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Posts
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Everything posted by DuckersMcQuack
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I want to request a column for vortex, as well as nexus site to sort by game version support. That way we can easily see/sort updated from outdated to easier tell if a mod is supported or not for the newest game version.
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This is the site feedback/questions section
DuckersMcQuack replied to Dark0ne's topic in Site Support
I want to request account program cloud storage for game mods, configs, load order and everything regarding mods themselves, as it can be a hassle to remember what folders was needed to make it remember all the mods/load order and sometimes that can bork if we do it manually, but if it could have a cloud feature to never lose a single mod load order, that would be fantastic! -
I added the performance script for the config, added a few mods to the mod folder, but none will activate. Doing this on steam deck
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I loved the swing mechanics of spiderman 2, you could swing as high as you wanted, you'd swing back when momentum was lost, you can swing with each arm for each trigger instead of just one web at a time, you could shoot 2 webs at 2 buildings and hang from there, or when on the ground, walk backwards and slingshot yourself forward. That's the swing mechanics i want to request for this game. Possibly port it? Or make a new one? and have say a controller/keyboard "hotkey" to toggle between that old swing mechanics and the new. https://youtu.be/3aRrqH4dFNo?t=78 Like at this time where he grabs 2 buildings. Just goofing around. Possibly compatability with this mod which adds speed to be similar to the old ways. https://www.nexusmods.com/marvelsspidermanremastered/mods/1289?tab=posts
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Any chance of a modding tutorial?
DuckersMcQuack replied to Intanjible's topic in Spider-Man's Spider-Man Remastered
Following. As i want to find out how to simple and effectively convert textures to PNG's like the texture convertor does, but an alternative to it, but more effectively as it just errors out for suits for me. -
[Support] Mods not loading from Vortex
DuckersMcQuack replied to MelissaBinning's topic in Valheim's Discussion
Same issue here. I just ended up not using vortex for the time being as manually adding mods was the only way the mods worked for this game. I tried to "elevate" as well, but didn't work for me. -
I want to request the strider from horizon zero dawn to replace horses and possibly ability to repair them like in horizon zero dawn Aloy as a CBBE bodyslider mod with her original clothes/different armors and HDT hair and or wig for physics. And her bow and arrow models
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In VR with a sword, you can only hit so many times per sec, and can't do like with archery where you can fire as fast as you want, would like to request a mod to allow as fast sword hitting as you can physically manage.
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Making a request now for skyrim's VR release in 3 days for a mountable flying broom that you control depending on how you move: hold one motion controller like if it's a broom, lean forward with the hmd to accelerate, lean backward to decelerate, move body sideways to turn and tilt the motion controller forward or backward to fly upward or downward like a plane (not just simply elevate straight flat out).
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For me it's not cpu intensive, but uses 100% gpu with 30 fps in the city.
- 10 replies
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- performance
- fps
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What's "this thing"? And for me, there's no cpu issue. but actually a gpu issue as the game uses more gpu performance than it should. Thus dropping from 60 int he wilderness to 30 in the rattay armor seller.
- 10 replies
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- performance
- fps
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(and 1 more)
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Could someone make a mod that combines "Aiming spread disabler", "no swaying left and right while aiming" and "infinite weight mod" (100.000 inventory)? Cause i want to have no spread and no swaying during aiming, but that disables the 100k weight mod i use.
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Edited it for a few more requests. 1: I find the drawing bow animation and time really slow and want to speed it up by 30 or 50%. 2: And also request a separate mod that has a stable aim that doesn't sway sideways. 3: Half sprinting stamina depletion rate and twice the stamina regen (there is one for combat, but didn't see anything for running)
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Weapons in this game are designed to be used with the main original game and has it's own scope hud, thus all of the weapons with scopes (snipers etc) only has a texture for the scopes and you can't look through them. Could someone make a proper scope mod for VR which adds a 2x, 4x and so on scope zoom according to which scope the gun has? That way the VR version can properly use the snipers.
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Since the VR now is out and supports quite a few existing ones, could we get a sub category vor mods related to the VR version? For mods like swapping out the controller models for actual hands, person height scaler, pipboy scaler and so on.
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These are the errors i get when i try to load in a dwarven staff into nifskope 2.0.0, anyone knows why? device position incorrect after block number 4 (bhkConvexVerticesShape) at 0x206 ended at 0x226 (expected 0x3fe) device position incorrect after block number 5 (bhkRigidBody) at 0x3fe ended at 0x522d (expected 0x4f8) device position incorrect after block number 6 (bhkCollisionObject) at 0x4f8 ended at 0x4fc (expected 0x502) device position incorrect after block number 7 (BSTriShape) at 0x502 ended at 0x506 (expected 0x50f8) device position incorrect after block number 8 (BSLightingShaderProperty) at 0x50f8 ended at 0x50fc (expected 0x5160) device position incorrect after block number 9 (BSShaderTextureSet) at 0x5160 ended at 0x5164 (expected 0x5225) http://i.imgur.com/nskPLmP.png http://i.imgur.com/7INPtra.png
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Didn't work for me. No mods works no matter what i try.
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Added tonnes of 4k tex and now even reached 7GB video memory usage, and when i now press M, this is what i get: http://i.imgur.com/LShI99O.jpg http://i.imgur.com/l7PG8Cn.jpg