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About TheWorldbuilder98

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I dont know allot about rigging and stuff, but from my experience the fallout 4 creation kit is really specific. If I were you I would try to seperate the head from the rest of your mesh and try to put them in the creation kit the same way that it handles other models, with a body, hands, and head mesh. Oh yeah, you will probably have to do the same for hands. Like I said im not experienced in that area, but ive been looking into it recently cause I plan on getting experienced but I suck at modelling armor, clothes, npc's ect so I might not have an actual Model to import anytime soon but thats just my hunch.
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Hello, my name is Jacob. I am currently well underway of the creation of a fallout 4 mod that will take place in the star wars universe and cover the story of what should have been the game Star Wars: Knights of the Old Republic III. It will feature new environments and custom content, as well as a couple hours of story quests, blasters and lightsabers, and force powers. (Lightsabers and force powers courtesy of other fallout 4 modders). For more information, as well as screenshots and more details on what kind of help I need please visit the ModDB site for this mod where I will post new screenshots and information, and coordinate efforts. You can view the ModDB page here. The mod will be released on the Fallout 4 nexus, I anticipate, sometime this summer. Possibly sooner if I release it in segments. Thank you for reading this and let me know your opinions on what I have so far. If you want to help, you can post on the forum in the Creation kit forum on this website where I have a similar post. Thank you and have a wonderfull day!
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- star wars
- knights of the old republic
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Hello, my name is Jacob. I am currently well underway of the creation of a fallout 4 mod that will take place in the star wars universe and cover the story of what should have been the game Star Wars: Knights of the Old Republic III. It will feature new environments and custom content, as well as a couple hours of story quests, blasters and lightsabers, and force powers. (Lightsabers and force powers courtesy of other fallout 4 modders). For more information, as well as screenshots please visit the ModDB site for this mod where I will post new screenshots and information, and coordinate efforts. You can view the ModDB page here. I wanted to make a post here to reach as many people who may be able to help me as possible. I have the environments (including interiors) about 30% complete for this, and I have confidence I can complete everything I need for the mod environment wise. I also feel like I can manage the questing features. I do however, need help creating Armors for the game (like Jedi Robes and sith trooper armors, etc), as well as Creature models (Like tarantateks and tuk'ata's) and I will need help writing a complex and interesting story free of typos and such, and with more drama than i can come up with. I have a general Idea of where the story is going, but i need people to help think up names and such for npc's as well as dialogue and all that. If you are a 3d modeller and can help me create the armors or creature models but know nothing about fallout 4 modding, I can take completely static meshes with textures and probably get them in the game (havent done this yet but feel confident in my abilities), I just suck at modelling and texturng clothes and creatures. So yeah, if anyone wants to help just post here and lemme know or send me an email at [email protected] :)
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Hello! This is a Teaser for a mod I have been working on for a whole now ('bout a month and a half). If you know anything about a certain, uhm, like, group of wide ranging pop culture content, and know a little more about the old lore of that said content, you'll know what it is. Other than that, I want it to remain a mistery. I wasn't going to say anything about this untill I needed help, and that time will come. I will probably need voice actor's later I guess and maybe if a writer knows what he'se talking about and wants to get ahold of me right now I might work with him, but I have a direction I want to go and im going to go it. Back on topic 'cause I ramble, I will say this mod is going to basicly be a big, self contained, quest mod outside of the fallout universe and when you play it, it will be as much it's own game as it can be but some elements will obviously be fallout. I am making most of the static models myself, and I am going to do my best attempt at the quests and armors myself but I might need some help from some community members on doing that, but at the moment I just want to see what people think of these select few screenshots, and to those people who know what this is I hope its what we've been waiting for! thanks for reading this and peace out.
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New trees for fallout 4
TheWorldbuilder98 replied to zombekilz's topic in Fallout 4's Creation Kit and Modders
Download the 3ds max 2013 trial and install the exporter plugin located in your fallout tools directory. You can find tutorials on youtube if you search what I just said. Try "Bgs exporter for fallout 4 tutorial". After you install it on the 30-day trial for 3dsMax and need to continue using it after 30 days, you can carefully copy the files used by the fallout 4 plugin from 2013 to 2014 and it will work. You can get 2014 indefinatly by signing up for an education liscense, which you can put your closest high school into and say your a student and have no issues using. Thats a summary of how I got static meshes to work in fallout 4 -
Issues creating new grass
TheWorldbuilder98 replied to TheWorldbuilder98's topic in Fallout 4's Creation Kit and Modders
If anybody ever has this problems and runs along this post searching for answers, I figured it out. The grass textures, as well as the model HAVE to be under Data/Landscape/Grass or it wont work. Furthermore, you have to pick a vanilla grass nif that has a mesh shaped for what you need and reskin it with a new material and textures in NifSkope, as you cannot add a new nif as a grass model at the moment. -
So, it seems like the fallout 4 creation kit is really picky and or flat out wont load a new grass. I am trying to add a completely new grass to a quest mod that im making, and i made a new grass in the creation kit and plugged in a .nif file that I had created (the model works, just wont show up as grass) and it didnt work. I tryed editing a nif in nifskope and replacing the material and texture feilds with custom ones, and I saved it as a .nif and that didnt work either. I searched the forums, and there is only one post about it from a while ago and the guy ended up getting it to work, but not saying how or why. I am at a loss, please help! thank you and have a wonderfull day.
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This works for what I need. Thank you! and it seems like its just a normal door, so if you can spawn a door you aught to be able to spawn this thing.
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- door
- invisible door
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Hi, I want to make a new companion mod. I want to make R2-D2. I know the basics of the creation kit and would consider myself an intermediate user. I can also make a static mesh in 3dsMax, texture it and export it and have it work in game perfectly. I basicly dont know much about animation, or about how to set up a new npc model in the creation kit. Furthermore, I feel like if I make a static mesh, there might be some way to mesh it in with the automatron robot mechanics, but I cannot seem to find any tutorials anywhere about how to edit settings involved with automatron and I cannot even seem to figure out how to build a custom robot :/ Could anyone lead me in the right direction to figure out how to do these things? I would love to be able to make this mod and release it for everyone! I would also leave open permissions so anyone else could make a fallow you around robot mod xD
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Hi, i am working on a mod for fallout 4. I want to connect 2 worlspaces/cells (will end up doing both) by having a door that the player simply walks into to teleport them, rather than having to actually click on the door (for realism purposes). I know how to do a door the old fashion way, but can anyone tell me how to do it the way described? *Edit: Sorry for the typo in the title, I meant to say invisible xD I wrote this in a hurry
- 3 replies
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- door
- invisible door
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