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aaronpriced

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  1. I'm trying to mod the shooting skills from the Character_Shooting.uasset file under this folder: \StateOfDecay2\Content\GameSystems\Buff\RangedWeaponBuffs\CharacterBuffs I changed the ReloadDuration values into lesser ones, but it doesn't work in-game. It kept changing values everytime I saved the .uasset file. Is there something I should know about this type of file? or are some skills is Hardcoded inside the game? thanks.
  2. I just noticed that you're the same QMJS that came up with the Extended Functions mod. Like, wow you really look at these things thoroughly that's amazing xD
  3. Idk man, I just like tweaking this game to randomness lol
  4. oh that reminds me. In Breakdown Lily Ritter is "Immortal" (LMAO) right? Is it possible to copy her template to generic survivors?
  5. Also, the file actorconstants.xml can be edited to make players take reduced damage from zombies. But, from what I experiencing this doesn't affect the NPC. What .xml file can I open to make NPC take more/less damage from zombies?
  6. Excuse me, but has anyone found the .xml or .bmd file that tamper with the factors below? - Blunt Weapons Knockdown Chance - Edged Weapons Decapitation Chance - Heavy Weapons Mighty Blow Chance Thank you in advance
  7. I don't know about invisible players, but I did tinker the scripts file of all firearms to one shot regular zombies regardless of headshots. For melee weapons I've yet to figure it out, but I assume that you have to find the .xml or .bmd file that's controlling: - Blunt Knockdown Chance factor for Blunt Weapons - Decapitation Chance factor for Edged Weapons - Mighty Blow Chance factor for Heavy Weapons here is the mod link: One Hit Kill with All Firearms at State of Decay Nexus - Mods and community (nexusmods.com)
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