 500+ mods hotfix hack job build of a 100Gb FO4 that is the most stable & awesome the game has been since it came out. Realy kind of astounding. You'll want to Tales from the Commonweath & Atomic Radio Easy to miss those, and the updates were killer. If you ever roll a female you'll want CBBE & Josie body then put CBBE boobfixed on that, and Cherry Physics to play with. Which is a fair amount to start with. Looks menu to save character face shapes an make ups for various reasons & then compendium that comes with it. Go thru weapons get your favorite weapons like any clothing items male/female you liked. Videos of the wasteland (Commonwealth) has a lot of TV you can watch in FO4. Settlement transfer, like if you wanted to keep anything you built in the old one, well I mean if you have to start over to get it to run stable. Super Mutant Overhawl, Jesus, tough sons of guns sometimes, increased spawns, unleveled spawns, and pick another to set encounter zone unleveling. Though some just unlevel the whole game. Survival Options to set damage rates an some other settings particular to survival mode as well as an item to force full save games instead of partial autosaves which can have some problems, enable achievements while using mods, which is a seperate mod. You can detatch special points from being a perk requirement so it's only restricted by level, pretty nice. Take cover works with custom camera settings, so you can get down an take cover in combat as a tactic, you can adjust killmove frequency, and some of the DLC replaced some of the good kill moves. You would tweek the game & the camera settings for example with Fallout 4 Configuration Tool - By Bilago There's a endless amount of stuff you can do, that would be only about 8000 times better than what you got. I guess you would update an test it, but blah blah blah LOUD NOISES
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Yeah, it just looks like the load order is all messed up. There are SK builds, settlement keywords & just homemaker builds, with SK you gota follow SK rules. With Homemaker just avoid all the SK and there's tons of mods that will work with Homemaker, it's quite popular after all. Order is important though. Also you need a clean savegame to begin the game on something like this. So get one, or disable everything an run thru the vault till you exit, actually I use a save game right before getting on the vault 111 elevator to go to the wasteland. It's a zero timescale, and the beginning is mostly finished. That can cause problems from the beginning being somewhat complex, of a time. Though, if you don't have mods that will get broken from them attempting to add items while the game begins, instead of when it's time to exit Vault 111, you can actually just start the game with all the mods. Skyrim rules though you would start the game then turn on the mods, and in either case it's a good idea to have a known clean savegame on backup where it won't get lost. After that timescales lower than 5 can cause issues, but some use 0 to build. Not cleaning the mods will cause random crashing, but you don't have to remove the identical to master records as much anymore, I only do that on a last ditch effort to get a stable game, reading mod descriptions an picking good mods that all work well together avoids random crashing more than removing ITM, which can cause more problems, hence why we run a LOOT scan an exit out of it, just to find out if we can remove ITM on certain mods.
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Pinned Topic - here ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/
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Fallout 4 Configuration Tool - By Bilago
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There's a configurator on the nexus to change sensitivity, prolly the most easy way, but then there's a ton of other stuff you can, and should do with it.
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I wouldn't call it omni directional. You didn't notice it's a little brighter on the left side? Anyway. You said you checked it, but did you really. Doesn't matter if you got a pipboy mod or not. You would take xEdit, x is just to make it easy for us all to have these tools spread across multiple games we now use all the time, since it's a library. Launch it, load the whole load order up. Fallout4.esm at the top, open the tree with the +, go down to lights, all the vanilla lights are in there, if you click one that is colored, that means something else is changing it, hence the whole white list movement, because it's white list, nothing else touches it, the whole clean/messy argument. Anyway, there's a lot of lights, holly ***t! The left window where all the mods an +/- tree is, right click there, apply filter, uncheck everything, build your filter, check by record signature top middle, then the box underneath that find LIGH - light check that, and then just below middle screen all the way to the left check Editor Id contains, type Pip, Pipboy, pippypippiporusa, then filter in the lower right. defaultPipboyLight came up under a search of "Pip" No mesh, but a data\Textures\Effects\Gobos\PipboyLightGOBO_d.DDS so you could look there too. Also PA helmets change the piplight to a spot light along with miner helmets, there's a flashlight mod that does that. Outside of these I can't think of a reason that we would change the light for a purpose like that, meaning it's probably a glitch from bad habits you might have or old mods, that are known to cause various problems. It might be better to just roll back your savegame until the effect isn't there anymore, which actually I just broke 6 Gb of savegames on a play through, because of what happened, and the changes I made to the load order. Yeah sure I tried to fix it, but as I got close to being finished I realized just how broken it was, and now it's deleted. We rolled into another scenario with that same character, a few mods fixed, maybe 10 mods added to a 500+ mods xMerged build that's this 103Gb behemoth of a hotfixed hack job which resulted in a very stable FO4. No LOOT, old school ordering, and I didn't remove the ITM, just sorted masters & maybe disabled deleted to clean it. But yeah 10-20 tries over 1.25 years time I finally got a real good stable build with tons of junk in it. The point being, you might have to try for a while a few different ways, to get what you want. Then also it would help to start learning how to look up stuff, so you'll know how to fish. Maybe you already know all that, maybe you don't, how am I saposed to know, it's just a desk here, with a lot of blinking lights, and many 3 pronged toggle switches. You know recently I switched from a white pipboy light cause it's brighter, to a custom green color I made to match the old FO3 light we used, FOR YEARS! EYARS I SAY! LOL What a piece of s***, get a much older classic Pip pad. Idk been too long since I been there. But yeah, stuff like this we learned 8 years ago, the Oblivion folks were learning it before us, an even more before them. Bah hell, YouTube is calling me. Speaking of, did you know someone was trying to make YouTube in FO4, LOL, pretty good work too, but we already did that with videos of the wasteland kind of, burp, if you didn't know about watching TV in FO4, or 3DNPC "tales from the commonweath" for FO4, Atomic Radio, in fact the whole last 1.25 years, you should know about all that, it helps. See you later.
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Issues after uninstalling Modular Housing
stihspid replied to Cian4575's topic in Fallout 4's Discussion
You should install it back like you had it. Then you should use it, if it's the one located in structures/metal that is pretty awesome stuff. But at any rate, pretty much everybody would tell you that you are insane for removing mods from an ongoing savegame. I mean I've had to remove stuff, but only because I had to, never, ever, because I wanted too. If that happens then it happens when it comes time to make a new fresh build of the game, in that I don't pick that mod anymore. This occurs no matter what, because eventually the mods are outdated, and there are ways to update them, but that can also cause problems, so not a bad idea to just start over. This case though you didn't have to remove it, you just were not using it, meaning there's not a reason to remove it. Now, you are stuck, and the best option would be to put it back, an go back in the savegames till before you started hacking it up to bits. If you need the space, just start merging mods, there's a really nice integrated way of doing that now. -
Look at the actor. Look at the packages & look at the combat style (which is basically a combat ai) There would be flags in there if there was an ability to stop container searches for weapons. But what weapon are they using, because there isn't much reason for the actor to grab another weapon unless there are weapons around that have higher damage rates. Also companions don't exhibit that behavior, either relating to specific packages or the companion created weapons, which are a little different. You didn't give specifics, so I just guessed.